Move canvas.putImageData checks to the DOM side

This commit is contained in:
Anthony Ramine 2018-10-03 12:11:28 +02:00
parent caa4d190af
commit 62ea3c093a
2 changed files with 61 additions and 57 deletions

View file

@ -454,57 +454,12 @@ impl<'a> CanvasData<'a> {
imagedata: Vec<u8>,
offset: Vector2D<f64>,
image_data_size: Size2D<f64>,
mut dirty_rect: Rect<f64>
dirty_rect: Rect<f64>
) {
if image_data_size.width <= 0.0 || image_data_size.height <= 0.0 {
return
}
assert_eq!(image_data_size.width * image_data_size.height * 4.0, imagedata.len() as f64);
// Step 1. TODO (neutered data)
// Step 2.
if dirty_rect.size.width < 0.0f64 {
dirty_rect.origin.x += dirty_rect.size.width;
dirty_rect.size.width = -dirty_rect.size.width;
}
if dirty_rect.size.height < 0.0f64 {
dirty_rect.origin.y += dirty_rect.size.height;
dirty_rect.size.height = -dirty_rect.size.height;
}
// Step 3.
if dirty_rect.origin.x < 0.0f64 {
dirty_rect.size.width += dirty_rect.origin.x;
dirty_rect.origin.x = 0.0f64;
}
if dirty_rect.origin.y < 0.0f64 {
dirty_rect.size.height += dirty_rect.origin.y;
dirty_rect.origin.y = 0.0f64;
}
// Step 4.
if dirty_rect.max_x() > image_data_size.width {
dirty_rect.size.width = image_data_size.width - dirty_rect.origin.x;
}
if dirty_rect.max_y() > image_data_size.height {
dirty_rect.size.height = image_data_size.height - dirty_rect.origin.y;
}
// 5) If either dirtyWidth or dirtyHeight is negative or zero,
// stop without affecting any bitmaps
if dirty_rect.size.width <= 0.0 || dirty_rect.size.height <= 0.0 {
return
}
// Step 6.
let dest_rect = dirty_rect.translate(&offset).to_i32();
// azure_hl operates with integers. We need to cast the image size
let image_size = image_data_size.to_i32();
let first_pixel = dest_rect.origin - offset.to_i32();

View file

@ -1214,19 +1214,68 @@ impl CanvasRenderingContext2DMethods for CanvasRenderingContext2D {
dirty_width: Finite<f64>,
dirty_height: Finite<f64>,
) {
let data = imagedata.get_data_array();
let offset = Vector2D::new(*dx, *dy);
let image_data_size = Size2D::new(imagedata.Width() as f64, imagedata.Height() as f64);
let imagedata_size = Size2D::new(imagedata.Width() as f64, imagedata.Height() as f64);
if imagedata_size.width <= 0. || imagedata_size.height <= 0. {
return;
}
let dirty_rect = Rect::new(
Point2D::new(*dirty_x, *dirty_y),
Size2D::new(*dirty_width, *dirty_height),
);
let mut dirty_x = *dirty_x;
let mut dirty_y = *dirty_y;
let mut dirty_width = *dirty_width;
let mut dirty_height = *dirty_height;
// Step 1.
// Done later.
// Step 2.
// TODO: throw InvalidState if buffer is detached.
// Step 3.
if dirty_width < 0. {
dirty_x += dirty_width;
dirty_width = -dirty_width;
}
if dirty_height < 0. {
dirty_y += dirty_height;
dirty_height = -dirty_height;
}
// Step 4.
if dirty_x < 0. {
dirty_width += dirty_x;
dirty_x = 0.;
}
if dirty_y < 0. {
dirty_height += dirty_y;
dirty_y = 0.;
}
// Step 5.
if dirty_x + dirty_width > imagedata_size.width {
dirty_width = imagedata_size.width - dirty_x;
}
if dirty_y + dirty_height > imagedata_size.height {
dirty_height = imagedata_size.height - dirty_y;
}
// Step 6.
if dirty_width <= 0. || dirty_height <= 0. {
return;
}
// FIXME(nox): There is no need to make a Vec<u8> of all the pixels
// if we didn't want to put the entire image.
let buffer = imagedata.get_data_array();
// Step 7.
self.send_canvas_2d_msg(Canvas2dMsg::PutImageData(
data.into(),
offset,
image_data_size,
dirty_rect,
buffer.into(),
Vector2D::new(*dx, *dy),
imagedata_size,
Rect::new(
Point2D::new(dirty_x, dirty_y),
Size2D::new(dirty_width, dirty_height),
),
));
self.mark_as_dirty();
}