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Add initial support for VertexAttribI4*, VertexAttribIPointer
Adds initial support for the WebGL2 `VertexAttribI4i`, `VertexAttribI4iv`, `VertexAttribI4ui`, `VertexAttribI4uiv` and `VertexAttribIPointer` calls.
This commit is contained in:
parent
5a26190fc9
commit
62f00df79d
17 changed files with 290 additions and 53 deletions
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@ -1,5 +1,13 @@
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[gl-vertex-attrib-i-render.html]
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expected: ERROR
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[WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
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[WebGL test #1: Attribute of vertexAttribI4ui was not set correctly]
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expected: FAIL
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[WebGL test #2: Attribute of vertexAttribI4iv was not set correctly]
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expected: FAIL
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[WebGL test #0: Attribute of vertexAttribI4i was not set correctly]
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expected: FAIL
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[WebGL test #3: Attribute of vertexAttribI4uiv was not set correctly]
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expected: FAIL
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@ -1,5 +0,0 @@
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[gl-vertex-attrib.html]
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expected: ERROR
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[WebGL test #61: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
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expected: FAIL
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@ -1,5 +0,0 @@
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[gl-vertexattribipointer-offsets.html]
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expected: ERROR
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[WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
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expected: FAIL
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@ -1,5 +0,0 @@
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[gl-vertexattribipointer.html]
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expected: ERROR
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[WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
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expected: FAIL
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@ -1,5 +1,7 @@
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[get-buffer-sub-data-validity.html]
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expected: ERROR
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[Overall test]
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expected: NOTRUN
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[WebGL test #17: areArraysEqual(dest, srcData) should be true. Was false.]
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expected: FAIL
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[WebGL test #16: getError expected: NO_ERROR. Was INVALID_OPERATION : after evaluating: gl.getBufferSubData(gl.COPY_WRITE_BUFFER, 0, dest)]
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expected: FAIL
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@ -1,5 +1,16 @@
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[attrib-type-match.html]
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expected: ERROR
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[WebGL test #2: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
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[WebGL test #78: should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
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expected: FAIL
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[WebGL test #80: should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
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expected: FAIL
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[WebGL test #82: should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
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expected: FAIL
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[WebGL test #63: should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
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expected: FAIL
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[WebGL test #61: should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
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expected: FAIL
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@ -11,3 +11,9 @@
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[WebGL test #18: should be 0,255,0,255\nat (1, 0) expected: 0,255,0,255 was 0,0,255,255]
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expected: FAIL
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[WebGL test #27: getError expected: NO_ERROR. Was INVALID_OPERATION : after drawing]
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expected: FAIL
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[WebGL test #58: getError expected: NO_ERROR. Was INVALID_OPERATION : after drawing]
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expected: FAIL
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@ -1,5 +1,5 @@
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[gl-object-get-calls.html]
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expected: ERROR
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expected: TIMEOUT
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[WebGL test #257: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
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expected: FAIL
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@ -0,0 +1,13 @@
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[vertex-array-object.html]
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[WebGL test #30: getError expected: NO_ERROR. Was INVALID_OPERATION : Draw call should not fail.]
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expected: FAIL
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[WebGL test #28: getError expected: NO_ERROR. Was INVALID_OPERATION : Draw call should not fail.]
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expected: FAIL
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[WebGL test #29: getError expected: NO_ERROR. Was INVALID_OPERATION : Draw call should not fail.]
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expected: FAIL
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[WebGL test #33: getError expected: NO_ERROR. Was INVALID_OPERATION : there should be no errors]
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expected: FAIL
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