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Update web-platform-tests to revision 6e9693d2690e0648fb9a1bd902af7cc078f28515
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4
tests/wpt/web-platform-tests/css/css-easing/META.yml
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4
tests/wpt/web-platform-tests/css/css-easing/META.yml
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spec: https://drafts.csswg.org/css-easing/
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suggested_reviewers:
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- birtles
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- BorisChiou
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<!DOCTYPE html>
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<meta charset=utf-8>
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<meta name="assert"
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content="This test checks the output of Cubic Bézier functions" />
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<title>Tests for the output of Cubic Bézier timing functions</title>
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<link rel="help"
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href="https://drafts.csswg.org/css-easing/#cubic-bezier-timing-functions">
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<script src="/resources/testharness.js"></script>
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<script src="/resources/testharnessreport.js"></script>
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<script src="testcommon.js"></script>
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<body>
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<div id="log"></div>
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<script>
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'use strict';
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function assert_style_left_at(animation, time, easingFunction) {
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animation.currentTime = time;
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var portion = time / animation.effect.getTiming()['duration'];
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assert_approx_equals(pxToNum(getComputedStyle(animation.effect.target).left),
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easingFunction(portion) * 100,
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0.01,
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'The left of the animation should be approximately ' +
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easingFunction(portion) * 100 + ' at ' + time + 'ms');
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}
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test(function(t) {
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var target = createDiv(t);
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target.style.position = 'absolute';
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var anim = target.animate(
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// http://cubic-bezier.com/#.5,1,.5,0
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[ { left: '0px', easing: 'cubic-bezier(0.5, 1, 0.5, 0)' },
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{ left: '100px' } ],
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{ duration: 1000,
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fill: 'forwards',
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easing: 'cubic-bezier(0, 1.5, 1, 1.5)' });
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var keyframeEasing = function(x) {
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assert_greater_than_equal(x, 0.0,
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'This function should be called in [0, 1.0] range');
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assert_less_than_equal(x, 1.0,
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'This function should be called in [0, 1.0] range');
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return cubicBezier(0.5, 1, 0.5, 0)(x);
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}
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var keyframeEasingExtrapolated = function(x) {
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assert_greater_than(x, 1.0,
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'This function should be called in (1.0, infinity) range');
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// p3x + (p2y - p3y) / (p2x - p3x) * (x - p3x)
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return 1.0 + (0 - 1) / (0.5 - 1) * (x - 1.0);
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}
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var effectEasing = function(x) {
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return cubicBezier(0, 1.5, 1, 1.5)(x);
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}
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// The effect-easing produces values greater than 1 in (0.23368794, 1)
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assert_style_left_at(anim, 0, function(x) {
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return keyframeEasing(effectEasing(x));
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});
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assert_style_left_at(anim, 230, function(x) {
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return keyframeEasing(effectEasing(x));
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});
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assert_style_left_at(anim, 240, function(x) {
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return keyframeEasingExtrapolated(effectEasing(x));
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});
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// Near the extreme point of the effect-easing function
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assert_style_left_at(anim, 700, function(x) {
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return keyframeEasingExtrapolated(effectEasing(x));
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});
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assert_style_left_at(anim, 990, function(x) {
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return keyframeEasingExtrapolated(effectEasing(x));
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});
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assert_style_left_at(anim, 1000, function(x) {
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return keyframeEasing(effectEasing(x));
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});
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}, 'cubic-bezier easing with input progress greater than 1');
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test(function(t) {
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var target = createDiv(t);
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target.style.position = 'absolute';
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var anim = target.animate(
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// http://cubic-bezier.com/#0,1.5,1,1.5
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[ { left: '0px', easing: 'cubic-bezier(0, 1.5, 1, 1.5)' },
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{ left: '100px' } ],
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{ duration: 1000,
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fill: 'forwards',
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easing: 'cubic-bezier(0, 1.5, 1, 1.5)' });
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var easing = function(x) {
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assert_greater_than_equal(x, 0.0,
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'This function should be called in [0, 1.0] range');
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assert_less_than_equal(x, 1.0,
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'This function should be called in [0, 1.0] range');
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return cubicBezier(0, 1.5, 1, 1.5)(x);
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}
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var easingExtrapolated = function(x) {
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assert_greater_than(x, 1.0,
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'This function should be called in negative range');
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// For cubic-bezier(0, 1.5, 1, 1.5), the tangent at the
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// endpoint (x = 1.0) is infinity so we should just return 1.0.
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return 1.0;
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}
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// The effect-easing produces values greater than 1 in (0.23368794, 1)
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assert_style_left_at(anim, 0, function(x) {
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return easing(easing(x))
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});
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assert_style_left_at(anim, 230, function(x) {
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return easing(easing(x))
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});
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assert_style_left_at(anim, 240, function(x) {
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return easingExtrapolated(easing(x));
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});
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// Near the extreme point of the effect-easing function
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assert_style_left_at(anim, 700, function(x) {
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return easingExtrapolated(easing(x));
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});
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assert_style_left_at(anim, 990, function(x) {
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return easingExtrapolated(easing(x));
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});
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assert_style_left_at(anim, 1000, function(x) {
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return easing(easing(x))
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});
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}, 'cubic-bezier easing with input progress greater than 1 and where the ' +
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'tangent on the upper boundary is infinity');
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test(function(t) {
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var target = createDiv(t);
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target.style.position = 'absolute';
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var anim = target.animate(
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// http://cubic-bezier.com/#.5,1,.5,0
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[ { left: '0px', easing: 'cubic-bezier(0.5, 1, 0.5, 0)' },
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{ left: '100px' } ],
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{ duration: 1000,
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fill: 'forwards',
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easing: 'cubic-bezier(0, -0.5, 1, -0.5)' });
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var keyframeEasing = function(x) {
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assert_greater_than_equal(x, 0.0,
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'This function should be called in [0, 1.0] range');
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assert_less_than_equal(x, 1.0,
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'This function should be called in [0, 1.0] range');
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return cubicBezier(0.5, 1, 0.5, 0)(x);
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}
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var keyframeEasingExtrapolated = function(x) {
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assert_less_than(x, 0.0,
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'This function should be called in negative range');
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// p0x + (p1y - p0y) / (p1x - p0x) * (x - p0x)
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return (1 / 0.5) * x;
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}
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var effectEasing = function(x) {
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return cubicBezier(0, -0.5, 1, -0.5)(x);
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}
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// The effect-easing produces negative values in (0, 0.766312060)
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assert_style_left_at(anim, 0, function(x) {
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return keyframeEasing(effectEasing(x));
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});
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assert_style_left_at(anim, 10, function(x) {
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return keyframeEasingExtrapolated(effectEasing(x));
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});
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// Near the extreme point of the effect-easing function
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assert_style_left_at(anim, 300, function(x) {
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return keyframeEasingExtrapolated(effectEasing(x));
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});
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assert_style_left_at(anim, 750, function(x) {
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return keyframeEasingExtrapolated(effectEasing(x));
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});
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assert_style_left_at(anim, 770, function(x) {
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return keyframeEasing(effectEasing(x));
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});
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assert_style_left_at(anim, 1000, function(x) {
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return keyframeEasing(effectEasing(x));
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});
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}, 'cubic-bezier easing with input progress less than 0');
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test(function(t) {
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var target = createDiv(t);
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target.style.position = 'absolute';
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var anim = target.animate(
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// http://cubic-bezier.com/#0,-0.5,1,-0.5
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[ { left: '0px', easing: 'cubic-bezier(0, -0.5, 1, -0.5)' },
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{ left: '100px' } ],
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{ duration: 1000,
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fill: 'forwards',
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easing: 'cubic-bezier(0, -0.5, 1, -0.5)' });
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var easing = function(x) {
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assert_greater_than_equal(x, 0.0,
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'This function should be called in [0, 1.0] range');
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assert_less_than_equal(x, 1.0,
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'This function should be called in [0, 1.0] range');
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return cubicBezier(0, -0.5, 1, -0.5)(x);
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}
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var easingExtrapolated = function(x) {
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assert_less_than(x, 0.0,
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'This function should be called in negative range');
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// For cubic-bezier(0, -0.5, 1, -0.5), the tangent at the
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// endpoint (x = 0.0) is infinity so we should just return 0.0.
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return 0.0;
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}
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// The effect-easing produces negative values in (0, 0.766312060)
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assert_style_left_at(anim, 0, function(x) {
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return easing(easing(x))
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});
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assert_style_left_at(anim, 10, function(x) {
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return easingExtrapolated(easing(x));
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});
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// Near the extreme point of the effect-easing function
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assert_style_left_at(anim, 300, function(x) {
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return easingExtrapolated(easing(x));
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});
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assert_style_left_at(anim, 750, function(x) {
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return easingExtrapolated(easing(x));
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});
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assert_style_left_at(anim, 770, function(x) {
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return easing(easing(x))
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});
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assert_style_left_at(anim, 1000, function(x) {
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return easing(easing(x))
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});
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}, 'cubic-bezier easing with input progress less than 0 and where the ' +
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'tangent on the lower boundary is infinity');
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</script>
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</body>
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<!DOCTYPE html>
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<meta charset=utf-8>
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<meta name="assert"
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content="This test checks the output of step timing functions" />
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<title>Tests for the output of step timing functions</title>
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<link rel="help"
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href="https://drafts.csswg.org/css-easing/#step-timing-functions">
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<script src="/resources/testharness.js"></script>
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<script src="/resources/testharnessreport.js"></script>
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<script src="testcommon.js"></script>
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<body>
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<div id="log"></div>
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<script>
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'use strict';
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test(function(t) {
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var target = createDiv(t);
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target.style.position = 'absolute';
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var anim = target.animate([ { left: '0px', easing: 'step-start' },
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{ left: '100px' } ],
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{ duration: 1000,
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fill: 'forwards',
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easing: 'cubic-bezier(0, 1.5, 1, 1.5)' });
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// The bezier function produces values greater than 1 (but always less than 2)
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// in (0.23368794, 1)
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anim.currentTime = 0;
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assert_equals(getComputedStyle(target).left, '100px');
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anim.currentTime = 230;
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assert_equals(getComputedStyle(target).left, '100px');
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anim.currentTime = 250;
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assert_equals(getComputedStyle(target).left, '200px');
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anim.currentTime = 1000;
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assert_equals(getComputedStyle(target).left, '100px');
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}, 'step-start easing with input progress greater than 1');
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test(function(t) {
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var target = createDiv(t);
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target.style.position = 'absolute';
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var anim = target.animate([ { left: '0px', easing: 'step-start' },
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{ left: '100px' } ],
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{ duration: 1000,
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fill: 'forwards',
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easing: 'cubic-bezier(0, 3, 1, 3)' });
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// The bezier function produces values:
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// Input -> Output
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// 0.0 0.0
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// 0.114 ~ 0.245 1.5~2.0, so current step is 2, jumps is 1 => 2.0
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// 0.245 ~ 0.6 2.0~2.4, so current step is 3, jumps is 1 => 3.0
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// 0.6 ~ 0.882 2.4~2.0, so current step is 3, jumps is 1 => 3.0
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// 0.882 ~ 0.976 2.0~1.5, so current step is 2, jumps is 1 => 2.0
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// 1.0 1.0
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anim.currentTime = 0;
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assert_equals(getComputedStyle(target).left, '100px');
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anim.currentTime = 114;
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assert_equals(getComputedStyle(target).left, '200px');
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anim.currentTime = 500;
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assert_equals(getComputedStyle(target).left, '300px');
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anim.currentTime = 900;
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assert_equals(getComputedStyle(target).left, '200px');
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}, 'step-start easing with input progress greater than 2');
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test(function(t) {
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var target = createDiv(t);
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target.style.position = 'absolute';
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var anim = target.animate([ { left: '0px', easing: 'step-start' },
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{ left: '100px' } ],
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{ duration: 1000,
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fill: 'forwards',
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easing: 'cubic-bezier(0, -0.5, 1, -0.5)' });
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// The bezier function produces negative values (but always greater than -1)
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// in (0, 0.766312060)
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anim.currentTime = 0;
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assert_equals(getComputedStyle(target).left, '100px');
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anim.currentTime = 750;
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assert_equals(getComputedStyle(target).left, '0px');
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anim.currentTime = 800;
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assert_equals(getComputedStyle(target).left, '100px');
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anim.currentTime = 1000;
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assert_equals(getComputedStyle(target).left, '100px');
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}, 'step-start easing with input progress less than 0');
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test(function(t) {
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var target = createDiv(t);
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target.style.position = 'absolute';
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var anim = target.animate([ { left: '0px', easing: 'step-start' },
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{ left: '100px' } ],
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{ duration: 1000,
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fill: 'forwards',
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easing: 'cubic-bezier(0, -2, 1, -2)' });
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// The bezier function produces values less than -1 (but always greater than
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// -2) in the range (~0.118, ~0.755)
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anim.currentTime = 0;
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assert_equals(getComputedStyle(target).left, '100px');
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anim.currentTime = 100;
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assert_equals(getComputedStyle(target).left, '0px');
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anim.currentTime = 500;
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assert_equals(getComputedStyle(target).left, '-100px');
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anim.currentTime = 1000;
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assert_equals(getComputedStyle(target).left, '100px');
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}, 'step-start easing with input progress less than -1');
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test(function(t) {
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var target = createDiv(t);
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target.style.position = 'absolute';
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var anim = target.animate([ { left: '0px', easing: 'step-end' },
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{ left: '100px' } ],
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{ duration: 1000,
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fill: 'forwards',
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easing: 'cubic-bezier(0, 1.5, 1, 1.5)' });
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// The bezier function produces values greater than 1 (but always less than 2)
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// in (0.23368794, 1)
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anim.currentTime = 0;
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assert_equals(getComputedStyle(target).left, '0px');
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anim.currentTime = 230;
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assert_equals(getComputedStyle(target).left, '0px');
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anim.currentTime = 250;
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assert_equals(getComputedStyle(target).left, '100px');
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anim.currentTime = 1000;
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assert_equals(getComputedStyle(target).left, '100px');
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}, 'step-end easing with input progress greater than 1');
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test(function(t) {
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var target = createDiv(t);
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target.style.position = 'absolute';
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var anim = target.animate([ { left: '0px', easing: 'step-end' },
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{ left: '100px' } ],
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{ duration: 1000,
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fill: 'forwards',
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easing: 'cubic-bezier(0, 3, 1, 3)' });
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// The bezier function produces values:
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// Input -> Output
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// 0.0 0.0
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// 0.114 ~ 0.245 1.5~2.0, so current step is 1, jumps is 1 => 1.0
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// 0.245 ~ 0.6 2.0~2.4, so current step is 2, jumps is 1 => 2.0
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// 0.6 ~ 0.882 2.4~2.0, so current step is 2, jumps is 1 => 2.0
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// 0.882 ~ 0.976 2.0~1.5, so current step is 1, jumps is 1 => 1.0
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// 1.0 1.0
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anim.currentTime = 0;
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assert_equals(getComputedStyle(target).left, '0px');
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anim.currentTime = 114;
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assert_equals(getComputedStyle(target).left, '100px');
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anim.currentTime = 500;
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assert_equals(getComputedStyle(target).left, '200px');
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anim.currentTime = 900;
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assert_equals(getComputedStyle(target).left, '100px');
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}, 'step-end easing with input progress greater than 2');
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test(function(t) {
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var target = createDiv(t);
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target.style.position = 'absolute';
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var anim = target.animate([ { left: '0px', easing: 'step-end' },
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{ left: '100px' } ],
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{ duration: 1000,
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fill: 'forwards',
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easing: 'cubic-bezier(0, -0.5, 1, -0.5)' });
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// The bezier function produces negative values (but always greater than -1)
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// in (0, 0.766312060)
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anim.currentTime = 0;
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assert_equals(getComputedStyle(target).left, '0px');
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anim.currentTime = 750;
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assert_equals(getComputedStyle(target).left, '-100px');
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anim.currentTime = 800;
|
||||
assert_equals(getComputedStyle(target).left, '0px');
|
||||
anim.currentTime = 1000;
|
||||
assert_equals(getComputedStyle(target).left, '100px');
|
||||
}, 'step-end easing with input progress less than 0');
|
||||
|
||||
test(function(t) {
|
||||
var target = createDiv(t);
|
||||
target.style.position = 'absolute';
|
||||
var anim = target.animate([ { left: '0px', easing: 'steps(1, jump-both)' },
|
||||
{ left: '100px' } ],
|
||||
{ duration: 1000,
|
||||
fill: 'forwards',
|
||||
easing: 'cubic-bezier(0, 1.5, 1, 1.5)' });
|
||||
|
||||
// The bezier function produces values greater than 1 (but always less than 2)
|
||||
// in (0.23368794, 1)
|
||||
anim.currentTime = 0;
|
||||
assert_equals(getComputedStyle(target).left, '50px');
|
||||
anim.currentTime = 230;
|
||||
assert_equals(getComputedStyle(target).left, '50px');
|
||||
anim.currentTime = 250;
|
||||
assert_equals(getComputedStyle(target).left, '100px');
|
||||
anim.currentTime = 1000;
|
||||
assert_equals(getComputedStyle(target).left, '100px');
|
||||
}, 'steps(1, jump-both) easing with input progress greater than 1');
|
||||
|
||||
test(function(t) {
|
||||
var target = createDiv(t);
|
||||
target.style.position = 'absolute';
|
||||
var anim = target.animate([ { left: '0px', easing: 'steps(1, jump-both)' },
|
||||
{ left: '100px' } ],
|
||||
{ duration: 1000,
|
||||
fill: 'forwards',
|
||||
easing: 'cubic-bezier(0, 3, 1, 3)' });
|
||||
|
||||
// The bezier function produces values:
|
||||
// Input -> Output
|
||||
// 0.0 0.0, so current step is 1, jumps is 2 => 0.5
|
||||
// 0.114 ~ 0.245 1.5~2.0, so current step is 2, jumps is 2 => 1.0
|
||||
// 0.245 ~ 0.6 2.0~2.4, so current step is 3, jumps is 2 => 1.5
|
||||
// 0.6 ~ 0.882 2.4~2.0, so current step is 3, jumps is 2 => 1.5
|
||||
// 0.882 ~ 0.976 2.0~1.5, so current step is 2, jumps is 2 => 1.0
|
||||
// 1.0 1.0
|
||||
anim.currentTime = 0;
|
||||
assert_equals(getComputedStyle(target).left, '50px');
|
||||
anim.currentTime = 114;
|
||||
assert_equals(getComputedStyle(target).left, '100px');
|
||||
anim.currentTime = 500;
|
||||
assert_equals(getComputedStyle(target).left, '150px');
|
||||
anim.currentTime = 900;
|
||||
assert_equals(getComputedStyle(target).left, '100px');
|
||||
}, 'steps(1, jump-both) easing with input progress greater than 2');
|
||||
|
||||
test(function(t) {
|
||||
var target = createDiv(t);
|
||||
target.style.position = 'absolute';
|
||||
var anim = target.animate([ { left: '0px', easing: 'steps(1, jump-both)' },
|
||||
{ left: '100px' } ],
|
||||
{ duration: 1000,
|
||||
fill: 'forwards',
|
||||
easing: 'cubic-bezier(0, -0.5, 1, -0.5)' });
|
||||
|
||||
// The bezier function produces negative values (but always greater than -0.5)
|
||||
// in (0, 0.766312060).
|
||||
anim.currentTime = 0;
|
||||
assert_equals(getComputedStyle(target).left, '50px');
|
||||
anim.currentTime = 750;
|
||||
// current step is 0, jumps is 2.
|
||||
assert_equals(getComputedStyle(target).left, '0px');
|
||||
anim.currentTime = 800;
|
||||
assert_equals(getComputedStyle(target).left, '50px');
|
||||
anim.currentTime = 1000;
|
||||
assert_equals(getComputedStyle(target).left, '100px');
|
||||
}, 'steps(1, jump-both) easing with input progress less than 0');
|
||||
|
||||
test(function(t) {
|
||||
var target = createDiv(t);
|
||||
target.style.position = 'absolute';
|
||||
var anim = target.animate([ { left: '0px', easing: 'steps(2, jump-none)' },
|
||||
{ left: '100px' } ],
|
||||
{ duration: 1000,
|
||||
fill: 'forwards',
|
||||
easing: 'cubic-bezier(0, 1.5, 1, 1.5)' });
|
||||
|
||||
// The bezier function produces values between 0.5 and 1 in
|
||||
// (~0.0442, 0.23368), and values between 1 and 2 in (0.23368794, 1).
|
||||
anim.currentTime = 0;
|
||||
assert_equals(getComputedStyle(target).left, '0px');
|
||||
anim.currentTime = 45;
|
||||
assert_equals(getComputedStyle(target).left, '100px');
|
||||
anim.currentTime = 230;
|
||||
assert_equals(getComputedStyle(target).left, '100px');
|
||||
anim.currentTime = 250;
|
||||
assert_equals(getComputedStyle(target).left, '200px');
|
||||
anim.currentTime = 1000;
|
||||
assert_equals(getComputedStyle(target).left, '100px');
|
||||
}, 'steps(2, jump-none) easing with input progress greater than 1');
|
||||
|
||||
test(function(t) {
|
||||
var target = createDiv(t);
|
||||
target.style.position = 'absolute';
|
||||
var anim = target.animate([ { left: '0px', easing: 'steps(2, jump-none)' },
|
||||
{ left: '100px' } ],
|
||||
{ duration: 1000,
|
||||
fill: 'forwards',
|
||||
easing: 'cubic-bezier(0, 3, 1, 3)' });
|
||||
|
||||
// The bezier function produces values:
|
||||
// Input -> Output
|
||||
// 0.0 0.0, so current step is 0, jumps is 1 => 0.0
|
||||
// 0.114 ~ 0.245 1.5~2.0, so current step is 3, jumps is 1 => 3.0
|
||||
// 0.245 ~ 0.6 2.0~2.4, so current step is 4, jumps is 1 => 4.0
|
||||
// 0.6 ~ 0.882 2.4~2.0, so current step is 4, jumps is 1 => 4.0
|
||||
// 0.882 ~ 0.976 2.0~1.5, so current step is 3, jumps is 1 => 3.0
|
||||
// 1.0 1.0
|
||||
anim.currentTime = 0;
|
||||
assert_equals(getComputedStyle(target).left, '0px');
|
||||
anim.currentTime = 114;
|
||||
assert_equals(getComputedStyle(target).left, '300px');
|
||||
anim.currentTime = 500;
|
||||
assert_equals(getComputedStyle(target).left, '400px');
|
||||
anim.currentTime = 900;
|
||||
assert_equals(getComputedStyle(target).left, '300px');
|
||||
}, 'steps(2, jump-none) easing with input progress greater than 2');
|
||||
|
||||
test(function(t) {
|
||||
var target = createDiv(t);
|
||||
target.style.position = 'absolute';
|
||||
var anim = target.animate([ { left: '0px', easing: 'steps(2, jump-none)' },
|
||||
{ left: '100px' } ],
|
||||
{ duration: 1000,
|
||||
fill: 'forwards',
|
||||
easing: 'cubic-bezier(0, -0.5, 1, -0.5)' });
|
||||
|
||||
// The bezier function produces negative values (but always greater than -0.5)
|
||||
// in (0, 0.766312060).
|
||||
anim.currentTime = 0;
|
||||
assert_equals(getComputedStyle(target).left, '0px');
|
||||
anim.currentTime = 750;
|
||||
// current step is -1, jumps is 1.
|
||||
assert_equals(getComputedStyle(target).left, '-100px');
|
||||
anim.currentTime = 800;
|
||||
assert_equals(getComputedStyle(target).left, '0px');
|
||||
anim.currentTime = 1000;
|
||||
assert_equals(getComputedStyle(target).left, '100px');
|
||||
}, 'steps(2, jump-none) easing with input progress less than 0');
|
||||
|
||||
</script>
|
||||
</body>
|
|
@ -0,0 +1,34 @@
|
|||
<!DOCTYPE html>
|
||||
<meta charset=utf-8>
|
||||
<meta name="assert"
|
||||
content="This test checks the syntax output of step timing functions" />
|
||||
<title>Step timing function syntax tests</title>
|
||||
<link rel="help"
|
||||
href="https://drafts.csswg.org/css-easing-1/#step-timing-functions">
|
||||
<script src="/resources/testharness.js"></script>
|
||||
<script src="/resources/testharnessreport.js"></script>
|
||||
<script src="testcommon.js"></script>
|
||||
<script src="/css/support/parsing-testcommon.js"></script>
|
||||
<body>
|
||||
<div id="log"></div>
|
||||
<script>
|
||||
"use strict";
|
||||
|
||||
test_valid_value("animation-timing-function", "step-start", "steps(1, start)");
|
||||
test_valid_value("animation-timing-function", "step-end", "steps(1)");
|
||||
test_valid_value("animation-timing-function", "steps(1, start)");
|
||||
test_valid_value("animation-timing-function", "steps(1, end)", "steps(1)");
|
||||
test_valid_value("animation-timing-function", "steps(1, jump-start)");
|
||||
test_valid_value("animation-timing-function", "steps(1, jump-end)", "steps(1)");
|
||||
test_valid_value("animation-timing-function", "steps(1, jump-both)");
|
||||
test_valid_value("animation-timing-function", "steps(2, jump-none)");
|
||||
|
||||
test_invalid_value("animation-timing-function", "steps(0, start)");
|
||||
test_invalid_value("animation-timing-function", "steps(0, end)");
|
||||
test_invalid_value("animation-timing-function", "steps(0, jump-start)");
|
||||
test_invalid_value("animation-timing-function", "steps(0, jump-end)");
|
||||
test_invalid_value("animation-timing-function", "steps(0, jump-both)");
|
||||
test_invalid_value("animation-timing-function", "steps(1, jump-none)");
|
||||
|
||||
</script>
|
||||
</body>
|
65
tests/wpt/web-platform-tests/css/css-easing/testcommon.js
Normal file
65
tests/wpt/web-platform-tests/css/css-easing/testcommon.js
Normal file
|
@ -0,0 +1,65 @@
|
|||
'use strict';
|
||||
|
||||
// Creates a <div> element, appends it to the document body and
|
||||
// removes the created element during test cleanup.
|
||||
function createDiv(test, doc) {
|
||||
return createElement(test, 'div', doc);
|
||||
}
|
||||
|
||||
// Creates an element with the given |tagName|, appends it to the document body
|
||||
// and removes the created element during test cleanup.
|
||||
// If |tagName| is null or undefined, creates a <div> element.
|
||||
function createElement(test, tagName, doc) {
|
||||
if (!doc) {
|
||||
doc = document;
|
||||
}
|
||||
var element = doc.createElement(tagName || 'div');
|
||||
doc.body.appendChild(element);
|
||||
test.add_cleanup(function() {
|
||||
element.remove();
|
||||
});
|
||||
return element;
|
||||
}
|
||||
|
||||
// Convert px unit value to a Number
|
||||
function pxToNum(str) {
|
||||
return Number(String(str).match(/^(-?[\d.]+)px$/)[1]);
|
||||
}
|
||||
|
||||
// Cubic bezier with control points (0, 0), (x1, y1), (x2, y2), and (1, 1).
|
||||
function cubicBezier(x1, y1, x2, y2) {
|
||||
function xForT(t) {
|
||||
var omt = 1-t;
|
||||
return 3 * omt * omt * t * x1 + 3 * omt * t * t * x2 + t * t * t;
|
||||
}
|
||||
|
||||
function yForT(t) {
|
||||
var omt = 1-t;
|
||||
return 3 * omt * omt * t * y1 + 3 * omt * t * t * y2 + t * t * t;
|
||||
}
|
||||
|
||||
function tForX(x) {
|
||||
// Binary subdivision.
|
||||
var mint = 0, maxt = 1;
|
||||
for (var i = 0; i < 30; ++i) {
|
||||
var guesst = (mint + maxt) / 2;
|
||||
var guessx = xForT(guesst);
|
||||
if (x < guessx) {
|
||||
maxt = guesst;
|
||||
} else {
|
||||
mint = guesst;
|
||||
}
|
||||
}
|
||||
return (mint + maxt) / 2;
|
||||
}
|
||||
|
||||
return function bezierClosure(x) {
|
||||
if (x == 0) {
|
||||
return 0;
|
||||
}
|
||||
if (x == 1) {
|
||||
return 1;
|
||||
}
|
||||
return yForT(tForX(x));
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue