style: Support ray() in offset-path and make it animatable.

1. Add `generics::motion::OffsetPath`, and use specified `Angle` and
   computed `Angle` to define specified `OffsetPath` and computed `OffsetPath`.
2. Add `ray` function into `OffsetPath`.

We also tweak the degree from 150deg to 135deg in wpt (e.g.
offset-path-ray-001.html and others) to avoid floating point precision issues.
For example:
```
// offset-path: ray(150deg ...);
// offset-distance: 20px;
matrix:
{
  {0.500000 0.866025 0.000000 0.000000},
  {-0.866025 0.500000 0.000000 0.000000},
  {0.000000 0.000000 1.000000 0.000000},
  {10.000000 17.320509 0.000000 1.000000}
}

// rotate(60deg) translate(20px)
matrix:
{
  {0.500000 0.866025 0.000000 0.000000},
  {-0.866025 0.500000 0.000000 0.000000},
  {0.000000 0.000000 1.000000 0.000000},
  {10.000000 17.320507 0.000000 1.000000}
}
```
Their translate parts, 17.320509 vs 17.320507, are almost the same (only
tiny difference), which may cause the reftest failed.

Differential Revision: https://phabricator.services.mozilla.com/D42721
This commit is contained in:
Boris Chiou 2019-09-16 23:24:48 +00:00 committed by Emilio Cobos Álvarez
parent 35a98af0ed
commit 5e77ba9bf4
5 changed files with 172 additions and 53 deletions

View file

@ -0,0 +1,110 @@
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
//! Generic types for CSS Motion Path.
use crate::values::specified::SVGPathData;
/// The <size> in ray() function.
///
/// https://drafts.fxtf.org/motion-1/#valdef-offsetpath-size
#[allow(missing_docs)]
#[derive(
Clone,
Copy,
Debug,
MallocSizeOf,
Parse,
PartialEq,
SpecifiedValueInfo,
ToAnimatedZero,
ToComputedValue,
ToCss,
ToResolvedValue,
ToShmem,
)]
#[repr(u8)]
pub enum RaySize {
ClosestSide,
ClosestCorner,
FarthestSide,
FarthestCorner,
Sides,
}
/// The `ray()` function, `ray( [ <angle> && <size> && contain? ] )`
///
/// https://drafts.fxtf.org/motion-1/#valdef-offsetpath-ray
#[derive(
Animate,
Clone,
ComputeSquaredDistance,
Debug,
MallocSizeOf,
PartialEq,
SpecifiedValueInfo,
ToAnimatedZero,
ToComputedValue,
ToCss,
ToResolvedValue,
ToShmem,
)]
#[repr(C)]
pub struct RayFunction<Angle> {
/// The bearing angle with `0deg` pointing up and positive angles
/// representing clockwise rotation.
pub angle: Angle,
/// Decide the path length used when `offset-distance` is expressed
/// as a percentage.
#[animation(constant)]
pub size: RaySize,
/// Clamp `offset-distance` so that the box is entirely contained
/// within the path.
#[animation(constant)]
#[css(represents_keyword)]
pub contain: bool,
}
/// The offset-path value.
///
/// https://drafts.fxtf.org/motion-1/#offset-path-property
#[derive(
Animate,
Clone,
ComputeSquaredDistance,
Debug,
MallocSizeOf,
PartialEq,
SpecifiedValueInfo,
ToAnimatedZero,
ToComputedValue,
ToCss,
ToResolvedValue,
ToShmem,
)]
#[repr(C, u8)]
pub enum GenericOffsetPath<Angle> {
// We could merge SVGPathData into ShapeSource, so we could reuse them. However,
// we don't want to support other value for offset-path, so use SVGPathData only for now.
/// Path value for path(<string>).
#[css(function)]
Path(SVGPathData),
/// ray() function, which defines a path in the polar coordinate system.
#[css(function)]
Ray(RayFunction<Angle>),
/// None value.
#[animation(error)]
None,
// Bug 1186329: Implement <basic-shape>, <geometry-box>, and <url>.
}
pub use self::GenericOffsetPath as OffsetPath;
impl<Angle> OffsetPath<Angle> {
/// Return None.
#[inline]
pub fn none() -> Self {
OffsetPath::None
}
}