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Include WebViewId
into EmbedderMsg variants where possible (#35211)
`EmbedderMsg` was previously paired with an implicit `Option<WebViewId>`, even though almost all variants were either always `Some` or always `None`, depending on whether there was a `WebView involved. This patch adds the `WebViewId` to as many `EmbedderMsg` variants as possible, so we can call their associated `WebView` delegate methods without needing to check and unwrap the `Option`. In many cases, this required more changes to plumb through the `WebViewId`. Notably, all `Request`s now explicitly need a `WebView` or not, in order to ensure that it is passed when appropriate. Signed-off-by: Delan Azabani <dazabani@igalia.com> Co-authored-by: Martin Robinson <mrobinson@igalia.com>
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70 changed files with 809 additions and 753 deletions
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@ -235,6 +235,7 @@ impl GamepadHapticActuatorMethods<crate::DomTypeHolder> for GamepadHapticActuato
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weak_magnitude: *params.weakMagnitude,
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};
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let event = EmbedderMsg::PlayGamepadHapticEffect(
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document.webview_id(),
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self.gamepad_index as usize,
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embedder_traits::GamepadHapticEffectType::DualRumble(params),
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effect_complete_sender,
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@ -287,8 +288,11 @@ impl GamepadHapticActuatorMethods<crate::DomTypeHolder> for GamepadHapticActuato
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}),
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);
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let event =
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EmbedderMsg::StopGamepadHapticEffect(self.gamepad_index as usize, effect_stop_sender);
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let event = EmbedderMsg::StopGamepadHapticEffect(
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document.webview_id(),
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self.gamepad_index as usize,
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effect_stop_sender,
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);
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self.global().as_window().send_to_embedder(event);
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self.playing_effect_promise.borrow().clone().unwrap()
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@ -356,7 +360,12 @@ impl GamepadHapticActuator {
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let (send, _rcv) = ipc::channel().expect("ipc channel failure");
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let event = EmbedderMsg::StopGamepadHapticEffect(self.gamepad_index as usize, send);
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let document = self.global().as_window().Document();
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let event = EmbedderMsg::StopGamepadHapticEffect(
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document.webview_id(),
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self.gamepad_index as usize,
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send,
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);
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self.global().as_window().send_to_embedder(event);
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}
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}
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