Include WebViewId into EmbedderMsg variants where possible (#35211)

`EmbedderMsg` was previously paired with an implicit
`Option<WebViewId>`, even though almost all variants were either always
`Some` or always `None`, depending on whether there was a `WebView
involved.

This patch adds the `WebViewId` to as many `EmbedderMsg` variants as
possible, so we can call their associated `WebView` delegate methods
without needing to check and unwrap the `Option`. In many cases, this
required more changes to plumb through the `WebViewId`.

Notably, all `Request`s now explicitly need a `WebView` or not, in order
to ensure that it is passed when appropriate.

Signed-off-by: Delan Azabani <dazabani@igalia.com>
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
This commit is contained in:
Delan Azabani 2025-01-30 19:15:35 +08:00 committed by GitHub
parent 9eeb602f7a
commit 5e9de2cb61
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GPG key ID: B5690EEEBB952194
70 changed files with 809 additions and 753 deletions

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@ -235,6 +235,7 @@ impl GamepadHapticActuatorMethods<crate::DomTypeHolder> for GamepadHapticActuato
weak_magnitude: *params.weakMagnitude,
};
let event = EmbedderMsg::PlayGamepadHapticEffect(
document.webview_id(),
self.gamepad_index as usize,
embedder_traits::GamepadHapticEffectType::DualRumble(params),
effect_complete_sender,
@ -287,8 +288,11 @@ impl GamepadHapticActuatorMethods<crate::DomTypeHolder> for GamepadHapticActuato
}),
);
let event =
EmbedderMsg::StopGamepadHapticEffect(self.gamepad_index as usize, effect_stop_sender);
let event = EmbedderMsg::StopGamepadHapticEffect(
document.webview_id(),
self.gamepad_index as usize,
effect_stop_sender,
);
self.global().as_window().send_to_embedder(event);
self.playing_effect_promise.borrow().clone().unwrap()
@ -356,7 +360,12 @@ impl GamepadHapticActuator {
let (send, _rcv) = ipc::channel().expect("ipc channel failure");
let event = EmbedderMsg::StopGamepadHapticEffect(self.gamepad_index as usize, send);
let document = self.global().as_window().Document();
let event = EmbedderMsg::StopGamepadHapticEffect(
document.webview_id(),
self.gamepad_index as usize,
send,
);
self.global().as_window().send_to_embedder(event);
}
}