Ensure compositor layers are collected when removed from layout.

This commit is contained in:
Glenn Watson 2015-08-13 09:46:58 +10:00
parent e44ae6404f
commit 6506468e19
2 changed files with 57 additions and 0 deletions

View file

@ -379,6 +379,7 @@ impl<Window: WindowMethods> IOCompositor<Window> {
(Msg::InitializeLayersForPipeline(pipeline_id, epoch, properties),
ShutdownState::NotShuttingDown) => {
self.get_or_create_pipeline_details(pipeline_id).current_epoch = epoch;
self.collect_old_layers(pipeline_id, &properties);
for (index, layer_properties) in properties.iter().enumerate() {
if index == 0 {
self.create_or_update_base_layer(pipeline_id, *layer_properties);
@ -671,6 +672,17 @@ impl<Window: WindowMethods> IOCompositor<Window> {
self.find_layer_with_pipeline_and_layer_id(pipeline_id, LayerId::null())
}
fn collect_old_layers(&mut self,
pipeline_id: PipelineId,
new_layers: &Vec<LayerProperties>) {
let root_layer = match self.scene.root {
Some(ref root_layer) => root_layer.clone(),
None => return,
};
root_layer.collect_old_layers(self, pipeline_id, new_layers);
}
fn remove_pipeline_root_layer(&mut self, pipeline_id: PipelineId) {
let root_layer = match self.scene.root {
Some(ref root_layer) => root_layer.clone(),