compositing: Perform animation-related compositing operations in WebRender.

I accidentally removed this code in #10936.
This commit is contained in:
Patrick Walton 2016-05-03 10:58:38 -07:00
parent a54dedac1f
commit 62c6d8b06d

View file

@ -633,7 +633,7 @@ impl<Window: WindowMethods> IOCompositor<Window> {
debug!("delayed composition timeout!");
if let CompositionRequest::DelayedComposite(this_timestamp) =
self.composition_request {
if timestamp == this_timestamp && !opts::get().use_webrender {
if timestamp == this_timestamp {
self.composition_request = CompositionRequest::CompositeNow(
CompositingReason::DelayedCompositeTimeout)
}
@ -752,7 +752,7 @@ impl<Window: WindowMethods> IOCompositor<Window> {
match animation_state {
AnimationState::AnimationsPresent => {
self.pipeline_details(pipeline_id).animations_running = true;
self.composite_if_necessary_if_not_using_webrender(CompositingReason::Animation);
self.composite_if_necessary(CompositingReason::Animation);
}
AnimationState::AnimationCallbacksPresent => {
if !self.pipeline_details(pipeline_id).animation_callbacks_running {
@ -1662,9 +1662,12 @@ impl<Window: WindowMethods> IOCompositor<Window> {
/// necessary.
fn perform_updates_after_scroll(&mut self) {
self.send_updated_display_ports_to_layout();
if opts::get().use_webrender {
return
}
if self.send_buffer_requests_for_all_layers() {
self.schedule_delayed_composite_if_necessary();
} else if !opts::get().use_webrender {
} else {
self.channel_to_self.send(Msg::Recomposite(CompositingReason::ContinueScroll));
}
}