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Use Window in new methods instead of GlobalScope for interfaces with … (#36133)
…Window-only constructors <!-- Please describe your changes on the following line: --> --- <!-- Thank you for contributing to Servo! Please replace each `[ ]` by `[X]` when the step is complete, and replace `___` with appropriate data: --> - [x] `./mach build -d` does not report any errors - [x] `./mach test-tidy` does not report any errors - [x] These changes fix #36118 (GitHub issue number if applicable) <!-- Either: --> - [ ] There are tests for these changes OR - [ ] These changes do not require tests because ___ <!-- Also, please make sure that "Allow edits from maintainers" checkbox is checked, so that we can help you if you get stuck somewhere along the way.--> <!-- Pull requests that do not address these steps are welcome, but they will require additional verification as part of the review process. --> --------- Signed-off-by: richarddushime <mudaherarich@gmail.com> Signed-off-by: Richard Dushime <45734838+richarddushime@users.noreply.github.com>
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40 changed files with 226 additions and 240 deletions
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@ -65,7 +65,7 @@ impl GraphicsProviderMethods<D3D11> for GraphicsProvider {
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// already created is appropriate. OpenXR returns a validation error
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// unless we call this method, so we call it and ignore the results
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// in the short term.
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let _requirements = D3D11::requirements(&instance, system)
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let _requirements = D3D11::requirements(instance, system)
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.map_err(|e| Error::BackendSpecific(format!("D3D11::requirements {:?}", e)))?;
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unsafe {
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@ -311,7 +311,7 @@ impl OpenXRInput {
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InputId(0),
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Handedness::Right,
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&action_set,
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&session,
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session,
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needs_hands,
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supported_interaction_profiles.clone(),
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);
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@ -319,7 +319,7 @@ impl OpenXRInput {
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InputId(1),
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Handedness::Left,
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&action_set,
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&session,
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session,
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needs_hands,
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supported_interaction_profiles.clone(),
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);
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@ -560,9 +560,9 @@ impl LayerManagerAPI<SurfmanGL> for OpenXrLayerManager {
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for surface_texture in mem::replace(&mut layer.surface_textures, vec![]) {
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if let Some(surface_texture) = surface_texture {
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let mut surface = device
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.destroy_surface_texture(&mut context, surface_texture)
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.destroy_surface_texture(context, surface_texture)
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.unwrap();
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device.destroy_surface(&mut context, &mut surface).unwrap();
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device.destroy_surface(context, &mut surface).unwrap();
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}
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}
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}
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