webgl: Implement multiple calls and improve error detection

This commit implements WebGL's:
 * cullFace
 * frontFace
 * enable
 * disable
 * depthMask
 * colorMask
 * clearDepth
 * clearStencil
 * depthFunc
 * depthRange
 * hint
 * lineWidth
 * pixelStorei
 * polygonOffset
 * texParameteri
 * texParameterf
 * texImage2D (partially)

It inlines a lot of OpenGL calls to keep the file
`components/canvas/webgl_paint_task.rs` as small as possible while
keeping readability.

It also improves error detection on previous calls, and sets node damage
on the canvas in the drawing calls.

It adds a `TexImage2D` reftest, even though it's not enabled because:
 * WebGL paints the image when it loads (asynchronously), so the reftest doesn't wait for it and it finishes early
 * If we change the source for the base64 src of the image it works as expected in non-headless mode, but the test harness locks
This commit is contained in:
ecoal95 2015-07-25 21:01:44 +02:00
parent af3310f149
commit 6341c77700
12 changed files with 763 additions and 226 deletions

View file

@ -48,34 +48,68 @@ impl WebGLPaintTask {
}) })
} }
/// In this function the gl commands are called.
/// Those messages that just involve a gl call have the call inlined,
/// processing of messages that require extra work are moved to functions
///
/// NB: Not gl-related validations (names, lengths, accepted parameters...) are
/// done in the corresponding DOM interfaces
pub fn handle_webgl_message(&self, message: CanvasWebGLMsg) { pub fn handle_webgl_message(&self, message: CanvasWebGLMsg) {
match message { match message {
CanvasWebGLMsg::GetContextAttributes(sender) => CanvasWebGLMsg::GetContextAttributes(sender) =>
self.get_context_attributes(sender), self.get_context_attributes(sender),
CanvasWebGLMsg::ActiveTexture(target) => CanvasWebGLMsg::ActiveTexture(target) =>
self.active_texture(target), gl::active_texture(target),
CanvasWebGLMsg::BlendColor(r, g, b, a) => CanvasWebGLMsg::BlendColor(r, g, b, a) =>
self.blend_color(r, g, b, a), gl::blend_color(r, g, b, a),
CanvasWebGLMsg::BlendEquation(mode) => CanvasWebGLMsg::BlendEquation(mode) =>
self.blend_equation(mode), gl::blend_equation(mode),
CanvasWebGLMsg::BlendEquationSeparate(mode_rgb, mode_alpha) => CanvasWebGLMsg::BlendEquationSeparate(mode_rgb, mode_alpha) =>
self.blend_equation_separate(mode_rgb, mode_alpha), gl::blend_equation_separate(mode_rgb, mode_alpha),
CanvasWebGLMsg::BlendFunc(src, dest) => CanvasWebGLMsg::BlendFunc(src, dest) =>
self.blend_func(src, dest), gl::blend_func(src, dest),
CanvasWebGLMsg::BlendFuncSeparate(src_rgb, dest_rgb, src_alpha, dest_alpha) => CanvasWebGLMsg::BlendFuncSeparate(src_rgb, dest_rgb, src_alpha, dest_alpha) =>
self.blend_func_separate(src_rgb, dest_rgb, src_alpha, dest_alpha), gl::blend_func_separate(src_rgb, dest_rgb, src_alpha, dest_alpha),
CanvasWebGLMsg::AttachShader(program_id, shader_id) => CanvasWebGLMsg::AttachShader(program_id, shader_id) =>
self.attach_shader(program_id, shader_id), gl::attach_shader(program_id, shader_id),
CanvasWebGLMsg::BufferData(buffer_type, data, usage) => CanvasWebGLMsg::BufferData(buffer_type, data, usage) =>
self.buffer_data(buffer_type, data, usage), gl::buffer_data(buffer_type, &data, usage),
CanvasWebGLMsg::Clear(mask) => CanvasWebGLMsg::Clear(mask) =>
self.clear(mask), gl::clear(mask),
CanvasWebGLMsg::ClearColor(r, g, b, a) => CanvasWebGLMsg::ClearColor(r, g, b, a) =>
self.clear_color(r, g, b, a), gl::clear_color(r, g, b, a),
CanvasWebGLMsg::ClearDepth(depth) =>
gl::clear_depth(depth),
CanvasWebGLMsg::ClearStencil(stencil) =>
gl::clear_stencil(stencil),
CanvasWebGLMsg::ColorMask(r, g, b, a) =>
gl::color_mask(r, g, b, a),
CanvasWebGLMsg::CullFace(mode) =>
gl::cull_face(mode),
CanvasWebGLMsg::DepthFunc(func) =>
gl::depth_func(func),
CanvasWebGLMsg::DepthMask(flag) =>
gl::depth_mask(flag),
CanvasWebGLMsg::DepthRange(near, far) =>
gl::depth_range(near, far),
CanvasWebGLMsg::Disable(cap) =>
gl::disable(cap),
CanvasWebGLMsg::Enable(cap) =>
gl::enable(cap),
CanvasWebGLMsg::FrontFace(mode) =>
gl::front_face(mode),
CanvasWebGLMsg::DrawArrays(mode, first, count) => CanvasWebGLMsg::DrawArrays(mode, first, count) =>
self.draw_arrays(mode, first, count), gl::draw_arrays(mode, first, count),
CanvasWebGLMsg::Hint(name, val) =>
gl::hint(name, val),
CanvasWebGLMsg::LineWidth(width) =>
gl::line_width(width),
CanvasWebGLMsg::PixelStorei(name, val) =>
gl::pixel_store_i(name, val),
CanvasWebGLMsg::PolygonOffset(factor, units) =>
gl::polygon_offset(factor, units),
CanvasWebGLMsg::EnableVertexAttribArray(attrib_id) => CanvasWebGLMsg::EnableVertexAttribArray(attrib_id) =>
self.enable_vertex_attrib_array(attrib_id), gl::enable_vertex_attrib_array(attrib_id),
CanvasWebGLMsg::GetAttribLocation(program_id, name, chan) => CanvasWebGLMsg::GetAttribLocation(program_id, name, chan) =>
self.get_attrib_location(program_id, name, chan), self.get_attrib_location(program_id, name, chan),
CanvasWebGLMsg::GetShaderInfoLog(shader_id, chan) => CanvasWebGLMsg::GetShaderInfoLog(shader_id, chan) =>
@ -99,37 +133,43 @@ impl WebGLPaintTask {
CanvasWebGLMsg::CreateShader(shader_type, chan) => CanvasWebGLMsg::CreateShader(shader_type, chan) =>
self.create_shader(shader_type, chan), self.create_shader(shader_type, chan),
CanvasWebGLMsg::DeleteBuffer(id) => CanvasWebGLMsg::DeleteBuffer(id) =>
self.delete_buffer(id), gl::delete_buffers(&[id]),
CanvasWebGLMsg::DeleteFramebuffer(id) => CanvasWebGLMsg::DeleteFramebuffer(id) =>
self.delete_framebuffer(id), gl::delete_framebuffers(&[id]),
CanvasWebGLMsg::DeleteRenderbuffer(id) => CanvasWebGLMsg::DeleteRenderbuffer(id) =>
self.delete_renderbuffer(id), gl::delete_renderbuffers(&[id]),
CanvasWebGLMsg::DeleteTexture(id) => CanvasWebGLMsg::DeleteTexture(id) =>
self.delete_texture(id), gl::delete_textures(&[id]),
CanvasWebGLMsg::DeleteProgram(id) => CanvasWebGLMsg::DeleteProgram(id) =>
self.delete_program(id), gl::delete_program(id),
CanvasWebGLMsg::DeleteShader(id) => CanvasWebGLMsg::DeleteShader(id) =>
self.delete_shader(id), gl::delete_shader(id),
CanvasWebGLMsg::BindBuffer(target, id) => CanvasWebGLMsg::BindBuffer(target, id) =>
self.bind_buffer(target, id), gl::bind_buffer(target, id),
CanvasWebGLMsg::BindFramebuffer(target, request) => CanvasWebGLMsg::BindFramebuffer(target, request) =>
self.bind_framebuffer(target, request), self.bind_framebuffer(target, request),
CanvasWebGLMsg::BindRenderbuffer(target, id) => CanvasWebGLMsg::BindRenderbuffer(target, id) =>
self.bind_renderbuffer(target, id), gl::bind_renderbuffer(target, id),
CanvasWebGLMsg::BindTexture(target, id) => CanvasWebGLMsg::BindTexture(target, id) =>
self.bind_texture(target, id), gl::bind_texture(target, id),
CanvasWebGLMsg::LinkProgram(program_id) => CanvasWebGLMsg::LinkProgram(program_id) =>
self.link_program(program_id), gl::link_program(program_id),
CanvasWebGLMsg::ShaderSource(shader_id, source) => CanvasWebGLMsg::ShaderSource(shader_id, source) =>
self.shader_source(shader_id, source), gl::shader_source(shader_id, &[source.as_bytes()]),
CanvasWebGLMsg::Uniform4fv(uniform_id, data) => CanvasWebGLMsg::Uniform4fv(uniform_id, data) =>
self.uniform_4fv(uniform_id, data), gl::uniform_4f(uniform_id, data[0], data[1], data[2], data[3]),
CanvasWebGLMsg::UseProgram(program_id) => CanvasWebGLMsg::UseProgram(program_id) =>
self.use_program(program_id), gl::use_program(program_id),
CanvasWebGLMsg::VertexAttribPointer2f(attrib_id, size, normalized, stride, offset) => CanvasWebGLMsg::VertexAttribPointer2f(attrib_id, size, normalized, stride, offset) =>
self.vertex_attrib_pointer_f32(attrib_id, size, normalized, stride, offset), gl::vertex_attrib_pointer_f32(attrib_id, size, normalized, stride, offset as u32),
CanvasWebGLMsg::Viewport(x, y, width, height) => CanvasWebGLMsg::Viewport(x, y, width, height) =>
self.viewport(x, y, width, height), gl::viewport(x, y, width, height),
CanvasWebGLMsg::TexImage2D(target, level, internal, width, height, format, data_type, data) =>
gl::tex_image_2d(target, level, internal, width, height, /*border*/0, format, data_type, Some(&data)),
CanvasWebGLMsg::TexParameteri(target, name, value) =>
gl::tex_parameter_i(target, name, value),
CanvasWebGLMsg::TexParameterf(target, name, value) =>
gl::tex_parameter_f(target, name, value),
CanvasWebGLMsg::DrawingBufferWidth(sender) => CanvasWebGLMsg::DrawingBufferWidth(sender) =>
self.send_drawing_buffer_width(sender), self.send_drawing_buffer_width(sender),
CanvasWebGLMsg::DrawingBufferHeight(sender) => CanvasWebGLMsg::DrawingBufferHeight(sender) =>
@ -192,63 +232,6 @@ impl WebGLPaintTask {
sender.send(self.size.height).unwrap() sender.send(self.size.height).unwrap()
} }
#[inline]
fn active_texture(&self, texture: u32) {
gl::active_texture(texture);
}
#[inline]
fn blend_color(&self, r: f32, g: f32, b: f32, a: f32) {
gl::blend_color(r, g, b, a);
}
#[inline]
fn blend_equation(&self, mode: u32) {
gl::blend_equation(mode);
}
#[inline]
fn blend_equation_separate(&self, mode_rgb: u32, mode_alpha: u32) {
gl::blend_equation_separate(mode_rgb, mode_alpha);
}
#[inline]
fn blend_func(&self, src_factor: u32, dest_factor: u32) {
gl::blend_func(src_factor, dest_factor);
}
#[inline]
fn blend_func_separate(&self,
src_rgb_factor: u32,
dest_rgb_factor: u32,
src_alpha_factor: u32,
dest_alpha_factor: u32) {
gl::blend_func_separate(src_rgb_factor,
dest_rgb_factor,
src_alpha_factor,
dest_alpha_factor);
}
#[inline]
fn attach_shader(&self, program_id: u32, shader_id: u32) {
gl::attach_shader(program_id, shader_id);
}
#[inline]
fn buffer_data(&self, buffer_type: u32, data: Vec<f32>, usage: u32) {
gl::buffer_data(buffer_type, &data, usage);
}
#[inline]
fn clear(&self, mask: u32) {
gl::clear(mask);
}
#[inline]
fn clear_color(&self, r: f32, g: f32, b: f32, a: f32) {
gl::clear_color(r, g, b, a);
}
fn create_buffer(&self, chan: IpcSender<Option<NonZero<u32>>>) { fn create_buffer(&self, chan: IpcSender<Option<NonZero<u32>>>) {
let buffer = gl::gen_buffers(1)[0]; let buffer = gl::gen_buffers(1)[0];
let buffer = if buffer == 0 { let buffer = if buffer == 0 {
@ -309,41 +292,6 @@ impl WebGLPaintTask {
chan.send(shader).unwrap(); chan.send(shader).unwrap();
} }
#[inline]
fn delete_buffer(&self, id: u32) {
gl::delete_buffers(&[id]);
}
#[inline]
fn delete_renderbuffer(&self, id: u32) {
gl::delete_renderbuffers(&[id]);
}
#[inline]
fn delete_framebuffer(&self, id: u32) {
gl::delete_framebuffers(&[id]);
}
#[inline]
fn delete_texture(&self, id: u32) {
gl::delete_textures(&[id]);
}
#[inline]
fn delete_program(&self, id: u32) {
gl::delete_program(id);
}
#[inline]
fn delete_shader(&self, id: u32) {
gl::delete_shader(id);
}
#[inline]
fn bind_buffer(&self, target: u32, id: u32) {
gl::bind_buffer(target, id);
}
#[inline] #[inline]
fn bind_framebuffer(&self, target: u32, request: WebGLFramebufferBindingRequest) { fn bind_framebuffer(&self, target: u32, request: WebGLFramebufferBindingRequest) {
let id = match request { let id = match request {
@ -355,16 +303,6 @@ impl WebGLPaintTask {
gl::bind_framebuffer(target, id); gl::bind_framebuffer(target, id);
} }
#[inline]
fn bind_renderbuffer(&self, target: u32, id: u32) {
gl::bind_renderbuffer(target, id);
}
#[inline]
fn bind_texture(&self, target: u32, id: u32) {
gl::bind_texture(target, id);
}
// TODO(ecoal95): This is not spec-compliant, we must check // TODO(ecoal95): This is not spec-compliant, we must check
// the version of GLSL used. This functionality should probably // the version of GLSL used. This functionality should probably
// be in the WebGLShader object // be in the WebGLShader object
@ -373,16 +311,6 @@ impl WebGLPaintTask {
gl::compile_shader(shader_id); gl::compile_shader(shader_id);
} }
#[inline]
fn draw_arrays(&self, mode: u32, first: i32, count: i32) {
gl::draw_arrays(mode, first, count);
}
#[inline]
fn enable_vertex_attrib_array(&self, attrib_id: u32) {
gl::enable_vertex_attrib_array(attrib_id);
}
fn get_attrib_location(&self, program_id: u32, name: String, chan: IpcSender<Option<i32>> ) { fn get_attrib_location(&self, program_id: u32, name: String, chan: IpcSender<Option<i32>> ) {
let attrib_location = gl::get_attrib_location(program_id, &name); let attrib_location = gl::get_attrib_location(program_id, &name);
@ -428,37 +356,6 @@ impl WebGLPaintTask {
chan.send(location).unwrap(); chan.send(location).unwrap();
} }
#[inline]
fn link_program(&self, program_id: u32) {
gl::link_program(program_id);
}
#[inline]
fn shader_source(&self, shader_id: u32, source: String) {
gl::shader_source(shader_id, &[source.as_bytes()]);
}
#[inline]
fn uniform_4fv(&self, uniform_id: i32, data: Vec<f32>) {
gl::uniform_4f(uniform_id, data[0], data[1], data[2], data[3]);
}
#[inline]
fn use_program(&self, program_id: u32) {
gl::use_program(program_id);
}
#[inline]
fn vertex_attrib_pointer_f32(&self, attrib_id: u32, size: i32,
normalized: bool, stride: i32, offset: i64) {
gl::vertex_attrib_pointer_f32(attrib_id, size, normalized, stride, offset as u32);
}
#[inline]
fn viewport(&self, x: i32, y: i32, width: i32, height: i32) {
gl::viewport(x, y, width, height);
}
fn send_pixel_contents(&mut self, chan: IpcSender<IpcSharedMemory>) { fn send_pixel_contents(&mut self, chan: IpcSender<IpcSharedMemory>) {
// FIXME(#5652, dmarcos) Instead of a readback strategy we have // FIXME(#5652, dmarcos) Instead of a readback strategy we have
// to layerize the canvas. // to layerize the canvas.
@ -466,6 +363,7 @@ impl WebGLPaintTask {
// allowed you to mutate in-place before freezing the object for sending. // allowed you to mutate in-place before freezing the object for sending.
let width = self.size.width as usize; let width = self.size.width as usize;
let height = self.size.height as usize; let height = self.size.height as usize;
let mut pixels = gl::read_pixels(0, 0, let mut pixels = gl::read_pixels(0, 0,
self.size.width as gl::GLsizei, self.size.width as gl::GLsizei,
self.size.height as gl::GLsizei, self.size.height as gl::GLsizei,

View file

@ -128,6 +128,16 @@ pub enum CanvasWebGLMsg {
BufferData(u32, Vec<f32>, u32), BufferData(u32, Vec<f32>, u32),
Clear(u32), Clear(u32),
ClearColor(f32, f32, f32, f32), ClearColor(f32, f32, f32, f32),
ClearDepth(f64),
ClearStencil(i32),
ColorMask(bool, bool, bool, bool),
CullFace(u32),
FrontFace(u32),
DepthFunc(u32),
DepthMask(bool),
DepthRange(f64, f64),
Enable(u32),
Disable(u32),
CompileShader(u32), CompileShader(u32),
CreateBuffer(IpcSender<Option<NonZero<u32>>>), CreateBuffer(IpcSender<Option<NonZero<u32>>>),
CreateFramebuffer(IpcSender<Option<NonZero<u32>>>), CreateFramebuffer(IpcSender<Option<NonZero<u32>>>),
@ -151,12 +161,19 @@ pub enum CanvasWebGLMsg {
GetShaderParameter(u32, u32, IpcSender<WebGLShaderParameter>), GetShaderParameter(u32, u32, IpcSender<WebGLShaderParameter>),
GetAttribLocation(u32, String, IpcSender<Option<i32>>), GetAttribLocation(u32, String, IpcSender<Option<i32>>),
GetUniformLocation(u32, String, IpcSender<Option<i32>>), GetUniformLocation(u32, String, IpcSender<Option<i32>>),
PolygonOffset(f32, f32),
Hint(u32, u32),
LineWidth(f32),
PixelStorei(u32, i32),
LinkProgram(u32), LinkProgram(u32),
ShaderSource(u32, String), ShaderSource(u32, String),
Uniform4fv(i32, Vec<f32>), Uniform4fv(i32, Vec<f32>),
UseProgram(u32), UseProgram(u32),
VertexAttribPointer2f(u32, i32, bool, i32, i64), VertexAttribPointer2f(u32, i32, bool, i32, u32),
Viewport(i32, i32, i32, i32), Viewport(i32, i32, i32, i32),
TexImage2D(u32, i32, i32, i32, i32, u32, u32, Vec<u8>),
TexParameteri(u32, u32, i32),
TexParameterf(u32, u32, f32),
DrawingBufferWidth(IpcSender<i32>), DrawingBufferWidth(IpcSender<i32>),
DrawingBufferHeight(IpcSender<i32>), DrawingBufferHeight(IpcSender<i32>),
} }

View file

@ -17,11 +17,16 @@ use dom::bindings::num::Finite;
use dom::bindings::utils::{Reflector, reflect_dom_object}; use dom::bindings::utils::{Reflector, reflect_dom_object};
use dom::canvasgradient::{CanvasGradient, CanvasGradientStyle, ToFillOrStrokeStyle}; use dom::canvasgradient::{CanvasGradient, CanvasGradientStyle, ToFillOrStrokeStyle};
use dom::canvaspattern::CanvasPattern; use dom::canvaspattern::CanvasPattern;
use dom::htmlcanvaselement::utils as canvas_utils;
use dom::htmlcanvaselement::{HTMLCanvasElement, HTMLCanvasElementHelpers}; use dom::htmlcanvaselement::{HTMLCanvasElement, HTMLCanvasElementHelpers};
use dom::htmlimageelement::{HTMLImageElement, HTMLImageElementHelpers}; use dom::htmlimageelement::{HTMLImageElement, HTMLImageElementHelpers};
use dom::imagedata::{ImageData, ImageDataHelpers}; use dom::imagedata::{ImageData, ImageDataHelpers};
use dom::node::{window_from_node, NodeHelpers, NodeDamage}; use dom::node::{window_from_node, NodeHelpers, NodeDamage};
use msg::constellation_msg::Msg as ConstellationMsg;
use net_traits::image::base::PixelFormat;
use net_traits::image_cache_task::ImageResponse;
use cssparser::Color as CSSColor; use cssparser::Color as CSSColor;
use cssparser::{Parser, RGBA}; use cssparser::{Parser, RGBA};
use euclid::matrix2d::Matrix2D; use euclid::matrix2d::Matrix2D;
@ -34,10 +39,6 @@ use canvas_traits::{CanvasMsg, Canvas2dMsg, CanvasCommonMsg};
use canvas_traits::{FillOrStrokeStyle, LinearGradientStyle, RadialGradientStyle, RepetitionStyle}; use canvas_traits::{FillOrStrokeStyle, LinearGradientStyle, RadialGradientStyle, RepetitionStyle};
use canvas_traits::{LineCapStyle, LineJoinStyle, CompositionOrBlending}; use canvas_traits::{LineCapStyle, LineJoinStyle, CompositionOrBlending};
use msg::constellation_msg::Msg as ConstellationMsg;
use net_traits::image::base::PixelFormat;
use net_traits::image_cache_task::{ImageCacheChan, ImageResponse};
use ipc_channel::ipc::{self, IpcSender}; use ipc_channel::ipc::{self, IpcSender};
use num::{Float, ToPrimitive}; use num::{Float, ToPrimitive};
use std::borrow::ToOwned; use std::borrow::ToOwned;
@ -201,7 +202,7 @@ impl CanvasRenderingContext2D {
Size2D::new(source_rect_clipped.size.width, Size2D::new(source_rect_clipped.size.width,
source_rect_clipped.size.height)); source_rect_clipped.size.height));
return (source_rect, dest_rect) (source_rect, dest_rect)
} }
// //
@ -364,9 +365,10 @@ impl CanvasRenderingContext2D {
PixelFormat::KA8 => panic!("KA8 color type not supported"), PixelFormat::KA8 => panic!("KA8 color type not supported"),
}; };
return Some((image_data, image_size)); Some((image_data, image_size))
} }
// TODO(ecoal95): Move this to `HTMLCanvasElement`, and support WebGL contexts
fn fetch_canvas_data(&self, fn fetch_canvas_data(&self,
canvas_element: &HTMLCanvasElement, canvas_element: &HTMLCanvasElement,
source_rect: Rect<f64>) source_rect: Rect<f64>)
@ -385,18 +387,14 @@ impl CanvasRenderingContext2D {
renderer.send(CanvasMsg::Canvas2d(Canvas2dMsg::GetImageData(source_rect.to_i32(), renderer.send(CanvasMsg::Canvas2d(Canvas2dMsg::GetImageData(source_rect.to_i32(),
image_size, sender))).unwrap(); image_size, sender))).unwrap();
return Some((receiver.recv().unwrap(), image_size)); Some((receiver.recv().unwrap(), image_size))
} }
#[inline]
fn request_image_from_cache(&self, url: Url) -> ImageResponse { fn request_image_from_cache(&self, url: Url) -> ImageResponse {
let canvas = self.canvas.root(); let canvas = self.canvas.root();
let window = window_from_node(canvas.r()); let window = window_from_node(canvas.r());
let window = window.r(); canvas_utils::request_image_from_cache(window.r(), url)
let image_cache = window.image_cache_task();
let (response_chan, response_port) = ipc::channel().unwrap();
image_cache.request_image(url, ImageCacheChan(response_chan), None);
let result = response_port.recv().unwrap();
result.image_response
} }
fn create_drawable_rect(&self, x: f64, y: f64, w: f64, h: f64) -> Option<Rect<f32>> { fn create_drawable_rect(&self, x: f64, y: f64, w: f64, h: f64) -> Option<Rect<f32>> {

View file

@ -159,6 +159,7 @@ pub trait HTMLCanvasElementHelpers {
fn get_or_init_webgl_context(self, fn get_or_init_webgl_context(self,
cx: *mut JSContext, cx: *mut JSContext,
attrs: Option<HandleValue>) -> Option<Root<WebGLRenderingContext>>; attrs: Option<HandleValue>) -> Option<Root<WebGLRenderingContext>>;
fn is_valid(self) -> bool; fn is_valid(self) -> bool;
} }
@ -325,3 +326,18 @@ impl<'a> From<&'a WebGLContextAttributes> for GLContextAttributes {
} }
} }
pub mod utils {
use dom::window::Window;
use ipc_channel::ipc;
use net_traits::image_cache_task::{ImageCacheChan, ImageResponse};
use url::Url;
pub fn request_image_from_cache(window: &Window, url: Url) -> ImageResponse {
let image_cache = window.image_cache_task();
let (response_chan, response_port) = ipc::channel().unwrap();
image_cache.request_image(url, ImageCacheChan(response_chan), None);
let result = response_port.recv().unwrap();
result.image_response
}
}

View file

@ -9,7 +9,7 @@ use dom::bindings::js::Root;
use dom::bindings::utils::reflect_dom_object; use dom::bindings::utils::reflect_dom_object;
use dom::webglobject::WebGLObject; use dom::webglobject::WebGLObject;
use canvas_traits::{CanvasMsg, CanvasWebGLMsg}; use canvas_traits::{CanvasMsg, CanvasWebGLMsg, WebGLError, WebGLResult};
use ipc_channel::ipc::{self, IpcSender}; use ipc_channel::ipc::{self, IpcSender};
use std::cell::Cell; use std::cell::Cell;
@ -18,6 +18,8 @@ use std::cell::Cell;
pub struct WebGLBuffer { pub struct WebGLBuffer {
webgl_object: WebGLObject, webgl_object: WebGLObject,
id: u32, id: u32,
/// The target to which this buffer was bound the first time
target: Cell<Option<u32>>,
is_deleted: Cell<bool>, is_deleted: Cell<bool>,
#[ignore_heap_size_of = "Defined in ipc-channel"] #[ignore_heap_size_of = "Defined in ipc-channel"]
renderer: IpcSender<CanvasMsg>, renderer: IpcSender<CanvasMsg>,
@ -28,6 +30,7 @@ impl WebGLBuffer {
WebGLBuffer { WebGLBuffer {
webgl_object: WebGLObject::new_inherited(), webgl_object: WebGLObject::new_inherited(),
id: id, id: id,
target: Cell::new(None),
is_deleted: Cell::new(false), is_deleted: Cell::new(false),
renderer: renderer, renderer: renderer,
} }
@ -49,7 +52,7 @@ impl WebGLBuffer {
pub trait WebGLBufferHelpers { pub trait WebGLBufferHelpers {
fn id(self) -> u32; fn id(self) -> u32;
fn bind(self, target: u32); fn bind(self, target: u32) -> WebGLResult<()>;
fn delete(self); fn delete(self);
} }
@ -58,8 +61,18 @@ impl<'a> WebGLBufferHelpers for &'a WebGLBuffer {
self.id self.id
} }
fn bind(self, target: u32) { // NB: Only valid buffer targets come here
fn bind(self, target: u32) -> WebGLResult<()> {
if let Some(previous_target) = self.target.get() {
if target != previous_target {
return Err(WebGLError::InvalidOperation);
}
} else {
self.target.set(Some(target));
}
self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::BindBuffer(target, self.id))).unwrap(); self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::BindBuffer(target, self.id))).unwrap();
Ok(())
} }
fn delete(self) { fn delete(self) {

View file

@ -5,35 +5,48 @@
use canvas_traits:: use canvas_traits::
{CanvasMsg, CanvasWebGLMsg, CanvasCommonMsg, WebGLError, {CanvasMsg, CanvasWebGLMsg, CanvasCommonMsg, WebGLError,
WebGLShaderParameter, WebGLFramebufferBindingRequest}; WebGLShaderParameter, WebGLFramebufferBindingRequest};
use canvas_traits::WebGLError::*;
use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding:: use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::
{self, WebGLContextAttributes, WebGLRenderingContextMethods}; {self, WebGLContextAttributes, WebGLRenderingContextMethods};
use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderingContextConstants as constants; use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderingContextConstants as constants;
use dom::bindings::codegen::InheritTypes::NodeCast;
use dom::bindings::codegen::UnionTypes::ImageDataOrHTMLImageElementOrHTMLCanvasElementOrHTMLVideoElement;
use dom::bindings::conversions::ToJSValConvertible; use dom::bindings::conversions::ToJSValConvertible;
use dom::bindings::global::{GlobalRef, GlobalField}; use dom::bindings::global::{GlobalRef, GlobalField};
use dom::bindings::js::{JS, LayoutJS, Root}; use dom::bindings::js::{JS, LayoutJS, Root};
use dom::bindings::utils::{Reflector, reflect_dom_object}; use dom::bindings::utils::{Reflector, reflect_dom_object};
use dom::htmlcanvaselement::{HTMLCanvasElement}; use dom::htmlcanvaselement::HTMLCanvasElement;
use dom::htmlcanvaselement::utils as canvas_utils;
use dom::htmlimageelement::HTMLImageElementHelpers;
use dom::imagedata::ImageDataHelpers;
use dom::node::{window_from_node, NodeHelpers, NodeDamage};
use dom::webglbuffer::{WebGLBuffer, WebGLBufferHelpers}; use dom::webglbuffer::{WebGLBuffer, WebGLBufferHelpers};
use dom::webglframebuffer::{WebGLFramebuffer, WebGLFramebufferHelpers}; use dom::webglframebuffer::{WebGLFramebuffer, WebGLFramebufferHelpers};
use dom::webglprogram::{WebGLProgram, WebGLProgramHelpers}; use dom::webglprogram::{WebGLProgram, WebGLProgramHelpers};
use dom::webglrenderbuffer::{WebGLRenderbuffer, WebGLRenderbufferHelpers}; use dom::webglrenderbuffer::{WebGLRenderbuffer, WebGLRenderbufferHelpers};
use dom::webglshader::{WebGLShader, WebGLShaderHelpers}; use dom::webglshader::{WebGLShader, WebGLShaderHelpers};
use dom::webgltexture::{WebGLTexture, WebGLTextureHelpers}; use dom::webgltexture::{TexParameterValue, WebGLTexture, WebGLTextureHelpers};
use dom::webgluniformlocation::{WebGLUniformLocation, WebGLUniformLocationHelpers}; use dom::webgluniformlocation::{WebGLUniformLocation, WebGLUniformLocationHelpers};
use euclid::size::Size2D; use euclid::size::Size2D;
use ipc_channel::ipc::{self, IpcSender}; use ipc_channel::ipc::{self, IpcSender};
use js::jsapi::{JSContext, JSObject, RootedValue}; use js::jsapi::{JSContext, JSObject, RootedValue};
use js::jsapi::{JS_GetFloat32ArrayData, JS_GetObjectAsArrayBufferView}; use js::jsapi::{JS_GetFloat32ArrayData, JS_GetObjectAsArrayBufferView};
use js::jsval::{JSVal, UndefinedValue, NullValue, Int32Value, BooleanValue}; use js::jsval::{JSVal, UndefinedValue, NullValue, Int32Value, BooleanValue};
use msg::constellation_msg::Msg as ConstellationMsg; use msg::constellation_msg::Msg as ConstellationMsg;
use offscreen_gl_context::GLContextAttributes; use net_traits::image::base::PixelFormat;
use net_traits::image_cache_task::ImageResponse;
use std::cell::Cell; use std::cell::Cell;
use std::mem; use std::mem;
use std::ptr; use std::ptr;
use std::slice; use std::slice;
use std::sync::mpsc::channel; use std::sync::mpsc::channel;
use util::str::DOMString; use util::str::DOMString;
use util::vec::byte_swap;
use offscreen_gl_context::GLContextAttributes;
pub const MAX_UNIFORM_AND_ATTRIBUTE_LEN: usize = 256; pub const MAX_UNIFORM_AND_ATTRIBUTE_LEN: usize = 256;
@ -42,13 +55,23 @@ macro_rules! handle_potential_webgl_error {
match $call { match $call {
Ok(ret) => ret, Ok(ret) => ret,
Err(error) => { Err(error) => {
$context.handle_webgl_error(error); $context.webgl_error(error);
$return_on_error $return_on_error
} }
} }
} }
} }
/// Set of bitflags for texture unpacking (texImage2d, etc...)
bitflags! {
#[derive(HeapSizeOf, JSTraceable)]
flags TextureUnpacking: u8 {
const FLIP_Y_AXIS = 0x01,
const PREMULTIPLY_ALPHA = 0x02,
const CONVERT_COLORSPACE = 0x04,
}
}
#[dom_struct] #[dom_struct]
#[derive(HeapSizeOf)] #[derive(HeapSizeOf)]
pub struct WebGLRenderingContext { pub struct WebGLRenderingContext {
@ -59,6 +82,9 @@ pub struct WebGLRenderingContext {
ipc_renderer: IpcSender<CanvasMsg>, ipc_renderer: IpcSender<CanvasMsg>,
canvas: JS<HTMLCanvasElement>, canvas: JS<HTMLCanvasElement>,
last_error: Cell<Option<WebGLError>>, last_error: Cell<Option<WebGLError>>,
texture_unpacking_settings: Cell<TextureUnpacking>,
bound_texture_2d: Cell<Option<JS<WebGLTexture>>>,
bound_texture_cube_map: Cell<Option<JS<WebGLTexture>>>,
} }
impl WebGLRenderingContext { impl WebGLRenderingContext {
@ -80,8 +106,11 @@ impl WebGLRenderingContext {
global: GlobalField::from_rooted(&global), global: GlobalField::from_rooted(&global),
renderer_id: renderer_id, renderer_id: renderer_id,
ipc_renderer: ipc_renderer, ipc_renderer: ipc_renderer,
last_error: Cell::new(None),
canvas: JS::from_ref(canvas), canvas: JS::from_ref(canvas),
last_error: Cell::new(None),
texture_unpacking_settings: Cell::new(CONVERT_COLORSPACE),
bound_texture_2d: Cell::new(None),
bound_texture_cube_map: Cell::new(None),
} }
}) })
} }
@ -101,6 +130,12 @@ impl WebGLRenderingContext {
pub fn recreate(&self, size: Size2D<i32>) { pub fn recreate(&self, size: Size2D<i32>) {
self.ipc_renderer.send(CanvasMsg::Common(CanvasCommonMsg::Recreate(size))).unwrap(); self.ipc_renderer.send(CanvasMsg::Common(CanvasCommonMsg::Recreate(size))).unwrap();
} }
fn mark_as_dirty(&self) {
let canvas = self.canvas.root();
let node = NodeCast::from_ref(canvas.r());
node.dirty(NodeDamage::OtherNodeDamage);
}
} }
impl Drop for WebGLRenderingContext { impl Drop for WebGLRenderingContext {
@ -241,8 +276,15 @@ impl<'a> WebGLRenderingContextMethods for &'a WebGLRenderingContext {
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.5 // https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.5
fn BindBuffer(self, target: u32, buffer: Option<&WebGLBuffer>) { fn BindBuffer(self, target: u32, buffer: Option<&WebGLBuffer>) {
match target {
constants::ARRAY_BUFFER |
constants::ELEMENT_ARRAY_BUFFER => (),
_ => return self.webgl_error(InvalidEnum),
}
if let Some(buffer) = buffer { if let Some(buffer) = buffer {
buffer.bind(target) handle_potential_webgl_error!(self, buffer.bind(target), ())
} else { } else {
// Unbind the current buffer // Unbind the current buffer
self.ipc_renderer self.ipc_renderer
@ -253,6 +295,10 @@ impl<'a> WebGLRenderingContextMethods for &'a WebGLRenderingContext {
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.6 // https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.6
fn BindFramebuffer(self, target: u32, framebuffer: Option<&WebGLFramebuffer>) { fn BindFramebuffer(self, target: u32, framebuffer: Option<&WebGLFramebuffer>) {
if target != constants::FRAMEBUFFER {
return self.webgl_error(InvalidOperation);
}
if let Some(framebuffer) = framebuffer { if let Some(framebuffer) = framebuffer {
framebuffer.bind(target) framebuffer.bind(target)
} else { } else {
@ -264,6 +310,10 @@ impl<'a> WebGLRenderingContextMethods for &'a WebGLRenderingContext {
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.7 // https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.7
fn BindRenderbuffer(self, target: u32, renderbuffer: Option<&WebGLRenderbuffer>) { fn BindRenderbuffer(self, target: u32, renderbuffer: Option<&WebGLRenderbuffer>) {
if target != constants::RENDERBUFFER {
return self.webgl_error(InvalidEnum);
}
if let Some(renderbuffer) = renderbuffer { if let Some(renderbuffer) = renderbuffer {
renderbuffer.bind(target) renderbuffer.bind(target)
} else { } else {
@ -276,8 +326,23 @@ impl<'a> WebGLRenderingContextMethods for &'a WebGLRenderingContext {
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.8 // https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.8
fn BindTexture(self, target: u32, texture: Option<&WebGLTexture>) { fn BindTexture(self, target: u32, texture: Option<&WebGLTexture>) {
let slot = match target {
constants::TEXTURE_2D => &self.bound_texture_2d,
constants::TEXTURE_CUBE_MAP => &self.bound_texture_cube_map,
_ => return self.webgl_error(InvalidEnum),
};
if let Some(texture) = texture { if let Some(texture) = texture {
texture.bind(target) match texture.bind(target) {
Ok(_) => slot.set(Some(JS::from_ref(texture))),
Err(err) => return self.webgl_error(err),
}
} else {
// Unbind the currently bound texture
self.ipc_renderer
.send(CanvasMsg::WebGL(CanvasWebGLMsg::BindTexture(target, 0)))
.unwrap()
} }
} }
@ -306,7 +371,8 @@ impl<'a> WebGLRenderingContextMethods for &'a WebGLRenderingContext {
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.11 // https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.11
fn Clear(self, mask: u32) { fn Clear(self, mask: u32) {
self.ipc_renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::Clear(mask))).unwrap() self.ipc_renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::Clear(mask))).unwrap();
self.mark_as_dirty();
} }
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.3 // https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.3
@ -316,6 +382,102 @@ impl<'a> WebGLRenderingContextMethods for &'a WebGLRenderingContext {
.unwrap() .unwrap()
} }
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.3
fn ClearDepth(self, depth: f32) {
self.ipc_renderer
.send(CanvasMsg::WebGL(CanvasWebGLMsg::ClearDepth(depth as f64)))
.unwrap()
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.3
fn ClearStencil(self, stencil: i32) {
self.ipc_renderer
.send(CanvasMsg::WebGL(CanvasWebGLMsg::ClearStencil(stencil)))
.unwrap()
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.3
fn ColorMask(self, r: bool, g: bool, b: bool, a: bool) {
self.ipc_renderer
.send(CanvasMsg::WebGL(CanvasWebGLMsg::ColorMask(r, g, b, a)))
.unwrap()
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.3
fn CullFace(self, mode: u32) {
match mode {
constants::FRONT | constants::BACK | constants::FRONT_AND_BACK =>
self.ipc_renderer
.send(CanvasMsg::WebGL(CanvasWebGLMsg::CullFace(mode)))
.unwrap(),
_ => self.webgl_error(InvalidEnum),
}
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.3
fn FrontFace(self, mode: u32) {
match mode {
constants::CW | constants::CCW =>
self.ipc_renderer
.send(CanvasMsg::WebGL(CanvasWebGLMsg::FrontFace(mode)))
.unwrap(),
_ => self.webgl_error(InvalidEnum),
}
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.3
fn DepthFunc(self, func: u32) {
match func {
constants::NEVER | constants::LESS |
constants::EQUAL | constants::LEQUAL |
constants::GREATER | constants::NOTEQUAL |
constants::GEQUAL | constants::ALWAYS =>
self.ipc_renderer
.send(CanvasMsg::WebGL(CanvasWebGLMsg::DepthFunc(func)))
.unwrap(),
_ => self.webgl_error(InvalidEnum),
}
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.3
fn DepthMask(self, flag: bool) {
self.ipc_renderer
.send(CanvasMsg::WebGL(CanvasWebGLMsg::DepthMask(flag)))
.unwrap()
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.3
fn DepthRange(self, near: f32, far: f32) {
self.ipc_renderer
.send(CanvasMsg::WebGL(CanvasWebGLMsg::DepthRange(near as f64, far as f64)))
.unwrap()
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.3
fn Enable(self, cap: u32) {
match cap {
constants::BLEND | constants::CULL_FACE | constants::DEPTH_TEST | constants::DITHER |
constants::POLYGON_OFFSET_FILL | constants::SAMPLE_ALPHA_TO_COVERAGE | constants::SAMPLE_COVERAGE |
constants::SAMPLE_COVERAGE_INVERT | constants::SCISSOR_TEST =>
self.ipc_renderer
.send(CanvasMsg::WebGL(CanvasWebGLMsg::Enable(cap)))
.unwrap(),
_ => self.webgl_error(InvalidEnum),
}
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.3
fn Disable(self, cap: u32) {
match cap {
constants::BLEND | constants::CULL_FACE | constants::DEPTH_TEST | constants::DITHER |
constants::POLYGON_OFFSET_FILL | constants::SAMPLE_ALPHA_TO_COVERAGE | constants::SAMPLE_COVERAGE |
constants::SAMPLE_COVERAGE_INVERT | constants::SCISSOR_TEST =>
self.ipc_renderer
.send(CanvasMsg::WebGL(CanvasWebGLMsg::Disable(cap)))
.unwrap(),
_ => self.webgl_error(InvalidEnum),
}
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.9 // https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.9
fn CompileShader(self, shader: Option<&WebGLShader>) { fn CompileShader(self, shader: Option<&WebGLShader>) {
if let Some(shader) = shader { if let Some(shader) = shader {
@ -401,9 +563,24 @@ impl<'a> WebGLRenderingContextMethods for &'a WebGLRenderingContext {
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.11 // https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.11
fn DrawArrays(self, mode: u32, first: i32, count: i32) { fn DrawArrays(self, mode: u32, first: i32, count: i32) {
match mode {
constants::POINTS | constants::LINE_STRIP |
constants::LINE_LOOP | constants::LINES |
constants::TRIANGLE_STRIP | constants::TRIANGLE_FAN |
constants::TRIANGLES => {
// TODO(ecoal95): Check the CURRENT_PROGRAM when we keep track of it, and if it's
// null generate an InvalidOperation error
if first < 0 || count < 0 {
self.webgl_error(InvalidValue);
} else {
self.ipc_renderer self.ipc_renderer
.send(CanvasMsg::WebGL(CanvasWebGLMsg::DrawArrays(mode, first, count))) .send(CanvasMsg::WebGL(CanvasWebGLMsg::DrawArrays(mode, first, count)))
.unwrap() .unwrap();
self.mark_as_dirty();
}
},
_ => self.webgl_error(InvalidEnum),
}
} }
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10 // https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
@ -456,6 +633,96 @@ impl<'a> WebGLRenderingContextMethods for &'a WebGLRenderingContext {
} }
} }
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.3
fn Hint(self, target: u32, mode: u32) {
if target != constants::GENERATE_MIPMAP_HINT {
return self.webgl_error(InvalidEnum);
}
match mode {
constants::FASTEST |
constants::NICEST |
constants::DONT_CARE => (),
_ => return self.webgl_error(InvalidEnum),
}
self.ipc_renderer
.send(CanvasMsg::WebGL(CanvasWebGLMsg::Hint(target, mode)))
.unwrap()
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.3
fn LineWidth(self, width: f32) {
if width.is_nan() || width <= 0f32 {
return self.webgl_error(InvalidValue);
}
self.ipc_renderer
.send(CanvasMsg::WebGL(CanvasWebGLMsg::LineWidth(width)))
.unwrap()
}
// NOTE: Usage of this function could affect rendering while we keep using
// readback to render to the page.
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.3
fn PixelStorei(self, param_name: u32, param_value: i32) {
let mut texture_settings = self.texture_unpacking_settings.get();
match param_name {
constants::UNPACK_FLIP_Y_WEBGL => {
if param_value != 0 {
texture_settings.insert(FLIP_Y_AXIS)
} else {
texture_settings.remove(FLIP_Y_AXIS)
}
self.texture_unpacking_settings.set(texture_settings);
return;
},
constants::UNPACK_PREMULTIPLY_ALPHA_WEBGL => {
if param_value != 0 {
texture_settings.insert(PREMULTIPLY_ALPHA)
} else {
texture_settings.remove(PREMULTIPLY_ALPHA)
}
self.texture_unpacking_settings.set(texture_settings);
return;
},
constants::UNPACK_COLORSPACE_CONVERSION_WEBGL => {
match param_value as u32 {
constants::BROWSER_DEFAULT_WEBGL
=> texture_settings.insert(CONVERT_COLORSPACE),
constants::NONE
=> texture_settings.remove(CONVERT_COLORSPACE),
_ => return self.webgl_error(InvalidEnum),
}
self.texture_unpacking_settings.set(texture_settings);
return;
},
constants::UNPACK_ALIGNMENT |
constants::PACK_ALIGNMENT => {
match param_value {
1 | 2 | 4 | 8 => (),
_ => return self.webgl_error(InvalidValue),
}
},
_ => return self.webgl_error(InvalidEnum),
}
self.ipc_renderer
.send(CanvasMsg::WebGL(CanvasWebGLMsg::PixelStorei(param_name, param_value)))
.unwrap()
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.3
fn PolygonOffset(self, factor: f32, units: f32) {
self.ipc_renderer
.send(CanvasMsg::WebGL(CanvasWebGLMsg::PolygonOffset(factor, units)))
.unwrap()
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.9 // https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.9
fn LinkProgram(self, program: Option<&WebGLProgram>) { fn LinkProgram(self, program: Option<&WebGLProgram>) {
if let Some(program) = program { if let Some(program) = program {
@ -516,7 +783,7 @@ impl<'a> WebGLRenderingContextMethods for &'a WebGLRenderingContext {
normalized: bool, stride: i32, offset: i64) { normalized: bool, stride: i32, offset: i64) {
if let constants::FLOAT = data_type { if let constants::FLOAT = data_type {
let msg = CanvasMsg::WebGL( let msg = CanvasMsg::WebGL(
CanvasWebGLMsg::VertexAttribPointer2f(attrib_id, size, normalized, stride, offset)); CanvasWebGLMsg::VertexAttribPointer2f(attrib_id, size, normalized, stride, offset as u32));
self.ipc_renderer.send(msg).unwrap() self.ipc_renderer.send(msg).unwrap()
} else { } else {
panic!("VertexAttribPointer: Data Type not supported") panic!("VertexAttribPointer: Data Type not supported")
@ -529,20 +796,137 @@ impl<'a> WebGLRenderingContextMethods for &'a WebGLRenderingContext {
.send(CanvasMsg::WebGL(CanvasWebGLMsg::Viewport(x, y, width, height))) .send(CanvasMsg::WebGL(CanvasWebGLMsg::Viewport(x, y, width, height)))
.unwrap() .unwrap()
} }
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.8
fn TexImage2D(self,
target: u32,
level: i32,
internal_format: u32,
format: u32,
data_type: u32,
source: Option<ImageDataOrHTMLImageElementOrHTMLCanvasElementOrHTMLVideoElement >) {
// TODO(ecoal95): Check for bound WebGLTexture, and validate more parameters
match target {
constants::TEXTURE_2D |
constants::TEXTURE_CUBE_MAP => (),
_ => return self.webgl_error(InvalidEnum),
}
let source = match source {
Some(s) => s,
None => return,
};
let (pixels, size) = match source {
ImageDataOrHTMLImageElementOrHTMLCanvasElementOrHTMLVideoElement::eImageData(image_data) => {
let global = self.global.root();
(image_data.get_data_array(&global.r()), image_data.get_size())
},
ImageDataOrHTMLImageElementOrHTMLCanvasElementOrHTMLVideoElement::eHTMLImageElement(image) => {
let img_url = match image.r().get_url() {
Some(url) => url,
None => return,
};
let canvas = self.canvas.root();
let window = window_from_node(canvas.r());
let img = match canvas_utils::request_image_from_cache(window.r(), img_url) {
ImageResponse::Loaded(img) => img,
ImageResponse::PlaceholderLoaded(_) | ImageResponse::None
=> return,
};
let size = Size2D::new(img.width as i32, img.height as i32);
// TODO(ecoal95): Validate that the format argument is coherent with the image.
// RGB8 should be easy to support too
let mut data = match img.format {
PixelFormat::RGBA8 => img.bytes.to_vec(),
_ => unimplemented!(),
};
byte_swap(&mut data);
(data, size)
},
// TODO(ecoal95): Getting canvas data is implemented in CanvasRenderingContext2D, but
// we need to refactor it moving it to `HTMLCanvasElement` and supporting WebGLContext
ImageDataOrHTMLImageElementOrHTMLCanvasElementOrHTMLVideoElement::eHTMLCanvasElement(_rooted_canvas)
=> unimplemented!(),
ImageDataOrHTMLImageElementOrHTMLCanvasElementOrHTMLVideoElement::eHTMLVideoElement(_rooted_video)
=> unimplemented!(),
};
// TODO(ecoal95): Invert axis, convert colorspace, premultiply alpha if requested
let msg = CanvasWebGLMsg::TexImage2D(target, level, internal_format as i32,
size.width, size.height,
format, data_type, pixels);
self.ipc_renderer
.send(CanvasMsg::WebGL(msg))
.unwrap()
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.8
fn TexParameterf(self, target: u32, name: u32, value: f32) {
match target {
constants::TEXTURE_2D |
constants::TEXTURE_CUBE_MAP => {
if let Some(texture) = self.bound_texture_for(target) {
let texture = texture.root();
let result = texture.r().tex_parameter(target, name, TexParameterValue::Float(value));
handle_potential_webgl_error!(self, result, ());
} else {
return self.webgl_error(InvalidOperation);
}
},
_ => return self.webgl_error(InvalidEnum),
}
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.8
fn TexParameteri(self, target: u32, name: u32, value: i32) {
match target {
constants::TEXTURE_2D |
constants::TEXTURE_CUBE_MAP => {
if let Some(texture) = self.bound_texture_for(target) {
let texture = texture.root();
let result = texture.r().tex_parameter(target, name, TexParameterValue::Int(value));
handle_potential_webgl_error!(self, result, ());
} else {
return self.webgl_error(InvalidOperation);
}
},
_ => return self.webgl_error(InvalidEnum),
}
}
} }
pub trait WebGLRenderingContextHelpers { pub trait WebGLRenderingContextHelpers {
fn handle_webgl_error(&self, err: WebGLError); fn webgl_error(&self, err: WebGLError);
fn bound_texture_for(&self, target: u32) -> Option<JS<WebGLTexture>>;
} }
impl<'a> WebGLRenderingContextHelpers for &'a WebGLRenderingContext { impl<'a> WebGLRenderingContextHelpers for &'a WebGLRenderingContext {
fn handle_webgl_error(&self, err: WebGLError) { fn webgl_error(&self, err: WebGLError) {
// If an error has been detected no further errors must be // If an error has been detected no further errors must be
// recorded until `getError` has been called // recorded until `getError` has been called
if self.last_error.get().is_none() { if self.last_error.get().is_none() {
self.last_error.set(Some(err)); self.last_error.set(Some(err));
} }
} }
fn bound_texture_for(&self, target: u32) -> Option<JS<WebGLTexture>> {
match target {
constants::TEXTURE_2D => self.bound_texture_2d.get(),
constants::TEXTURE_CUBE_MAP => self.bound_texture_cube_map.get(),
_ => unreachable!(),
}
}
} }
pub trait LayoutCanvasWebGLRenderingContextHelpers { pub trait LayoutCanvasWebGLRenderingContextHelpers {

View file

@ -3,21 +3,29 @@
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
// https://www.khronos.org/registry/webgl/specs/latest/1.0/webgl.idl // https://www.khronos.org/registry/webgl/specs/latest/1.0/webgl.idl
use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderingContextConstants as constants;
use dom::bindings::codegen::Bindings::WebGLTextureBinding; use dom::bindings::codegen::Bindings::WebGLTextureBinding;
use dom::bindings::global::GlobalRef; use dom::bindings::global::GlobalRef;
use dom::bindings::js::Root; use dom::bindings::js::Root;
use dom::bindings::utils::reflect_dom_object; use dom::bindings::utils::reflect_dom_object;
use dom::webglobject::WebGLObject; use dom::webglobject::WebGLObject;
use canvas_traits::{CanvasMsg, CanvasWebGLMsg}; use canvas_traits::{CanvasMsg, CanvasWebGLMsg, WebGLError, WebGLResult};
use ipc_channel::ipc::{self, IpcSender}; use ipc_channel::ipc::{self, IpcSender};
use std::cell::Cell; use std::cell::Cell;
pub enum TexParameterValue {
Float(f32),
Int(i32),
}
#[dom_struct] #[dom_struct]
#[derive(HeapSizeOf)] #[derive(HeapSizeOf)]
pub struct WebGLTexture { pub struct WebGLTexture {
webgl_object: WebGLObject, webgl_object: WebGLObject,
id: u32, id: u32,
/// The target to which this texture was bound the first time
target: Cell<Option<u32>>,
is_deleted: Cell<bool>, is_deleted: Cell<bool>,
#[ignore_heap_size_of = "Defined in ipc-channel"] #[ignore_heap_size_of = "Defined in ipc-channel"]
renderer: IpcSender<CanvasMsg>, renderer: IpcSender<CanvasMsg>,
@ -28,6 +36,7 @@ impl WebGLTexture {
WebGLTexture { WebGLTexture {
webgl_object: WebGLObject::new_inherited(), webgl_object: WebGLObject::new_inherited(),
id: id, id: id,
target: Cell::new(None),
is_deleted: Cell::new(false), is_deleted: Cell::new(false),
renderer: renderer, renderer: renderer,
} }
@ -49,8 +58,12 @@ impl WebGLTexture {
pub trait WebGLTextureHelpers { pub trait WebGLTextureHelpers {
fn id(self) -> u32; fn id(self) -> u32;
fn bind(self, target: u32); fn bind(self, target: u32) -> WebGLResult<()>;
fn delete(self); fn delete(self);
fn tex_parameter(self,
target: u32,
name: u32,
value: TexParameterValue) -> WebGLResult<()>;
} }
impl<'a> WebGLTextureHelpers for &'a WebGLTexture { impl<'a> WebGLTextureHelpers for &'a WebGLTexture {
@ -58,8 +71,19 @@ impl<'a> WebGLTextureHelpers for &'a WebGLTexture {
self.id self.id
} }
fn bind(self, target: u32) { // NB: Only valid texture targets come here
fn bind(self, target: u32) -> WebGLResult<()> {
if let Some(previous_target) = self.target.get() {
if target != previous_target {
return Err(WebGLError::InvalidOperation);
}
} else {
self.target.set(Some(target));
}
self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::BindTexture(self.id, target))).unwrap(); self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::BindTexture(self.id, target))).unwrap();
Ok(())
} }
fn delete(self) { fn delete(self) {
@ -68,4 +92,67 @@ impl<'a> WebGLTextureHelpers for &'a WebGLTexture {
self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::DeleteTexture(self.id))).unwrap(); self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::DeleteTexture(self.id))).unwrap();
} }
} }
/// We have to follow the conversion rules for GLES 2.0. See:
/// https://www.khronos.org/webgl/public-mailing-list/archives/1008/msg00014.html
///
fn tex_parameter(self,
target: u32,
name: u32,
value: TexParameterValue) -> WebGLResult<()> {
let (int_value, _float_value) = match value {
TexParameterValue::Int(int_value) => (int_value, int_value as f32),
TexParameterValue::Float(float_value) => (float_value as i32, float_value),
};
match name {
constants::TEXTURE_MIN_FILTER => {
match int_value as u32 {
constants::NEAREST |
constants::LINEAR |
constants::NEAREST_MIPMAP_NEAREST |
constants::LINEAR_MIPMAP_NEAREST |
constants::NEAREST_MIPMAP_LINEAR |
constants::LINEAR_MIPMAP_LINEAR => {
self.renderer
.send(CanvasMsg::WebGL(CanvasWebGLMsg::TexParameteri(target, name, int_value)))
.unwrap();
return Ok(());
},
_ => return Err(WebGLError::InvalidEnum),
}
},
constants::TEXTURE_MAG_FILTER => {
match int_value as u32 {
constants::NEAREST |
constants::LINEAR => {
self.renderer
.send(CanvasMsg::WebGL(CanvasWebGLMsg::TexParameteri(target, name, int_value)))
.unwrap();
return Ok(());
},
_ => return Err(WebGLError::InvalidEnum),
}
},
constants::TEXTURE_WRAP_S |
constants::TEXTURE_WRAP_T => {
match int_value as u32 {
constants::CLAMP_TO_EDGE |
constants::MIRRORED_REPEAT |
constants::REPEAT => {
self.renderer
.send(CanvasMsg::WebGL(CanvasWebGLMsg::TexParameteri(target, name, int_value)))
.unwrap();
return Ok(());
},
_ => return Err(WebGLError::InvalidEnum),
}
},
_ => return Err(WebGLError::InvalidEnum),
}
}
} }

View file

@ -24,6 +24,11 @@ typedef unsigned long GLuint;
typedef unrestricted float GLfloat; typedef unrestricted float GLfloat;
typedef unrestricted float GLclampf; typedef unrestricted float GLclampf;
typedef (ImageData or
HTMLImageElement or
HTMLCanvasElement or
HTMLVideoElement) TexImageSource;
dictionary WebGLContextAttributes { dictionary WebGLContextAttributes {
GLboolean alpha = true; GLboolean alpha = true;
@ -495,9 +500,9 @@ interface WebGLRenderingContextBase
//[WebGLHandlesContextLoss] GLenum checkFramebufferStatus(GLenum target); //[WebGLHandlesContextLoss] GLenum checkFramebufferStatus(GLenum target);
void clear(GLbitfield mask); void clear(GLbitfield mask);
void clearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); void clearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
//void clearDepth(GLclampf depth); void clearDepth(GLclampf depth);
//void clearStencil(GLint s); void clearStencil(GLint s);
//void colorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); void colorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
void compileShader(WebGLShader? shader); void compileShader(WebGLShader? shader);
//void compressedTexImage2D(GLenum target, GLint level, GLenum internalformat, //void compressedTexImage2D(GLenum target, GLint level, GLenum internalformat,
@ -521,7 +526,7 @@ interface WebGLRenderingContextBase
WebGLShader? createShader(GLenum type); WebGLShader? createShader(GLenum type);
WebGLTexture? createTexture(); WebGLTexture? createTexture();
//void cullFace(GLenum mode); void cullFace(GLenum mode);
void deleteBuffer(WebGLBuffer? buffer); void deleteBuffer(WebGLBuffer? buffer);
void deleteFramebuffer(WebGLFramebuffer? framebuffer); void deleteFramebuffer(WebGLFramebuffer? framebuffer);
@ -530,16 +535,16 @@ interface WebGLRenderingContextBase
void deleteShader(WebGLShader? shader); void deleteShader(WebGLShader? shader);
void deleteTexture(WebGLTexture? texture); void deleteTexture(WebGLTexture? texture);
//void depthFunc(GLenum func); void depthFunc(GLenum func);
//void depthMask(GLboolean flag); void depthMask(GLboolean flag);
//void depthRange(GLclampf zNear, GLclampf zFar); void depthRange(GLclampf zNear, GLclampf zFar);
//void detachShader(WebGLProgram? program, WebGLShader? shader); //void detachShader(WebGLProgram? program, WebGLShader? shader);
//void disable(GLenum cap); void disable(GLenum cap);
//void disableVertexAttribArray(GLuint index); //void disableVertexAttribArray(GLuint index);
void drawArrays(GLenum mode, GLint first, GLsizei count); void drawArrays(GLenum mode, GLint first, GLsizei count);
//void drawElements(GLenum mode, GLsizei count, GLenum type, GLintptr offset); //void drawElements(GLenum mode, GLsizei count, GLenum type, GLintptr offset);
//void enable(GLenum cap); void enable(GLenum cap);
void enableVertexAttribArray(GLuint index); void enableVertexAttribArray(GLuint index);
//void finish(); //void finish();
//void flush(); //void flush();
@ -548,7 +553,7 @@ interface WebGLRenderingContextBase
// WebGLRenderbuffer? renderbuffer); // WebGLRenderbuffer? renderbuffer);
//void framebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, //void framebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget,
// WebGLTexture? texture, GLint level); // WebGLTexture? texture, GLint level);
//void frontFace(GLenum mode); void frontFace(GLenum mode);
//void generateMipmap(GLenum target); //void generateMipmap(GLenum target);
@ -584,7 +589,7 @@ interface WebGLRenderingContextBase
//[WebGLHandlesContextLoss] GLsizeiptr getVertexAttribOffset(GLuint index, GLenum pname); //[WebGLHandlesContextLoss] GLsizeiptr getVertexAttribOffset(GLuint index, GLenum pname);
//void hint(GLenum target, GLenum mode); void hint(GLenum target, GLenum mode);
//[WebGLHandlesContextLoss] GLboolean isBuffer(WebGLBuffer? buffer); //[WebGLHandlesContextLoss] GLboolean isBuffer(WebGLBuffer? buffer);
//[WebGLHandlesContextLoss] GLboolean isEnabled(GLenum cap); //[WebGLHandlesContextLoss] GLboolean isEnabled(GLenum cap);
//[WebGLHandlesContextLoss] GLboolean isFramebuffer(WebGLFramebuffer? framebuffer); //[WebGLHandlesContextLoss] GLboolean isFramebuffer(WebGLFramebuffer? framebuffer);
@ -592,10 +597,10 @@ interface WebGLRenderingContextBase
//[WebGLHandlesContextLoss] GLboolean isRenderbuffer(WebGLRenderbuffer? renderbuffer); //[WebGLHandlesContextLoss] GLboolean isRenderbuffer(WebGLRenderbuffer? renderbuffer);
//[WebGLHandlesContextLoss] GLboolean isShader(WebGLShader? shader); //[WebGLHandlesContextLoss] GLboolean isShader(WebGLShader? shader);
//[WebGLHandlesContextLoss] GLboolean isTexture(WebGLTexture? texture); //[WebGLHandlesContextLoss] GLboolean isTexture(WebGLTexture? texture);
//void lineWidth(GLfloat width); void lineWidth(GLfloat width);
void linkProgram(WebGLProgram? program); void linkProgram(WebGLProgram? program);
//void pixelStorei(GLenum pname, GLint param); void pixelStorei(GLenum pname, GLint param);
//void polygonOffset(GLfloat factor, GLfloat units); void polygonOffset(GLfloat factor, GLfloat units);
//void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, //void readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
// GLenum format, GLenum type, ArrayBufferView? pixels); // GLenum format, GLenum type, ArrayBufferView? pixels);
@ -614,18 +619,14 @@ interface WebGLRenderingContextBase
//void stencilOp(GLenum fail, GLenum zfail, GLenum zpass); //void stencilOp(GLenum fail, GLenum zfail, GLenum zpass);
//void stencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass); //void stencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
//typedef (ImageData or
// HTMLImageElement or
// HTMLCanvasElement or
// HTMLVideoElement) TexImageSource;
//void texImage2D(GLenum target, GLint level, GLenum internalformat, //void texImage2D(GLenum target, GLint level, GLenum internalformat,
// GLsizei width, GLsizei height, GLint border, GLenum format, // GLsizei width, GLsizei height, GLint border, GLenum format,
// GLenum type, ArrayBufferView? pixels); // GLenum type, ArrayBufferView? pixels);
//void texImage2D(GLenum target, GLint level, GLenum internalformat, void texImage2D(GLenum target, GLint level, GLenum internalformat,
// GLenum format, GLenum type, TexImageSource? source); // May throw DOMException GLenum format, GLenum type, TexImageSource? source); // May throw DOMException
//void texParameterf(GLenum target, GLenum pname, GLfloat param); void texParameterf(GLenum target, GLenum pname, GLfloat param);
//void texParameteri(GLenum target, GLenum pname, GLint param); void texParameteri(GLenum target, GLenum pname, GLint param);
//void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, //void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
// GLsizei width, GLsizei height, // GLsizei width, GLsizei height,

View file

@ -378,6 +378,7 @@ experimental == viewport_rule.html viewport_rule_ref.html
== webgl-context/clearcolor.html webgl-context/clearcolor_ref.html == webgl-context/clearcolor.html webgl-context/clearcolor_ref.html
== webgl-context/draw_arrays_simple.html webgl-context/draw_arrays_simple_ref.html == webgl-context/draw_arrays_simple.html webgl-context/draw_arrays_simple_ref.html
== webgl-context/tex_image_2d_simple.html webgl-context/tex_image_2d_simple_ref.html
flaky_macos == white_space_intrinsic_sizes_a.html white_space_intrinsic_sizes_ref.html flaky_macos == white_space_intrinsic_sizes_a.html white_space_intrinsic_sizes_ref.html
== whitespace_nowrap_a.html whitespace_nowrap_ref.html == whitespace_nowrap_a.html whitespace_nowrap_ref.html

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@ -0,0 +1,112 @@
<!doctype html>
<html class="reftest-wait">
<meta charset="utf-8">
<title>WebGL texture test</title>
<!--
This test should show a 256x256 rust logo
-->
<style>
html, body { margin: 0 }
</style>
<canvas id="c" width="256" height="256"></canvas>
<script id="vertex_shader" type="x-shader/x-vertex">
attribute vec2 a_texCoord;
attribute vec2 a_position;
varying vec2 v_texCoord;
void main() {
gl_Position = vec4(a_position, 0, 1);
v_texCoord = a_texCoord;
}
</script>
<script id="fragment_shader" type="x-shader/x-fragment">
uniform sampler2D u_image;
varying vec2 v_texCoord;
void main() {
gl_FragColor = texture2D(u_image, v_texCoord);
}
</script>
<script>
var gl = document.getElementById('c').getContext('webgl');
// Clear white
gl.clearColor(1, 1, 1, 1);
gl.clear(gl.COLOR_BUFFER_BIT);
// Create the program
var vertex_shader = gl.createShader(gl.VERTEX_SHADER),
fragment_shader = gl.createShader(gl.FRAGMENT_SHADER),
program = gl.createProgram();
gl.shaderSource(vertex_shader,
document.getElementById('vertex_shader').textContent);
gl.shaderSource(fragment_shader,
document.getElementById('fragment_shader').textContent);
gl.compileShader(vertex_shader);
gl.compileShader(fragment_shader);
gl.attachShader(program, vertex_shader);
gl.attachShader(program, fragment_shader);
console.log(gl.getShaderInfoLog(vertex_shader));
console.log(gl.getShaderInfoLog(fragment_shader));
gl.linkProgram(program);
gl.useProgram(program);
// Get the position from the fragment shader
var position = gl.getAttribLocation(program, "a_position");
var tex_position = gl.getAttribLocation(program, "a_texCoord");
var texture_coordinates = new Float32Array([
0.0, 0.0,
1.0, 0.0,
0.0, 1.0,
0.0, 1.0,
1.0, 0.0,
1.0, 1.0
]);
var texture_buffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, texture_buffer);
gl.bufferData(gl.ARRAY_BUFFER, texture_coordinates, gl.STATIC_DRAW);
gl.enableVertexAttribArray(tex_position);
gl.vertexAttribPointer(tex_position, 2, gl.FLOAT, false, 0, 0);
var square_data = new Float32Array([
-1.0, 1.0, // top left
1.0, 1.0, // top right
-1.0, -1.0, // bottom left
-1.0, -1.0, // bottom left
1.0, 1.0, // top right
1.0, -1.0 // bottom right
]);
// Create a buffer for the square with the square
// vertex data
var square_buffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, square_buffer);
gl.bufferData(gl.ARRAY_BUFFER, square_data, gl.STATIC_DRAW);
gl.enableVertexAttribArray(position);
gl.vertexAttribPointer(position, 2, gl.FLOAT, false, 0, 0);
// Load the texture and draw
var image = new Image();
image.width = image.height = 256;
// Base-64 to allow the reftest to finish
image.src = "img/rust-logo-256x256.png";
image.onload = function () {
var tex = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, tex);
console.log(gl.getError() == gl.NO_ERROR);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, image);
gl.drawArrays(gl.TRIANGLES, 0, 6);
document.documentElement.classList.remove("reftest-wait");
}
</script>
</html>

View file

@ -0,0 +1,10 @@
<!doctype html>
<meta charset="utf-8">
<title>WebGL texture test</title>
<!--
This test should show a 256x256 rust logo
-->
<style>
html, body { margin: 0 }
</style>
<img src="img/rust-logo-256x256.png">