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script: Refactor channels in ScriptThread
into receivers and senders (#34776)
Create two new data structures in the `script` crate to hold senders and receiver: - `ScriptThreadSenders`: holds all outgoing channels from the `ScriptThread` including a channel to the `ScriptThread` itself. The ultimate goal with this is to reduce duplication by giving a boxed version of this this to `Window`s. - `ScriptThradReceivers`: holds all incoming channels to the `ScriptThread`. This isn't cloenable like the senders. This is used to abstract away `recv()` and `try_recv()` methods used to make the `ScriptThread` event loop easier to read. In addition: - The many duplicated `ScriptThread` self-senders for the `TaskManager` have been removed and, in general, a lot of boilerplate is removed as well. - Visibilty of all methods affected by this change is changed to `pub(crate)` in order to take advantage of dead code detection. Some dead code produced from macros is removed. - Some conversion code is refactord into implementations of the `From` trait. - The names of channels uses a standard "sender" and "receiver" naming as well as trying to be descriptive of where they go in `ScriptThread` as well as `InitialScriptState` Signed-off-by: Martin Robinson <mrobinson@igalia.com>
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30 changed files with 732 additions and 902 deletions
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@ -185,10 +185,11 @@ use crate::dom::windowproxy::WindowProxy;
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use crate::dom::xpathevaluator::XPathEvaluator;
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use crate::fetch::FetchCanceller;
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use crate::iframe_collection::IFrameCollection;
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use crate::messaging::MainThreadScriptMsg;
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use crate::network_listener::{NetworkListener, PreInvoke};
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use crate::realms::{enter_realm, AlreadyInRealm, InRealm};
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use crate::script_runtime::{CanGc, CommonScriptMsg, ScriptThreadEventCategory};
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use crate::script_thread::{with_script_thread, MainThreadScriptMsg, ScriptThread};
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use crate::script_thread::{with_script_thread, ScriptThread};
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use crate::stylesheet_set::StylesheetSetRef;
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use crate::task::TaskBox;
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use crate::task_source::{TaskSource, TaskSourceName};
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