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webgpu: Use wgpu's instead of string errors and update limits handling (#32925)
* Use wgpu specific errors Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com> * fixup expect Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com> * WIP Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com> * Fix records erasing enforcerange Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com> * page can already be destroyed Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com> * Support more limits Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com> * Set good results Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com> * Set OK (not PASS) expect CRASH Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com> * fixup expectation Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com> * bad expectations https://github.com/gfx-rs/wgpu/issues/6075 Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com> * set bad expectation render bundleencoder needs to be rewritten Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com> --------- Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
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8 changed files with 496 additions and 871 deletions
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@ -3,6 +3,7 @@
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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use dom_struct::dom_struct;
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use num_traits::bounds::UpperBounded;
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use webgpu::wgt::Limits;
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use GPUSupportedLimits_Binding::GPUSupportedLimitsMethods;
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@ -173,4 +174,144 @@ impl GPUSupportedLimitsMethods for GPUSupportedLimits {
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fn MaxComputeWorkgroupsPerDimension(&self) -> u32 {
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self.limits.max_compute_workgroups_per_dimension
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxbindgroupsplusvertexbuffers>
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fn MaxBindGroupsPlusVertexBuffers(&self) -> u32 {
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// Not on wgpu yet, so we craft it manually
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self.limits.max_bind_groups + self.limits.max_vertex_buffers
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxinterstageshadervariables>
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fn MaxInterStageShaderVariables(&self) -> u32 {
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// Not in wgpu yet, so we use default value from spec
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16
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxcolorattachments>
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fn MaxColorAttachments(&self) -> u32 {
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self.limits.max_color_attachments
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxcolorattachmentbytespersample>
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fn MaxColorAttachmentBytesPerSample(&self) -> u32 {
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self.limits.max_color_attachment_bytes_per_sample
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}
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}
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/// Returns false if unknown limit or other value error
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pub fn set_limit(limits: &mut Limits, limit: &str, value: u64) -> bool {
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/// per spec defaults are lower bounds for values
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///
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/// https://www.w3.org/TR/webgpu/#limit-class-maximum
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fn set_maximum<T>(limit: &mut T, value: u64) -> bool
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where
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T: Ord + Copy + TryFrom<u64> + UpperBounded,
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{
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if let Ok(value) = T::try_from(value) {
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*limit = value.max(*limit);
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true
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} else {
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false
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}
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}
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/// per spec defaults are higher bounds for values
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///
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/// <https://www.w3.org/TR/webgpu/#limit-class-alignment>
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fn set_alignment<T>(limit: &mut T, value: u64) -> bool
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where
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T: Ord + Copy + TryFrom<u64> + UpperBounded,
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{
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if !value.is_power_of_two() {
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return false;
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}
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if let Ok(value) = T::try_from(value) {
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*limit = value.min(*limit);
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true
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} else {
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false
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}
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}
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match limit {
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"maxTextureDimension1D" => set_maximum(&mut limits.max_texture_dimension_1d, value),
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"maxTextureDimension2D" => set_maximum(&mut limits.max_texture_dimension_2d, value),
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"maxTextureDimension3D" => set_maximum(&mut limits.max_texture_dimension_3d, value),
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"maxTextureArrayLayers" => set_maximum(&mut limits.max_texture_array_layers, value),
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"maxBindGroups" => set_maximum(&mut limits.max_bind_groups, value),
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"maxBindGroupsPlusVertexBuffers" => {
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// not in wgpu but we're allowed to give back better limits than requested.
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// we use dummy value to still produce value verification
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let mut v: u32 = 0;
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set_maximum(&mut v, value)
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},
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"maxBindingsPerBindGroup" => set_maximum(&mut limits.max_bindings_per_bind_group, value),
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"maxDynamicUniformBuffersPerPipelineLayout" => set_maximum(
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&mut limits.max_dynamic_uniform_buffers_per_pipeline_layout,
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value,
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),
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"maxDynamicStorageBuffersPerPipelineLayout" => set_maximum(
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&mut limits.max_dynamic_storage_buffers_per_pipeline_layout,
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value,
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),
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"maxSampledTexturesPerShaderStage" => {
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set_maximum(&mut limits.max_sampled_textures_per_shader_stage, value)
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},
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"maxSamplersPerShaderStage" => {
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set_maximum(&mut limits.max_samplers_per_shader_stage, value)
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},
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"maxStorageBuffersPerShaderStage" => {
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set_maximum(&mut limits.max_storage_buffers_per_shader_stage, value)
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},
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"maxStorageTexturesPerShaderStage" => {
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set_maximum(&mut limits.max_storage_textures_per_shader_stage, value)
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},
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"maxUniformBuffersPerShaderStage" => {
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set_maximum(&mut limits.max_uniform_buffers_per_shader_stage, value)
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},
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"maxUniformBufferBindingSize" => {
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set_maximum(&mut limits.max_uniform_buffer_binding_size, value)
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},
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"maxStorageBufferBindingSize" => {
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set_maximum(&mut limits.max_storage_buffer_binding_size, value)
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},
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"minUniformBufferOffsetAlignment" => {
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set_alignment(&mut limits.min_uniform_buffer_offset_alignment, value)
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},
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"minStorageBufferOffsetAlignment" => {
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set_alignment(&mut limits.min_storage_buffer_offset_alignment, value)
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},
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"maxVertexBuffers" => set_maximum(&mut limits.max_vertex_buffers, value),
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"maxBufferSize" => set_maximum(&mut limits.max_buffer_size, value),
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"maxVertexAttributes" => set_maximum(&mut limits.max_vertex_attributes, value),
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"maxVertexBufferArrayStride" => {
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set_maximum(&mut limits.max_vertex_buffer_array_stride, value)
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},
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"maxInterStageShaderComponents" => {
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set_maximum(&mut limits.max_inter_stage_shader_components, value)
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},
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"maxInterStageShaderVariables" => {
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// not in wgpu but we're allowed to give back better limits than requested.
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// we use dummy value to still produce value verification
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let mut v: u32 = 0;
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set_maximum(&mut v, value)
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},
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"maxColorAttachments" => set_maximum(&mut limits.max_color_attachments, value),
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"maxColorAttachmentBytesPerSample" => {
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set_maximum(&mut limits.max_color_attachment_bytes_per_sample, value)
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},
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"maxComputeWorkgroupStorageSize" => {
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set_maximum(&mut limits.max_compute_workgroup_storage_size, value)
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},
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"maxComputeInvocationsPerWorkgroup" => {
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set_maximum(&mut limits.max_compute_invocations_per_workgroup, value)
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},
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"maxComputeWorkgroupSizeX" => set_maximum(&mut limits.max_compute_workgroup_size_x, value),
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"maxComputeWorkgroupSizeY" => set_maximum(&mut limits.max_compute_workgroup_size_y, value),
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"maxComputeWorkgroupSizeZ" => set_maximum(&mut limits.max_compute_workgroup_size_z, value),
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"maxComputeWorkgroupsPerDimension" => {
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set_maximum(&mut limits.max_compute_workgroups_per_dimension, value)
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},
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_ => false,
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}
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}
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