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Don't send empty canvases to WebRender
If any dimension of a canvas is 0, don't try to render it as it causes problems inside webrender.
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5 changed files with 34 additions and 0 deletions
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@ -1875,6 +1875,12 @@ impl Fragment {
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}
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},
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SpecificFragmentInfo::Canvas(ref canvas_fragment_info) => {
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if canvas_fragment_info.dom_width == Au(0) ||
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canvas_fragment_info.dom_height == Au(0)
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{
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return;
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}
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let image_key = match canvas_fragment_info.source {
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CanvasFragmentSource::WebGL(image_key) => image_key,
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CanvasFragmentSource::Image(ref ipc_renderer) => match *ipc_renderer {
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@ -87,6 +87,7 @@ impl Fragment {
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.rect
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.to_physical(i.style.writing_mode, containing_block)
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.translate(containing_block.origin.to_vector());
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let common = builder.common_properties(rect.clone().to_webrender());
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builder.wr.push_image(
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&common,
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@ -102,6 +102,7 @@ impl ReplacedContent {
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let width = (intrinsic_size_in_dots.width as CSSFloat) / dppx;
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let height = (intrinsic_size_in_dots.height as CSSFloat) / dppx;
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return Some(Self {
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kind,
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intrinsic: IntrinsicSizes {
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@ -201,6 +202,12 @@ impl ReplacedContent {
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.into_iter()
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.collect(),
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ReplacedContentKind::Canvas(canvas_info) => {
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if self.intrinsic.width == Some(Length::zero()) ||
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self.intrinsic.height == Some(Length::zero())
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{
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return vec![];
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}
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let image_key = match canvas_info.source {
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CanvasSource::WebGL(image_key) => image_key,
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CanvasSource::Image(ref ipc_renderer) => match *ipc_renderer {
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@ -14591,6 +14591,13 @@
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null,
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{}
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]
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],
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"zero_size_canvas_crash.html": [
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"45eb9b559e8d6105baca5ab4d336de520d33b36b",
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[
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null,
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{}
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]
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]
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},
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"webxr": {
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13
tests/wpt/mozilla/tests/mozilla/zero_size_canvas_crash.html
Normal file
13
tests/wpt/mozilla/tests/mozilla/zero_size_canvas_crash.html
Normal file
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@ -0,0 +1,13 @@
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<!doctype html>
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<meta charset="utf-8">
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<title>Test for #21411: Panic when putting a zero-sized canvas on the display list.</title>
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<script src="/resources/testharness.js"></script>
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<script src="/resources/testharnessreport.js"></script>
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<canvas id="myCanvas" width="0" height="0" style="width:10px; height:10px;"></canvas>
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<script>
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test(function () {
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var c = document.getElementById("myCanvas");
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var ctx = c.getContext("2d");
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ctx.clearRect(0, 0, c.width, c.height);
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}, "Doesn't crash when the page has a canvas with a zero-dimension");
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</script>
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