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Start marking functions that can transitively trigger a GC (#33144)
* Mark JS reflector wrappers as CanGc. Signed-off-by: Josh Matthews <josh@joshmatthews.net> * Propagate CanGc from reflect_dom_object_with_proto. Signed-off-by: Josh Matthews <josh@joshmatthews.net> * Mark DOM constructors as GC operations. Signed-off-by: Josh Matthews <josh@joshmatthews.net> --------- Signed-off-by: Josh Matthews <josh@joshmatthews.net>
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140 changed files with 1336 additions and 304 deletions
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@ -18,6 +18,7 @@ use crate::dom::event::Event;
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use crate::dom::gamepad::Gamepad;
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use crate::dom::globalscope::GlobalScope;
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use crate::dom::window::Window;
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use crate::script_runtime::CanGc;
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#[dom_struct]
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pub struct GamepadEvent {
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@ -45,7 +46,15 @@ impl GamepadEvent {
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cancelable: bool,
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gamepad: &Gamepad,
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) -> DomRoot<GamepadEvent> {
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Self::new_with_proto(global, None, type_, bubbles, cancelable, gamepad)
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Self::new_with_proto(
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global,
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None,
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type_,
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bubbles,
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cancelable,
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gamepad,
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CanGc::note(),
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)
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}
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fn new_with_proto(
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@ -55,11 +64,13 @@ impl GamepadEvent {
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bubbles: bool,
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cancelable: bool,
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gamepad: &Gamepad,
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can_gc: CanGc,
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) -> DomRoot<GamepadEvent> {
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let ev = reflect_dom_object_with_proto(
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Box::new(GamepadEvent::new_inherited(gamepad)),
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global,
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proto,
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can_gc,
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);
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{
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let event = ev.upcast::<Event>();
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@ -86,6 +97,7 @@ impl GamepadEvent {
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pub fn Constructor(
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window: &Window,
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proto: Option<HandleObject>,
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can_gc: CanGc,
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type_: DOMString,
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init: &GamepadEventBinding::GamepadEventInit,
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) -> Fallible<DomRoot<GamepadEvent>> {
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@ -96,6 +108,7 @@ impl GamepadEvent {
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init.parent.bubbles,
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init.parent.cancelable,
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&init.gamepad,
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can_gc,
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))
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}
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}
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