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Update web-platform-tests to revision 6e9693d2690e0648fb9a1bd902af7cc078f28515
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<!DOCTYPE html>
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<meta charset=utf-8>
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<meta name="assert"
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content="This test checks the output of step timing functions" />
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<title>Tests for the output of step timing functions</title>
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<link rel="help"
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href="https://drafts.csswg.org/css-easing/#step-timing-functions">
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<script src="/resources/testharness.js"></script>
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<script src="/resources/testharnessreport.js"></script>
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<script src="testcommon.js"></script>
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<body>
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<div id="log"></div>
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<script>
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'use strict';
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test(function(t) {
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var target = createDiv(t);
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target.style.position = 'absolute';
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var anim = target.animate([ { left: '0px', easing: 'step-start' },
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{ left: '100px' } ],
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{ duration: 1000,
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fill: 'forwards',
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easing: 'cubic-bezier(0, 1.5, 1, 1.5)' });
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// The bezier function produces values greater than 1 (but always less than 2)
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// in (0.23368794, 1)
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anim.currentTime = 0;
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assert_equals(getComputedStyle(target).left, '100px');
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anim.currentTime = 230;
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assert_equals(getComputedStyle(target).left, '100px');
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anim.currentTime = 250;
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assert_equals(getComputedStyle(target).left, '200px');
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anim.currentTime = 1000;
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assert_equals(getComputedStyle(target).left, '100px');
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}, 'step-start easing with input progress greater than 1');
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test(function(t) {
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var target = createDiv(t);
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target.style.position = 'absolute';
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var anim = target.animate([ { left: '0px', easing: 'step-start' },
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{ left: '100px' } ],
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{ duration: 1000,
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fill: 'forwards',
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easing: 'cubic-bezier(0, 3, 1, 3)' });
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// The bezier function produces values:
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// Input -> Output
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// 0.0 0.0
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// 0.114 ~ 0.245 1.5~2.0, so current step is 2, jumps is 1 => 2.0
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// 0.245 ~ 0.6 2.0~2.4, so current step is 3, jumps is 1 => 3.0
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// 0.6 ~ 0.882 2.4~2.0, so current step is 3, jumps is 1 => 3.0
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// 0.882 ~ 0.976 2.0~1.5, so current step is 2, jumps is 1 => 2.0
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// 1.0 1.0
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anim.currentTime = 0;
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assert_equals(getComputedStyle(target).left, '100px');
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anim.currentTime = 114;
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assert_equals(getComputedStyle(target).left, '200px');
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anim.currentTime = 500;
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assert_equals(getComputedStyle(target).left, '300px');
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anim.currentTime = 900;
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assert_equals(getComputedStyle(target).left, '200px');
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}, 'step-start easing with input progress greater than 2');
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test(function(t) {
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var target = createDiv(t);
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target.style.position = 'absolute';
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var anim = target.animate([ { left: '0px', easing: 'step-start' },
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{ left: '100px' } ],
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{ duration: 1000,
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fill: 'forwards',
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easing: 'cubic-bezier(0, -0.5, 1, -0.5)' });
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// The bezier function produces negative values (but always greater than -1)
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// in (0, 0.766312060)
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anim.currentTime = 0;
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assert_equals(getComputedStyle(target).left, '100px');
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anim.currentTime = 750;
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assert_equals(getComputedStyle(target).left, '0px');
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anim.currentTime = 800;
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assert_equals(getComputedStyle(target).left, '100px');
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anim.currentTime = 1000;
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assert_equals(getComputedStyle(target).left, '100px');
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}, 'step-start easing with input progress less than 0');
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test(function(t) {
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var target = createDiv(t);
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target.style.position = 'absolute';
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var anim = target.animate([ { left: '0px', easing: 'step-start' },
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{ left: '100px' } ],
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{ duration: 1000,
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fill: 'forwards',
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easing: 'cubic-bezier(0, -2, 1, -2)' });
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// The bezier function produces values less than -1 (but always greater than
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// -2) in the range (~0.118, ~0.755)
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anim.currentTime = 0;
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assert_equals(getComputedStyle(target).left, '100px');
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anim.currentTime = 100;
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assert_equals(getComputedStyle(target).left, '0px');
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anim.currentTime = 500;
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assert_equals(getComputedStyle(target).left, '-100px');
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anim.currentTime = 1000;
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assert_equals(getComputedStyle(target).left, '100px');
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}, 'step-start easing with input progress less than -1');
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test(function(t) {
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var target = createDiv(t);
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target.style.position = 'absolute';
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var anim = target.animate([ { left: '0px', easing: 'step-end' },
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{ left: '100px' } ],
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{ duration: 1000,
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fill: 'forwards',
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easing: 'cubic-bezier(0, 1.5, 1, 1.5)' });
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// The bezier function produces values greater than 1 (but always less than 2)
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// in (0.23368794, 1)
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anim.currentTime = 0;
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assert_equals(getComputedStyle(target).left, '0px');
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anim.currentTime = 230;
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assert_equals(getComputedStyle(target).left, '0px');
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anim.currentTime = 250;
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assert_equals(getComputedStyle(target).left, '100px');
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anim.currentTime = 1000;
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assert_equals(getComputedStyle(target).left, '100px');
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}, 'step-end easing with input progress greater than 1');
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test(function(t) {
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var target = createDiv(t);
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target.style.position = 'absolute';
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var anim = target.animate([ { left: '0px', easing: 'step-end' },
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{ left: '100px' } ],
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{ duration: 1000,
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fill: 'forwards',
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easing: 'cubic-bezier(0, 3, 1, 3)' });
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// The bezier function produces values:
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// Input -> Output
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// 0.0 0.0
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// 0.114 ~ 0.245 1.5~2.0, so current step is 1, jumps is 1 => 1.0
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// 0.245 ~ 0.6 2.0~2.4, so current step is 2, jumps is 1 => 2.0
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// 0.6 ~ 0.882 2.4~2.0, so current step is 2, jumps is 1 => 2.0
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// 0.882 ~ 0.976 2.0~1.5, so current step is 1, jumps is 1 => 1.0
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// 1.0 1.0
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anim.currentTime = 0;
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assert_equals(getComputedStyle(target).left, '0px');
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anim.currentTime = 114;
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assert_equals(getComputedStyle(target).left, '100px');
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anim.currentTime = 500;
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assert_equals(getComputedStyle(target).left, '200px');
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anim.currentTime = 900;
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assert_equals(getComputedStyle(target).left, '100px');
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}, 'step-end easing with input progress greater than 2');
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test(function(t) {
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var target = createDiv(t);
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target.style.position = 'absolute';
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var anim = target.animate([ { left: '0px', easing: 'step-end' },
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{ left: '100px' } ],
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{ duration: 1000,
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fill: 'forwards',
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easing: 'cubic-bezier(0, -0.5, 1, -0.5)' });
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// The bezier function produces negative values (but always greater than -1)
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// in (0, 0.766312060)
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anim.currentTime = 0;
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assert_equals(getComputedStyle(target).left, '0px');
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anim.currentTime = 750;
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assert_equals(getComputedStyle(target).left, '-100px');
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anim.currentTime = 800;
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assert_equals(getComputedStyle(target).left, '0px');
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anim.currentTime = 1000;
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assert_equals(getComputedStyle(target).left, '100px');
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}, 'step-end easing with input progress less than 0');
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test(function(t) {
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var target = createDiv(t);
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target.style.position = 'absolute';
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var anim = target.animate([ { left: '0px', easing: 'steps(1, jump-both)' },
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{ left: '100px' } ],
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{ duration: 1000,
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fill: 'forwards',
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easing: 'cubic-bezier(0, 1.5, 1, 1.5)' });
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// The bezier function produces values greater than 1 (but always less than 2)
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// in (0.23368794, 1)
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anim.currentTime = 0;
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assert_equals(getComputedStyle(target).left, '50px');
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anim.currentTime = 230;
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assert_equals(getComputedStyle(target).left, '50px');
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anim.currentTime = 250;
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assert_equals(getComputedStyle(target).left, '100px');
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anim.currentTime = 1000;
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assert_equals(getComputedStyle(target).left, '100px');
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}, 'steps(1, jump-both) easing with input progress greater than 1');
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test(function(t) {
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var target = createDiv(t);
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target.style.position = 'absolute';
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var anim = target.animate([ { left: '0px', easing: 'steps(1, jump-both)' },
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{ left: '100px' } ],
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{ duration: 1000,
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fill: 'forwards',
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easing: 'cubic-bezier(0, 3, 1, 3)' });
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// The bezier function produces values:
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// Input -> Output
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// 0.0 0.0, so current step is 1, jumps is 2 => 0.5
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// 0.114 ~ 0.245 1.5~2.0, so current step is 2, jumps is 2 => 1.0
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// 0.245 ~ 0.6 2.0~2.4, so current step is 3, jumps is 2 => 1.5
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// 0.6 ~ 0.882 2.4~2.0, so current step is 3, jumps is 2 => 1.5
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// 0.882 ~ 0.976 2.0~1.5, so current step is 2, jumps is 2 => 1.0
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// 1.0 1.0
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anim.currentTime = 0;
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assert_equals(getComputedStyle(target).left, '50px');
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anim.currentTime = 114;
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assert_equals(getComputedStyle(target).left, '100px');
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anim.currentTime = 500;
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assert_equals(getComputedStyle(target).left, '150px');
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anim.currentTime = 900;
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assert_equals(getComputedStyle(target).left, '100px');
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}, 'steps(1, jump-both) easing with input progress greater than 2');
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test(function(t) {
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var target = createDiv(t);
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target.style.position = 'absolute';
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var anim = target.animate([ { left: '0px', easing: 'steps(1, jump-both)' },
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{ left: '100px' } ],
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{ duration: 1000,
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fill: 'forwards',
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easing: 'cubic-bezier(0, -0.5, 1, -0.5)' });
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// The bezier function produces negative values (but always greater than -0.5)
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// in (0, 0.766312060).
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anim.currentTime = 0;
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assert_equals(getComputedStyle(target).left, '50px');
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anim.currentTime = 750;
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// current step is 0, jumps is 2.
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assert_equals(getComputedStyle(target).left, '0px');
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anim.currentTime = 800;
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assert_equals(getComputedStyle(target).left, '50px');
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anim.currentTime = 1000;
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assert_equals(getComputedStyle(target).left, '100px');
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}, 'steps(1, jump-both) easing with input progress less than 0');
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test(function(t) {
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var target = createDiv(t);
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target.style.position = 'absolute';
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var anim = target.animate([ { left: '0px', easing: 'steps(2, jump-none)' },
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{ left: '100px' } ],
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{ duration: 1000,
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fill: 'forwards',
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easing: 'cubic-bezier(0, 1.5, 1, 1.5)' });
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// The bezier function produces values between 0.5 and 1 in
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// (~0.0442, 0.23368), and values between 1 and 2 in (0.23368794, 1).
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anim.currentTime = 0;
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assert_equals(getComputedStyle(target).left, '0px');
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anim.currentTime = 45;
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assert_equals(getComputedStyle(target).left, '100px');
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anim.currentTime = 230;
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assert_equals(getComputedStyle(target).left, '100px');
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anim.currentTime = 250;
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assert_equals(getComputedStyle(target).left, '200px');
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anim.currentTime = 1000;
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assert_equals(getComputedStyle(target).left, '100px');
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}, 'steps(2, jump-none) easing with input progress greater than 1');
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test(function(t) {
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var target = createDiv(t);
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target.style.position = 'absolute';
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var anim = target.animate([ { left: '0px', easing: 'steps(2, jump-none)' },
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{ left: '100px' } ],
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{ duration: 1000,
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fill: 'forwards',
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easing: 'cubic-bezier(0, 3, 1, 3)' });
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// The bezier function produces values:
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// Input -> Output
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// 0.0 0.0, so current step is 0, jumps is 1 => 0.0
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// 0.114 ~ 0.245 1.5~2.0, so current step is 3, jumps is 1 => 3.0
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// 0.245 ~ 0.6 2.0~2.4, so current step is 4, jumps is 1 => 4.0
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// 0.6 ~ 0.882 2.4~2.0, so current step is 4, jumps is 1 => 4.0
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// 0.882 ~ 0.976 2.0~1.5, so current step is 3, jumps is 1 => 3.0
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// 1.0 1.0
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anim.currentTime = 0;
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assert_equals(getComputedStyle(target).left, '0px');
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anim.currentTime = 114;
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assert_equals(getComputedStyle(target).left, '300px');
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anim.currentTime = 500;
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assert_equals(getComputedStyle(target).left, '400px');
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anim.currentTime = 900;
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assert_equals(getComputedStyle(target).left, '300px');
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}, 'steps(2, jump-none) easing with input progress greater than 2');
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test(function(t) {
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var target = createDiv(t);
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target.style.position = 'absolute';
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var anim = target.animate([ { left: '0px', easing: 'steps(2, jump-none)' },
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{ left: '100px' } ],
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{ duration: 1000,
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fill: 'forwards',
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easing: 'cubic-bezier(0, -0.5, 1, -0.5)' });
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// The bezier function produces negative values (but always greater than -0.5)
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// in (0, 0.766312060).
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anim.currentTime = 0;
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assert_equals(getComputedStyle(target).left, '0px');
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anim.currentTime = 750;
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// current step is -1, jumps is 1.
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assert_equals(getComputedStyle(target).left, '-100px');
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anim.currentTime = 800;
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assert_equals(getComputedStyle(target).left, '0px');
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anim.currentTime = 1000;
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assert_equals(getComputedStyle(target).left, '100px');
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}, 'steps(2, jump-none) easing with input progress less than 0');
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</script>
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</body>
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