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Update to euclid 0.8
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parent
b7facf41cb
commit
6259df5e2d
56 changed files with 538 additions and 558 deletions
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@ -19,11 +19,11 @@ pub struct TouchHandler {
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#[derive(Clone, Copy, Debug)]
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pub struct TouchPoint {
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pub id: TouchId,
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pub point: TypedPoint2D<DevicePixel, f32>
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pub point: TypedPoint2D<f32, DevicePixel>
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}
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impl TouchPoint {
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pub fn new(id: TouchId, point: TypedPoint2D<DevicePixel, f32>) -> Self {
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pub fn new(id: TouchId, point: TypedPoint2D<f32, DevicePixel>) -> Self {
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TouchPoint { id: id, point: point }
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}
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}
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@ -57,9 +57,9 @@ pub enum TouchAction {
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/// Simulate a mouse click.
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Click,
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/// Scroll by the provided offset.
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Scroll(TypedPoint2D<DevicePixel, f32>),
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Scroll(TypedPoint2D<f32, DevicePixel>),
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/// Zoom by a magnification factor and scroll by the provided offset.
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Zoom(f32, TypedPoint2D<DevicePixel, f32>),
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Zoom(f32, TypedPoint2D<f32, DevicePixel>),
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/// Send a JavaScript event to content.
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DispatchEvent,
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/// Don't do anything.
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@ -74,7 +74,7 @@ impl TouchHandler {
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}
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}
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pub fn on_touch_down(&mut self, id: TouchId, point: TypedPoint2D<DevicePixel, f32>) {
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pub fn on_touch_down(&mut self, id: TouchId, point: TypedPoint2D<f32, DevicePixel>) {
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let point = TouchPoint::new(id, point);
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self.active_touch_points.push(point);
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@ -87,7 +87,7 @@ impl TouchHandler {
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};
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}
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pub fn on_touch_move(&mut self, id: TouchId, point: TypedPoint2D<DevicePixel, f32>)
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pub fn on_touch_move(&mut self, id: TouchId, point: TypedPoint2D<f32, DevicePixel>)
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-> TouchAction {
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let idx = match self.active_touch_points.iter_mut().position(|t| t.id == id) {
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Some(i) => i,
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@ -101,10 +101,10 @@ impl TouchHandler {
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let action = match self.state {
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Touching => {
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let delta = point - old_point;
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// TODO let delta: TypedPoint2D<ScreenPx, _> = delta / self.device_pixels_per_screen_px();
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// TODO let delta: TypedPoint2D<_, ScreenPx> = delta / self.device_pixels_per_screen_px();
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if delta.x.get().abs() > TOUCH_PAN_MIN_SCREEN_PX ||
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delta.y.get().abs() > TOUCH_PAN_MIN_SCREEN_PX
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if delta.x.abs() > TOUCH_PAN_MIN_SCREEN_PX ||
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delta.y.abs() > TOUCH_PAN_MIN_SCREEN_PX
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{
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self.state = Panning;
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TouchAction::Scroll(delta)
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@ -142,7 +142,7 @@ impl TouchHandler {
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action
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}
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pub fn on_touch_up(&mut self, id: TouchId, _point: TypedPoint2D<DevicePixel, f32>)
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pub fn on_touch_up(&mut self, id: TouchId, _point: TypedPoint2D<f32, DevicePixel>)
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-> TouchAction {
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match self.active_touch_points.iter().position(|t| t.id == id) {
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Some(i) => {
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@ -176,7 +176,7 @@ impl TouchHandler {
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}
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}
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pub fn on_touch_cancel(&mut self, id: TouchId, _point: TypedPoint2D<DevicePixel, f32>) {
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pub fn on_touch_cancel(&mut self, id: TouchId, _point: TypedPoint2D<f32, DevicePixel>) {
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match self.active_touch_points.iter().position(|t| t.id == id) {
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Some(i) => {
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self.active_touch_points.swap_remove(i);
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@ -219,16 +219,14 @@ impl TouchHandler {
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self.active_touch_points.len()
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}
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fn pinch_distance_and_center(&self) -> (f32, TypedPoint2D<DevicePixel, f32>) {
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fn pinch_distance_and_center(&self) -> (f32, TypedPoint2D<f32, DevicePixel>) {
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debug_assert!(self.touch_count() == 2);
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let p0 = self.active_touch_points[0].point;
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let p1 = self.active_touch_points[1].point;
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let center = (p0 + p1) / ScaleFactor::new(2.0);
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let d = p0 - p1;
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let dx = d.x.get();
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let dy = d.y.get();
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let distance = f32::sqrt(dx * dx + dy * dy);
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let distance = f32::sqrt(d.x * d.x + d.y * d.y);
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(distance, center)
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}
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