Add initial support for VertexAttribI4*, VertexAttribIPointer

Adds initial support for the WebGL2 `VertexAttribI4i`, `VertexAttribI4iv`, `VertexAttribI4ui`, `VertexAttribI4uiv` and `VertexAttribIPointer` calls.
This commit is contained in:
Istvan 2020-03-27 15:56:19 +01:00 committed by Josh Matthews
parent 5a26190fc9
commit 62f00df79d
17 changed files with 290 additions and 53 deletions

View file

@ -387,6 +387,8 @@ pub enum WebGLCommand {
UseProgram(Option<WebGLProgramId>),
ValidateProgram(WebGLProgramId),
VertexAttrib(u32, f32, f32, f32, f32),
VertexAttribI(u32, i32, i32, i32, i32),
VertexAttribU(u32, u32, u32, u32, u32),
VertexAttribPointer(u32, i32, u32, bool, i32, u32),
VertexAttribPointer2f(u32, i32, bool, i32, u32),
SetViewport(i32, i32, i32, i32),