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Move prepare_pixels to canvas_traits::webgl
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parent
2a5539caef
commit
5f9e3d8bb9
2 changed files with 89 additions and 96 deletions
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@ -773,9 +773,53 @@ pub enum TexSource {
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FromArray,
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}
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pub fn prepare_pixels(
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internal_format: TexFormat,
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data_type: TexDataType,
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size: Size2D<u32>,
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unpacking_alignment: u32,
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alpha_treatment: Option<AlphaTreatment>,
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y_axis_treatment: YAxisTreatment,
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tex_source: TexSource,
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mut pixels: Vec<u8>,
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) -> Vec<u8> {
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match alpha_treatment {
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Some(AlphaTreatment::Premultiply) => {
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if tex_source == TexSource::FromHtmlElement {
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premultiply_inplace(TexFormat::RGBA, TexDataType::UnsignedByte, &mut pixels);
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} else {
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premultiply_inplace(internal_format, data_type, &mut pixels);
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}
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},
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Some(AlphaTreatment::Unmultiply) => {
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assert_eq!(tex_source, TexSource::FromHtmlElement);
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unmultiply_inplace(&mut pixels);
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},
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None => {},
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}
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if tex_source == TexSource::FromHtmlElement {
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pixels = rgba8_image_to_tex_image_data(internal_format, data_type, pixels);
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}
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if y_axis_treatment == YAxisTreatment::Flipped {
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// FINISHME: Consider doing premultiply and flip in a single mutable Vec.
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pixels = flip_pixels_y(
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internal_format,
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data_type,
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size.width as usize,
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size.height as usize,
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unpacking_alignment as usize,
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pixels,
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);
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}
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pixels
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}
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/// Translates an image in rgba8 (red in the first byte) format to
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/// the format that was requested of TexImage.
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pub fn rgba8_image_to_tex_image_data(
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fn rgba8_image_to_tex_image_data(
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format: TexFormat,
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data_type: TexDataType,
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mut pixels: Vec<u8>,
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@ -978,7 +1022,7 @@ pub fn rgba8_image_to_tex_image_data(
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}
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}
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pub fn premultiply_inplace(format: TexFormat, data_type: TexDataType, pixels: &mut [u8]) {
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fn premultiply_inplace(format: TexFormat, data_type: TexDataType, pixels: &mut [u8]) {
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match (format, data_type) {
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(TexFormat::RGBA, TexDataType::UnsignedByte) => {
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pixels::rgba8_premultiply_inplace(pixels);
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@ -1017,7 +1061,7 @@ pub fn premultiply_inplace(format: TexFormat, data_type: TexDataType, pixels: &m
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}
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}
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pub fn unmultiply_inplace(pixels: &mut [u8]) {
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fn unmultiply_inplace(pixels: &mut [u8]) {
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for rgba in pixels.chunks_mut(4) {
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let a = (rgba[3] as f32) / 255.0;
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rgba[0] = (rgba[0] as f32 / a) as u8;
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@ -1027,7 +1071,7 @@ pub fn unmultiply_inplace(pixels: &mut [u8]) {
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}
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/// Flips the pixels in the Vec on the Y axis.
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pub fn flip_pixels_y(
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fn flip_pixels_y(
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internal_format: TexFormat,
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data_type: TexDataType,
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width: usize,
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@ -638,55 +638,6 @@ impl WebGLRenderingContext {
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}
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}
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fn prepare_pixels(
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&self,
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internal_format: TexFormat,
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data_type: TexDataType,
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size: Size2D<u32>,
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unpacking_alignment: u32,
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alpha_treatment: Option<AlphaTreatment>,
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y_axis_treatment: YAxisTreatment,
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tex_source: TexSource,
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mut pixels: Vec<u8>,
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) -> Vec<u8> {
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match alpha_treatment {
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Some(AlphaTreatment::Premultiply) => {
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if tex_source == TexSource::FromHtmlElement {
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webgl::premultiply_inplace(
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TexFormat::RGBA,
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TexDataType::UnsignedByte,
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&mut pixels,
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);
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} else {
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webgl::premultiply_inplace(internal_format, data_type, &mut pixels);
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}
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},
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Some(AlphaTreatment::Unmultiply) => {
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assert_eq!(tex_source, TexSource::FromHtmlElement);
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webgl::unmultiply_inplace(&mut pixels);
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},
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None => {},
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}
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if tex_source == TexSource::FromHtmlElement {
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pixels = webgl::rgba8_image_to_tex_image_data(internal_format, data_type, pixels);
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}
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if y_axis_treatment == YAxisTreatment::Flipped {
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// FINISHME: Consider doing premultiply and flip in a single mutable Vec.
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pixels = webgl::flip_pixels_y(
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internal_format,
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data_type,
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size.width as usize,
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size.height as usize,
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unpacking_alignment as usize,
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pixels,
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);
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}
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pixels
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}
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fn tex_image_2d(
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&self,
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texture: &WebGLTexture,
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@ -699,6 +650,20 @@ impl WebGLRenderingContext {
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tex_source: TexSource,
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pixels: TexPixels,
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) {
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// TexImage2D depth is always equal to 1.
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handle_potential_webgl_error!(
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self,
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texture.initialize(
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target,
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pixels.size.width,
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pixels.size.height,
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1,
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internal_format,
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level,
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Some(data_type)
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)
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);
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let settings = self.texture_unpacking_settings.get();
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let dest_premultiplied = settings.contains(TextureUnpacking::PREMULTIPLY_ALPHA);
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@ -714,7 +679,7 @@ impl WebGLRenderingContext {
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YAxisTreatment::AsIs
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};
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let buff = self.prepare_pixels(
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let buff = webgl::prepare_pixels(
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internal_format,
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data_type,
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pixels.size,
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@ -725,20 +690,6 @@ impl WebGLRenderingContext {
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pixels.data,
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);
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// TexImage2D depth is always equal to 1
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handle_potential_webgl_error!(
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self,
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texture.initialize(
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target,
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pixels.size.width,
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pixels.size.height,
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1,
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internal_format,
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level,
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Some(data_type)
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)
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);
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let format = internal_format.as_gl_constant();
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let data_type = data_type.as_gl_constant();
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let internal_format = self
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@ -777,34 +728,6 @@ impl WebGLRenderingContext {
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tex_source: TexSource,
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pixels: TexPixels,
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) {
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let settings = self.texture_unpacking_settings.get();
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let alpha_treatment = match (
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pixels.premultiplied,
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settings.contains(TextureUnpacking::PREMULTIPLY_ALPHA),
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) {
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(true, false) => Some(AlphaTreatment::Unmultiply),
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(false, true) => Some(AlphaTreatment::Premultiply),
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_ => None,
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};
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let y_axis_treatment = if settings.contains(TextureUnpacking::FLIP_Y_AXIS) {
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YAxisTreatment::Flipped
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} else {
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YAxisTreatment::AsIs
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};
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let buff = self.prepare_pixels(
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format,
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data_type,
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pixels.size,
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unpacking_alignment,
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alpha_treatment,
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y_axis_treatment,
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tex_source,
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pixels.data,
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);
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// We have already validated level
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let image_info = texture.image_info_for_target(&target, level);
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@ -827,6 +750,32 @@ impl WebGLRenderingContext {
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return self.webgl_error(InvalidOperation);
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}
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let settings = self.texture_unpacking_settings.get();
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let dest_premultiplied = settings.contains(TextureUnpacking::PREMULTIPLY_ALPHA);
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let alpha_treatment = match (pixels.premultiplied, dest_premultiplied) {
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(true, false) => Some(AlphaTreatment::Unmultiply),
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(false, true) => Some(AlphaTreatment::Premultiply),
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_ => None,
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};
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let y_axis_treatment = if settings.contains(TextureUnpacking::FLIP_Y_AXIS) {
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YAxisTreatment::Flipped
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} else {
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YAxisTreatment::AsIs
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};
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let buff = webgl::prepare_pixels(
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format,
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data_type,
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pixels.size,
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unpacking_alignment,
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alpha_treatment,
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y_axis_treatment,
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tex_source,
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pixels.data,
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);
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// TODO(emilio): convert colorspace if requested
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let (sender, receiver) = ipc::bytes_channel().unwrap();
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self.send_command(WebGLCommand::TexSubImage2D {
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