style: Do not re-expire animations.

If we're restyling a page with animations and layout takes too long, we
might still have the expired animations from the last restyle, without these
being cleared out by layout on `tick_animations`.

Unfortunately it's hard (near to impossible?) to make a reduced test case for
this, since it heavily depends on the speed of the build and conditions that
only happen under heavy loads.

Mainly, it depends on how accurately the `TickAllAnimations` message is sent
from the constellation.

Thus, we can't just re-expire an animation, and we should re-check for it as a
previous animation.

Fixes #12171
This commit is contained in:
Emilio Cobos Álvarez 2016-07-02 14:29:18 -07:00
parent 194fb3e199
commit 62345ae14d
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GPG key ID: 056B727BB9C1027C
2 changed files with 18 additions and 5 deletions

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@ -498,9 +498,22 @@ trait PrivateMatchMethods: TNode
if had_running_animations {
let mut all_running_animations = context.running_animations.write().unwrap();
for mut running_animation in all_running_animations.get_mut(&this_opaque).unwrap() {
animation::update_style_for_animation::<Self::ConcreteRestyleDamage,
<Self::ConcreteElement as Element>::Impl>(context, running_animation, style, None);
running_animation.mark_as_expired();
// This shouldn't happen frequently, but under some
// circumstances mainly huge load or debug builds, the
// constellation might be delayed in sending the
// `TickAllAnimations` message to layout.
//
// Thus, we can't assume all the animations have been already
// updated by layout, because other restyle due to script might
// be triggered by layout before the animation tick.
//
// See #12171 and the associated PR for an example where this
// happened while debugging other release panic.
if !running_animation.is_expired() {
animation::update_style_for_animation::<Self::ConcreteRestyleDamage,
<Self::ConcreteElement as Element>::Impl>(context, running_animation, style, None);
running_animation.mark_as_expired();
}
}
}