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Break TraversalFlags::ForReconstruct down into several independent pieces.
These will be useful in followup work. MozReview-Commit-ID: Dyp9R0PG36v
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3 changed files with 41 additions and 30 deletions
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@ -18,8 +18,18 @@ bitflags! {
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const ForCSSRuleChanges = 1 << 1,
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/// Traverse only unstyled children of the root and their descendants.
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const UnstyledChildrenOnly = 1 << 2,
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/// FIXME(bholley): This will go away.
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const ForReconstruct = 1 << 3,
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/// A forgetful traversal ignores the previous state of the frame tree, and
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/// thus does not compute damage or maintain other state describing the styles
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/// pre-traversal. A forgetful traversal is usually the right thing if you
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/// aren't going to do a post-traversal.
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const Forgetful = 1 << 3,
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/// Actively seeks out and clears change hints that may have been posted into
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/// the tree. Nonsensical without also passing Forgetful.
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const AggressivelyForgetful = 1 << 4,
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/// Clears the dirty descendants bit in the subtree.
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const ClearDirtyDescendants = 1 << 5,
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/// Clears the animation-only dirty descendants bit in the subtree.
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const ClearAnimationOnlyDirtyDescendants = 1 << 6,
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}
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}
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@ -46,7 +56,11 @@ pub fn assert_traversal_flags_match() {
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ServoTraversalFlags_AnimationOnly => AnimationOnly,
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ServoTraversalFlags_ForCSSRuleChanges => ForCSSRuleChanges,
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ServoTraversalFlags_UnstyledChildrenOnly => UnstyledChildrenOnly,
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ServoTraversalFlags_ForReconstruct => ForReconstruct,
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ServoTraversalFlags_Forgetful => Forgetful,
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ServoTraversalFlags_AggressivelyForgetful => AggressivelyForgetful,
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ServoTraversalFlags_ClearDirtyDescendants => ClearDirtyDescendants,
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ServoTraversalFlags_ClearAnimationOnlyDirtyDescendants =>
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ClearAnimationOnlyDirtyDescendants,
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}
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}
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