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Use Window in new methods instead of GlobalScope for interfaces with … (#36133)
…Window-only constructors <!-- Please describe your changes on the following line: --> --- <!-- Thank you for contributing to Servo! Please replace each `[ ]` by `[X]` when the step is complete, and replace `___` with appropriate data: --> - [x] `./mach build -d` does not report any errors - [x] `./mach test-tidy` does not report any errors - [x] These changes fix #36118 (GitHub issue number if applicable) <!-- Either: --> - [ ] There are tests for these changes OR - [ ] These changes do not require tests because ___ <!-- Also, please make sure that "Allow edits from maintainers" checkbox is checked, so that we can help you if you get stuck somewhere along the way.--> <!-- Pull requests that do not address these steps are welcome, but they will require additional verification as part of the review process. --> --------- Signed-off-by: richarddushime <mudaherarich@gmail.com> Signed-off-by: Richard Dushime <45734838+richarddushime@users.noreply.github.com>
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commit
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40 changed files with 226 additions and 240 deletions
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@ -46,6 +46,7 @@ impl XRInputSourceArray {
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can_gc: CanGc,
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) {
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let global = self.global();
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let window = global.as_window();
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let mut added = vec![];
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for info in inputs {
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@ -65,7 +66,7 @@ impl XRInputSourceArray {
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}
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let event = XRInputSourcesChangeEvent::new(
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&global,
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window,
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atom!("inputsourceschange"),
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false,
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true,
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@ -79,6 +80,7 @@ impl XRInputSourceArray {
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pub(crate) fn remove_input_source(&self, session: &XRSession, id: InputId, can_gc: CanGc) {
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let global = self.global();
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let window = global.as_window();
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let removed = if let Some(i) = self.input_sources.borrow().iter().find(|i| i.id() == id) {
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i.gamepad().update_connected(false, false, can_gc);
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[DomRoot::from_ref(&**i)]
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@ -87,7 +89,7 @@ impl XRInputSourceArray {
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};
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let event = XRInputSourcesChangeEvent::new(
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&global,
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window,
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atom!("inputsourceschange"),
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false,
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true,
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@ -108,6 +110,7 @@ impl XRInputSourceArray {
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can_gc: CanGc,
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) {
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let global = self.global();
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let window = global.as_window();
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let root;
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let removed = if let Some(i) = self.input_sources.borrow().iter().find(|i| i.id() == id) {
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i.gamepad().update_connected(false, false, can_gc);
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@ -124,7 +127,7 @@ impl XRInputSourceArray {
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let added = [input];
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let event = XRInputSourcesChangeEvent::new(
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&global,
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window,
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atom!("inputsourceschange"),
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false,
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true,
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