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Stop sending the renderer id to script.
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7e2e54326f
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4 changed files with 8 additions and 10 deletions
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@ -39,12 +39,12 @@ pub enum ScriptMsg {
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ChangeRunningAnimationsState(PipelineId, AnimationState),
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/// Requests that a new 2D canvas thread be created. (This is done in the constellation because
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/// 2D canvases may use the GPU and we don't want to give untrusted content access to the GPU.)
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CreateCanvasPaintThread(Size2D<i32>, IpcSender<(IpcSender<CanvasMsg>, usize)>),
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CreateCanvasPaintThread(Size2D<i32>, IpcSender<IpcSender<CanvasMsg>>),
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/// Requests that a new WebGL thread be created. (This is done in the constellation because
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/// WebGL uses the GPU and we don't want to give untrusted content access to the GPU.)
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CreateWebGLPaintThread(Size2D<i32>,
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GLContextAttributes,
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IpcSender<Result<(IpcSender<CanvasMsg>, usize), String>>),
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IpcSender<Result<IpcSender<CanvasMsg>, String>>),
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/// Dispatched after the DOM load event has fired on a document
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/// Causes a `load` event to be dispatched to any enclosing frame context element
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/// for the given pipeline.
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