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Update web-platform-tests to revision 58b72393db0bd273bb93268c33666cf893feb985
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<!DOCTYPE html>
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<meta charset=utf-8>
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<meta name="assert"
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content="This test checks the output of frame timing functions with different frame numbers" />
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<title>Frames timing function output tests</title>
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<link rel="help"
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href="https://drafts.csswg.org/css-timing/#frames-timing-functions">
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<script src="/resources/testharness.js"></script>
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<script src="/resources/testharnessreport.js"></script>
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<script src="testcommon.js"></script>
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<style>
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@keyframes anim {
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from { left: 0px; }
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to { left: 100px; }
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}
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</style>
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<body>
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<div id="log"></div>
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<script>
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"use strict";
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test(function(t) {
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const div = createDiv(t);
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div.style.animation = 'anim 10s frames(2) forwards';
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assert_equals(getComputedStyle(div).left, '0px');
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}, 'For an input progress of 0.0, the output of a frames timing function is ' +
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'the first frame');
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test(function(t) {
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const div = createDiv(t);
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div.style.animation = 'anim 10s frames(2) forwards';
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div.style.animationDelay = '-4999ms';
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assert_equals(getComputedStyle(div).left, '0px');
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div.style.animationDelay = '-5000ms';
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assert_equals(getComputedStyle(div).left, '100px');
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}, 'At a frame boundary, the output of a frames timing function is the next ' +
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'frame');
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test(function(t) {
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const div = createDiv(t);
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div.style.animation = 'anim 10s frames(2) forwards';
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div.style.animationDelay = '-10s';
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assert_equals(getComputedStyle(div).left, '100px');
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}, 'For an input progress of 1.0, the output of a frames timing function is ' +
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'the final frame');
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test(function(t) {
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const div = createDiv(t);
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div.style.animation = 'anim 11s frames(11) forwards';
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// We have 11 frames in 11s, so the first step happens at 1.0.
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div.style.animationDelay = '-999ms';
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assert_equals(getComputedStyle(div).left, '0px');
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div.style.animationDelay = '-1000ms';
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assert_equals(getComputedStyle(div).left, '10px');
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}, 'The number of frames is correctly reflected in the frames timing ' +
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'function output');
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test(function(t) {
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const div = createDiv(t);
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div.style.transition = 'left 11s frames(11)';
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// We have 11 frames in 11s, so the first step happens at 1.0.
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div.style.left = '0px';
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div.style.transitionDelay = '-999ms';
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getComputedStyle(div).left;
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div.style.left = '100px';
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assert_equals(getComputedStyle(div).left, '0px');
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div.style.left = '0px';
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div.style.transitionDelay = '-1000ms';
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getComputedStyle(div).left;
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div.style.left = '100px';
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assert_equals(getComputedStyle(div).left, '10px');
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}, 'The number of frames is correctly reflected in the frames timing ' +
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'function output on CSS Transitions');
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test(function(t) {
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var target = createDiv(t);
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target.style.position = 'absolute';
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var anim = target.animate([ { left: '0px', easing: 'frames(2)' },
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{ left: '100px' } ],
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{ duration: 1000,
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fill: 'forwards',
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easing: 'cubic-bezier(0, 1.5, 1, 1.5)' });
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// The bezier function produces values between 0.5 and 1 in
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// (~0.0442, 0.23368), and values between 1 and 2 in (0.23368794, 1).
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anim.currentTime = 0;
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assert_equals(getComputedStyle(target).left, '0px');
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anim.currentTime = 45;
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assert_equals(getComputedStyle(target).left, '100px');
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anim.currentTime = 230;
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assert_equals(getComputedStyle(target).left, '100px');
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anim.currentTime = 250;
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assert_equals(getComputedStyle(target).left, '200px');
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anim.currentTime = 1000;
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assert_equals(getComputedStyle(target).left, '100px');
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}, 'frames easing with input progress greater than 1');
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test(function(t) {
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var target = createDiv(t);
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target.style.position = 'absolute';
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var anim = target.animate([ { left: '0px', easing: 'frames(2)' },
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{ left: '100px' } ],
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{ duration: 1000,
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fill: 'forwards',
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easing: 'cubic-bezier(0, 3, 1, 3)' });
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// The bezier funciton produces values:
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// Input -> Output
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// 0.0 0.0
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// 0.114 ~ 0.245 1.5~2.0, so frames(2) is 3.0
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// 0.245 ~ 0.6 2.0~2.4, so frames(2) is 4.0
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// 0.6 ~ 0.882 2.4~2.0, so frames(2) is 4.0
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// 0.882 ~ 0.976 2.0~1.5, so frames(2) is 3.0
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// 1.0 1.0
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anim.currentTime = 0;
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assert_equals(getComputedStyle(target).left, '0px');
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anim.currentTime = 114;
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assert_equals(getComputedStyle(target).left, '300px');
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anim.currentTime = 500;
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assert_equals(getComputedStyle(target).left, '400px');
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anim.currentTime = 900;
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assert_equals(getComputedStyle(target).left, '300px');
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}, 'frames easing with input progress greater than 1.5');
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test(function(t) {
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var target = createDiv(t);
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target.style.position = 'absolute';
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var anim = target.animate([ { left: '0px', easing: 'frames(2)' },
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{ left: '100px' } ],
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{ duration: 1000,
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fill: 'forwards',
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easing: 'cubic-bezier(0, -0.5, 1, -0.5)' });
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// The bezier function produces negative values (but always greater than -0.5)
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// in (0, 0.766312060).
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anim.currentTime = 0;
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assert_equals(getComputedStyle(target).left, '0px');
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anim.currentTime = 750;
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assert_equals(getComputedStyle(target).left, '-100px');
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anim.currentTime = 800;
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assert_equals(getComputedStyle(target).left, '0px');
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anim.currentTime = 1000;
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assert_equals(getComputedStyle(target).left, '100px');
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}, 'frames easing with input progress less than 0');
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</script>
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</body>
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