Use Window in new methods instead of GlobalScope for interfaces with … (#36133)

…Window-only constructors

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- [x] These changes fix #36118 (GitHub issue number if applicable)

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---------

Signed-off-by: richarddushime <mudaherarich@gmail.com>
Signed-off-by: Richard Dushime <45734838+richarddushime@users.noreply.github.com>
This commit is contained in:
Richard Dushime 2025-04-02 16:50:56 +02:00 committed by GitHub
parent 2ce306f450
commit 60baa8ce11
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
40 changed files with 226 additions and 240 deletions

View file

@ -65,7 +65,7 @@ impl GraphicsProviderMethods<D3D11> for GraphicsProvider {
// already created is appropriate. OpenXR returns a validation error
// unless we call this method, so we call it and ignore the results
// in the short term.
let _requirements = D3D11::requirements(&instance, system)
let _requirements = D3D11::requirements(instance, system)
.map_err(|e| Error::BackendSpecific(format!("D3D11::requirements {:?}", e)))?;
unsafe {

View file

@ -311,7 +311,7 @@ impl OpenXRInput {
InputId(0),
Handedness::Right,
&action_set,
&session,
session,
needs_hands,
supported_interaction_profiles.clone(),
);
@ -319,7 +319,7 @@ impl OpenXRInput {
InputId(1),
Handedness::Left,
&action_set,
&session,
session,
needs_hands,
supported_interaction_profiles.clone(),
);

View file

@ -560,9 +560,9 @@ impl LayerManagerAPI<SurfmanGL> for OpenXrLayerManager {
for surface_texture in mem::replace(&mut layer.surface_textures, vec![]) {
if let Some(surface_texture) = surface_texture {
let mut surface = device
.destroy_surface_texture(&mut context, surface_texture)
.destroy_surface_texture(context, surface_texture)
.unwrap();
device.destroy_surface(&mut context, &mut surface).unwrap();
device.destroy_surface(context, &mut surface).unwrap();
}
}
}