Add initial support for VertexAttribI4*, VertexAttribIPointer

Adds initial support for the WebGL2 `VertexAttribI4i`, `VertexAttribI4iv`, `VertexAttribI4ui`, `VertexAttribI4uiv` and `VertexAttribIPointer` calls.
This commit is contained in:
Istvan 2020-03-27 15:56:19 +01:00 committed by Josh Matthews
parent 5a26190fc9
commit 62f00df79d
17 changed files with 290 additions and 53 deletions

View file

@ -1,5 +1,13 @@
[gl-vertex-attrib-i-render.html]
expected: ERROR
[WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
[WebGL test #1: Attribute of vertexAttribI4ui was not set correctly]
expected: FAIL
[WebGL test #2: Attribute of vertexAttribI4iv was not set correctly]
expected: FAIL
[WebGL test #0: Attribute of vertexAttribI4i was not set correctly]
expected: FAIL
[WebGL test #3: Attribute of vertexAttribI4uiv was not set correctly]
expected: FAIL

View file

@ -1,5 +0,0 @@
[gl-vertex-attrib.html]
expected: ERROR
[WebGL test #61: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL

View file

@ -1,5 +0,0 @@
[gl-vertexattribipointer-offsets.html]
expected: ERROR
[WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL

View file

@ -1,5 +0,0 @@
[gl-vertexattribipointer.html]
expected: ERROR
[WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL