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Start marking functions that can transitively trigger a GC (#33144)
* Mark JS reflector wrappers as CanGc. Signed-off-by: Josh Matthews <josh@joshmatthews.net> * Propagate CanGc from reflect_dom_object_with_proto. Signed-off-by: Josh Matthews <josh@joshmatthews.net> * Mark DOM constructors as GC operations. Signed-off-by: Josh Matthews <josh@joshmatthews.net> --------- Signed-off-by: Josh Matthews <josh@joshmatthews.net>
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@ -23,7 +23,7 @@ use crate::dom::gamepadevent::{GamepadEvent, GamepadEventType};
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use crate::dom::gamepadhapticactuator::GamepadHapticActuator;
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use crate::dom::gamepadpose::GamepadPose;
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use crate::dom::globalscope::GlobalScope;
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use crate::script_runtime::JSContext;
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use crate::script_runtime::{CanGc, JSContext};
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// This value is for determining when to consider a gamepad as having a user gesture
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// from an axis tilt. This matches the threshold in Chromium.
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@ -142,6 +142,7 @@ impl Gamepad {
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)),
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global,
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None,
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CanGc::note(),
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);
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gamepad.init_axes();
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gamepad
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