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Add initial support for VertexAttribI4*, VertexAttribIPointer
Adds initial support for the WebGL2 `VertexAttribI4i`, `VertexAttribI4iv`, `VertexAttribI4ui`, `VertexAttribI4uiv` and `VertexAttribIPointer` calls.
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5a26190fc9
commit
62f00df79d
17 changed files with 290 additions and 53 deletions
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@ -1,5 +1,13 @@
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[gl-vertex-attrib-i-render.html]
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expected: ERROR
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[WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
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[WebGL test #1: Attribute of vertexAttribI4ui was not set correctly]
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expected: FAIL
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[WebGL test #2: Attribute of vertexAttribI4iv was not set correctly]
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expected: FAIL
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[WebGL test #0: Attribute of vertexAttribI4i was not set correctly]
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expected: FAIL
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[WebGL test #3: Attribute of vertexAttribI4uiv was not set correctly]
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expected: FAIL
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@ -1,5 +0,0 @@
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[gl-vertex-attrib.html]
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expected: ERROR
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[WebGL test #61: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
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expected: FAIL
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@ -1,5 +0,0 @@
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[gl-vertexattribipointer-offsets.html]
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expected: ERROR
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[WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
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expected: FAIL
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@ -1,5 +0,0 @@
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[gl-vertexattribipointer.html]
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expected: ERROR
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[WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
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expected: FAIL
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