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webgl: Add feature to store backtraces for each WebGL API call for easier debugging.
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parent
515afac456
commit
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12 changed files with 82 additions and 16 deletions
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@ -2,9 +2,11 @@
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#[cfg(feature = "webgl_backtrace")]
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use backtrace::Backtrace;
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use byteorder::{ByteOrder, NativeEndian, WriteBytesExt};
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use canvas_traits::canvas::{byte_swap, multiply_u8_pixel};
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use canvas_traits::webgl::{DOMToTextureCommand, Parameter};
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use canvas_traits::webgl::{DOMToTextureCommand, Parameter, WebGLCommandBacktrace};
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use canvas_traits::webgl::{TexParameter, WebGLCommand, WebGLContextShareMode, WebGLError};
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use canvas_traits::webgl::{WebGLFramebufferBindingRequest, WebGLMsg, WebGLMsgSender};
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use canvas_traits::webgl::{WebGLProgramId, WebGLResult, WebGLSLVersion, WebGLSender};
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@ -316,7 +318,7 @@ impl WebGLRenderingContext {
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#[inline]
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pub fn send_command(&self, command: WebGLCommand) {
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self.webgl_sender.send(command).unwrap();
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self.webgl_sender.send(command, capture_webgl_backtrace(self)).unwrap();
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}
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#[inline]
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@ -1189,6 +1191,25 @@ impl WebGLRenderingContext {
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}
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}
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#[cfg(not(feature = "webgl_backtrace"))]
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#[inline]
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pub fn capture_webgl_backtrace<T: DomObject>(_: &T) -> WebGLCommandBacktrace {
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WebGLCommandBacktrace {}
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}
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#[cfg(feature = "webgl_backtrace")]
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#[cfg_attr(feature = "webgl_backtrace", allow(unsafe_code))]
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pub fn capture_webgl_backtrace<T: DomObject>(obj: &T) -> WebGLCommandBacktrace {
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let bt = Backtrace::new();
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unsafe {
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capture_stack!(in(obj.global().get_cx()) let stack);
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WebGLCommandBacktrace {
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backtrace: format!("{:?}", bt),
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js_backtrace: stack.and_then(|s| s.as_string(None)),
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}
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}
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}
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impl Drop for WebGLRenderingContext {
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fn drop(&mut self) {
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let _ = self.webgl_sender.send_remove();
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@ -1521,9 +1542,10 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
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let (sender, receiver) = webgl_channel().unwrap();
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// If the send does not succeed, assume context lost
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let backtrace = capture_webgl_backtrace(self);
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if self
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.webgl_sender
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.send(WebGLCommand::GetContextAttributes(sender))
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.send(WebGLCommand::GetContextAttributes(sender), backtrace)
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.is_err()
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{
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return None;
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