Start marking functions that can transitively trigger a GC (#33144)

* Mark JS reflector wrappers as CanGc.

Signed-off-by: Josh Matthews <josh@joshmatthews.net>

* Propagate CanGc from reflect_dom_object_with_proto.

Signed-off-by: Josh Matthews <josh@joshmatthews.net>

* Mark DOM constructors as GC operations.

Signed-off-by: Josh Matthews <josh@joshmatthews.net>

---------

Signed-off-by: Josh Matthews <josh@joshmatthews.net>
This commit is contained in:
Josh Matthews 2024-08-22 07:42:36 -04:00 committed by GitHub
parent 9a1051c917
commit 60ef6bc461
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GPG key ID: B5690EEEBB952194
140 changed files with 1336 additions and 304 deletions

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@ -23,7 +23,7 @@ use crate::dom::gamepadevent::{GamepadEvent, GamepadEventType};
use crate::dom::gamepadhapticactuator::GamepadHapticActuator;
use crate::dom::gamepadpose::GamepadPose;
use crate::dom::globalscope::GlobalScope;
use crate::script_runtime::JSContext;
use crate::script_runtime::{CanGc, JSContext};
// This value is for determining when to consider a gamepad as having a user gesture
// from an axis tilt. This matches the threshold in Chromium.
@ -142,6 +142,7 @@ impl Gamepad {
)),
global,
None,
CanGc::note(),
);
gamepad.init_axes();
gamepad