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webgl: Implement multiple calls and improve error detection
This commit implements WebGL's: * cullFace * frontFace * enable * disable * depthMask * colorMask * clearDepth * clearStencil * depthFunc * depthRange * hint * lineWidth * pixelStorei * polygonOffset * texParameteri * texParameterf * texImage2D (partially) It inlines a lot of OpenGL calls to keep the file `components/canvas/webgl_paint_task.rs` as small as possible while keeping readability. It also improves error detection on previous calls, and sets node damage on the canvas in the drawing calls. It adds a `TexImage2D` reftest, even though it's not enabled because: * WebGL paints the image when it loads (asynchronously), so the reftest doesn't wait for it and it finishes early * If we change the source for the base64 src of the image it works as expected in non-headless mode, but the test harness locks
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12 changed files with 763 additions and 226 deletions
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@ -378,6 +378,7 @@ experimental == viewport_rule.html viewport_rule_ref.html
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== webgl-context/clearcolor.html webgl-context/clearcolor_ref.html
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== webgl-context/draw_arrays_simple.html webgl-context/draw_arrays_simple_ref.html
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== webgl-context/tex_image_2d_simple.html webgl-context/tex_image_2d_simple_ref.html
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flaky_macos == white_space_intrinsic_sizes_a.html white_space_intrinsic_sizes_ref.html
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== whitespace_nowrap_a.html whitespace_nowrap_ref.html
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