clippy: Fix missing indentation in comments and remove on unecessary cast (#33026)

* Add missing indendations in comments.

Signed-off-by: Daniel Frantes <danfrantes@seznam.cz>

* Fix test tidy error

Signed-off-by: Daniel Frantes <danfrantes@seznam.cz>

---------

Signed-off-by: Daniel Frantes <danfrantes@seznam.cz>
This commit is contained in:
danik292 2024-08-13 13:28:09 +02:00 committed by GitHub
parent ea5cf75169
commit 5d6840873a
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4 changed files with 5 additions and 6 deletions

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@ -519,7 +519,7 @@ fn translate_including_floats(cur_b: &mut Au, delta: Au, floats: &mut Floats) {
/// This is a traversal of an Absolute Flow tree.
/// - Relatively positioned flows and the Root flow start new Absolute flow trees.
/// - The kids of a flow in this tree will be the flows for which it is the
/// absolute Containing Block.
/// absolute Containing Block.
/// - Thus, leaf nodes and inner non-root nodes are all Absolute Flows.
///
/// A Flow tree can have several Absolute Flow trees (depending on the number

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@ -89,7 +89,7 @@ static DEFAULT_REPLACED_HEIGHT: i32 = 150;
/// specification:
///
/// * Several fragments may correspond to the same CSS box or DOM node. For example, a CSS text box
/// broken across two lines is represented by two fragments.
/// broken across two lines is represented by two fragments.
///
/// * Some CSS fragments are not created at all, such as some anonymous block fragments induced by
/// inline fragments with block-level sibling fragments. In that case, Servo uses an `InlineFlow`

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@ -1933,8 +1933,8 @@ impl GlobalScope {
/// Promote non-Slice blob:
/// 1. Memory-based: The bytes in data slice will be transferred to file manager thread.
/// 2. File-based: If set_valid, then activate the FileID so it can serve as URL
/// Depending on set_valid, the returned FileID can be part of
/// valid or invalid Blob URL.
/// Depending on set_valid, the returned FileID can be part of
/// valid or invalid Blob URL.
pub fn promote(&self, blob_info: &mut BlobInfo, set_valid: bool) -> Uuid {
let mut bytes = vec![];
let global_url = self.get_url();

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@ -107,8 +107,7 @@ impl XRInputSource {
.map_and_normalize_buttons(i as usize, *value as f64);
});
frame.axis_values.iter().enumerate().for_each(|(i, value)| {
self.gamepad
.map_and_normalize_axes(i as usize, *value as f64);
self.gamepad.map_and_normalize_axes(i, *value as f64);
});
}
}