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Move ScriptToConstellationMsg
to constellation_traits
(#36364)
This is the last big change necessary to create the `constellation_traits` crate. This moves the data structure for messages that originate from the `ScriptThread` and are sent to the `Contellation` to `constellation_traits`, effectively splitting `script_traits` in half. Before, `script_traits` was responsible for exposing the API of both the `ScriptThread` and the `Constellation` to the rest of Servo. - Data structures that are used by `ScriptToConstellationMsg` are moved to `constellation_traits`. The dependency graph looks a bit like this: `script_layout_interface` depends on `script_traits` depends on `constellation_traits` depends on `embedder_traits`. - Data structures that are used in the embedding layer (`UntrustedNodeAddress`, `CompositorHitTestResult`, `TouchEventResult` and `AnimationState`) are moved to embedder_traits, to avoid a dependency cycle between `webrender_traits` and `constellation_traits`. - Types dealing with MessagePorts and serialization are moved to `constellation_traits::message_port`. Testing: This is covered by existing tests as it just moves types around. Signed-off-by: Martin Robinson <mrobinson@igalia.com> Signed-off-by: Martin Robinson <mrobinson@igalia.com>
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77 changed files with 1224 additions and 1222 deletions
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@ -5,6 +5,7 @@
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use std::sync::Arc;
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use base::id::PipelineId;
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use constellation_traits::{ScriptToConstellationChan, ScriptToConstellationMessage};
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use crossbeam_channel::Sender;
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use devtools_traits::ScriptToDevtoolsControlMsg;
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use dom_struct::dom_struct;
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@ -14,7 +15,7 @@ use js::rust::Runtime;
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use net_traits::ResourceThreads;
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use net_traits::image_cache::ImageCache;
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use profile_traits::{mem, time};
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use script_traits::{Painter, ScriptToConstellationChan, ScriptToConstellationMessage};
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use script_traits::Painter;
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use servo_url::{ImmutableOrigin, MutableOrigin, ServoUrl};
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use stylo_atoms::Atom;
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