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Rename BoundAttribBuffers to VertexAttribs and make it store a slice
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parent
c71c55e542
commit
5d43f1c9bd
4 changed files with 69 additions and 53 deletions
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@ -9,7 +9,7 @@ use dom::bindings::root::{DomRoot, MutNullableDom};
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use dom::globalscope::GlobalScope;
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use dom::webglbuffer::WebGLBuffer;
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use dom::webglobject::WebGLObject;
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use dom::webglrenderingcontext::BoundAttribBuffers;
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use dom::webglrenderingcontext::VertexAttribs;
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use dom_struct::dom_struct;
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use std::cell::Cell;
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@ -19,30 +19,36 @@ pub struct WebGLVertexArrayObjectOES {
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id: WebGLVertexArrayId,
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ever_bound: Cell<bool>,
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is_deleted: Cell<bool>,
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bound_attrib_buffers: BoundAttribBuffers,
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vertex_attribs: VertexAttribs,
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bound_buffer_element_array: MutNullableDom<WebGLBuffer>,
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}
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impl WebGLVertexArrayObjectOES {
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fn new_inherited(id: WebGLVertexArrayId) -> WebGLVertexArrayObjectOES {
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fn new_inherited(id: WebGLVertexArrayId, max_vertex_attribs: u32) -> Self {
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Self {
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webgl_object_: WebGLObject::new_inherited(),
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id: id,
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ever_bound: Cell::new(false),
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is_deleted: Cell::new(false),
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bound_attrib_buffers: Default::default(),
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vertex_attribs: VertexAttribs::new(max_vertex_attribs),
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bound_buffer_element_array: MutNullableDom::new(None),
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}
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}
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pub fn new(global: &GlobalScope, id: WebGLVertexArrayId) -> DomRoot<WebGLVertexArrayObjectOES> {
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reflect_dom_object(Box::new(WebGLVertexArrayObjectOES::new_inherited(id)),
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global,
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WebGLVertexArrayObjectOESBinding::Wrap)
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pub fn new(
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global: &GlobalScope,
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id: WebGLVertexArrayId,
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max_vertex_attribs: u32,
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) -> DomRoot<Self> {
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reflect_dom_object(
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Box::new(WebGLVertexArrayObjectOES::new_inherited(id, max_vertex_attribs)),
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global,
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WebGLVertexArrayObjectOESBinding::Wrap,
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)
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}
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pub fn bound_attrib_buffers(&self) -> &BoundAttribBuffers {
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&self.bound_attrib_buffers
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pub fn vertex_attribs(&self) -> &VertexAttribs {
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&self.vertex_attribs
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}
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pub fn id(&self) -> WebGLVertexArrayId {
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