webgpu: Remove mutex around Identities (#32682)

This commit is contained in:
派卡 (pi-cla) 2024-07-03 18:39:45 +00:00 committed by GitHub
parent 959ffad99a
commit 650af7db92
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
15 changed files with 69 additions and 100 deletions

View file

@ -85,43 +85,43 @@ impl Identities {
}
}
fn select(&mut self, backend: Backend) -> &mut IdentityHub {
fn select(&self, backend: Backend) -> &IdentityHub {
match backend {
#[cfg(any(target_os = "linux", target_os = "windows"))]
Backend::Vulkan => &mut self.vk_hub,
Backend::Vulkan => &self.vk_hub,
#[cfg(target_os = "windows")]
Backend::Dx12 => &mut self.dx12_hub,
Backend::Dx12 => &self.dx12_hub,
#[cfg(any(target_os = "ios", target_os = "macos"))]
Backend::Metal => &mut self.metal_hub,
Backend::Metal => &self.metal_hub,
#[cfg(any(target_os = "linux", target_os = "windows"))]
Backend::Gl => &mut self.gl_hub,
_ => &mut self.dummy_hub,
Backend::Gl => &self.gl_hub,
_ => &self.dummy_hub,
}
}
fn hubs(&mut self) -> Vec<(&mut IdentityHub, Backend)> {
fn hubs(&self) -> Vec<(&IdentityHub, Backend)> {
vec![
#[cfg(any(target_os = "linux", target_os = "windows"))]
(&mut self.vk_hub, Backend::Vulkan),
(&self.vk_hub, Backend::Vulkan),
#[cfg(target_os = "windows")]
(&mut self.dx12_hub, Backend::Dx12),
(&self.dx12_hub, Backend::Dx12),
#[cfg(any(target_os = "ios", target_os = "macos"))]
(&mut self.metal_hub, Backend::Metal),
(&self.metal_hub, Backend::Metal),
#[cfg(any(target_os = "linux", target_os = "windows"))]
(&mut self.gl_hub, Backend::Gl),
(&mut self.dummy_hub, Backend::Empty),
(&self.gl_hub, Backend::Gl),
(&self.dummy_hub, Backend::Empty),
]
}
pub fn create_device_id(&mut self, backend: Backend) -> DeviceId {
pub fn create_device_id(&self, backend: Backend) -> DeviceId {
self.select(backend).devices.process(backend)
}
pub fn kill_device_id(&mut self, id: DeviceId) {
pub fn kill_device_id(&self, id: DeviceId) {
self.select(id.backend()).devices.free(id);
}
pub fn create_adapter_ids(&mut self) -> SmallVec<[AdapterId; 4]> {
pub fn create_adapter_ids(&self) -> SmallVec<[AdapterId; 4]> {
let mut ids = SmallVec::new();
for hubs in self.hubs() {
ids.push(hubs.0.adapters.process(hubs.1));
@ -129,111 +129,111 @@ impl Identities {
ids
}
pub fn kill_adapter_id(&mut self, id: AdapterId) {
pub fn kill_adapter_id(&self, id: AdapterId) {
self.select(id.backend()).adapters.free(id);
}
pub fn create_buffer_id(&mut self, backend: Backend) -> BufferId {
pub fn create_buffer_id(&self, backend: Backend) -> BufferId {
self.select(backend).buffers.process(backend)
}
pub fn kill_buffer_id(&mut self, id: BufferId) {
pub fn kill_buffer_id(&self, id: BufferId) {
self.select(id.backend()).buffers.free(id);
}
pub fn create_bind_group_id(&mut self, backend: Backend) -> BindGroupId {
pub fn create_bind_group_id(&self, backend: Backend) -> BindGroupId {
self.select(backend).bind_groups.process(backend)
}
pub fn kill_bind_group_id(&mut self, id: BindGroupId) {
pub fn kill_bind_group_id(&self, id: BindGroupId) {
self.select(id.backend()).bind_groups.free(id);
}
pub fn create_bind_group_layout_id(&mut self, backend: Backend) -> BindGroupLayoutId {
pub fn create_bind_group_layout_id(&self, backend: Backend) -> BindGroupLayoutId {
self.select(backend).bind_group_layouts.process(backend)
}
pub fn kill_bind_group_layout_id(&mut self, id: BindGroupLayoutId) {
pub fn kill_bind_group_layout_id(&self, id: BindGroupLayoutId) {
self.select(id.backend()).bind_group_layouts.free(id);
}
pub fn create_compute_pipeline_id(&mut self, backend: Backend) -> ComputePipelineId {
pub fn create_compute_pipeline_id(&self, backend: Backend) -> ComputePipelineId {
self.select(backend).compute_pipelines.process(backend)
}
pub fn kill_compute_pipeline_id(&mut self, id: ComputePipelineId) {
pub fn kill_compute_pipeline_id(&self, id: ComputePipelineId) {
self.select(id.backend()).compute_pipelines.free(id);
}
pub fn create_pipeline_layout_id(&mut self, backend: Backend) -> PipelineLayoutId {
pub fn create_pipeline_layout_id(&self, backend: Backend) -> PipelineLayoutId {
self.select(backend).pipeline_layouts.process(backend)
}
pub fn kill_pipeline_layout_id(&mut self, id: PipelineLayoutId) {
pub fn kill_pipeline_layout_id(&self, id: PipelineLayoutId) {
self.select(id.backend()).pipeline_layouts.free(id);
}
pub fn create_shader_module_id(&mut self, backend: Backend) -> ShaderModuleId {
pub fn create_shader_module_id(&self, backend: Backend) -> ShaderModuleId {
self.select(backend).shader_modules.process(backend)
}
pub fn kill_shader_module_id(&mut self, id: ShaderModuleId) {
pub fn kill_shader_module_id(&self, id: ShaderModuleId) {
self.select(id.backend()).shader_modules.free(id);
}
pub fn create_command_encoder_id(&mut self, backend: Backend) -> CommandEncoderId {
pub fn create_command_encoder_id(&self, backend: Backend) -> CommandEncoderId {
self.select(backend).command_encoders.process(backend)
}
pub fn kill_command_buffer_id(&mut self, id: CommandEncoderId) {
pub fn kill_command_buffer_id(&self, id: CommandEncoderId) {
self.select(id.backend()).command_encoders.free(id);
}
pub fn create_sampler_id(&mut self, backend: Backend) -> SamplerId {
pub fn create_sampler_id(&self, backend: Backend) -> SamplerId {
self.select(backend).samplers.process(backend)
}
pub fn kill_sampler_id(&mut self, id: SamplerId) {
pub fn kill_sampler_id(&self, id: SamplerId) {
self.select(id.backend()).samplers.free(id);
}
pub fn create_render_pipeline_id(&mut self, backend: Backend) -> RenderPipelineId {
pub fn create_render_pipeline_id(&self, backend: Backend) -> RenderPipelineId {
self.select(backend).render_pipelines.process(backend)
}
pub fn kill_render_pipeline_id(&mut self, id: RenderPipelineId) {
pub fn kill_render_pipeline_id(&self, id: RenderPipelineId) {
self.select(id.backend()).render_pipelines.free(id);
}
pub fn create_texture_id(&mut self, backend: Backend) -> TextureId {
pub fn create_texture_id(&self, backend: Backend) -> TextureId {
self.select(backend).textures.process(backend)
}
pub fn kill_texture_id(&mut self, id: TextureId) {
pub fn kill_texture_id(&self, id: TextureId) {
self.select(id.backend()).textures.free(id);
}
pub fn create_texture_view_id(&mut self, backend: Backend) -> TextureViewId {
pub fn create_texture_view_id(&self, backend: Backend) -> TextureViewId {
self.select(backend).texture_views.process(backend)
}
pub fn kill_texture_view_id(&mut self, id: TextureViewId) {
pub fn kill_texture_view_id(&self, id: TextureViewId) {
self.select(id.backend()).texture_views.free(id);
}
pub fn create_render_bundle_id(&mut self, backend: Backend) -> RenderBundleId {
pub fn create_render_bundle_id(&self, backend: Backend) -> RenderBundleId {
self.select(backend).render_bundles.process(backend)
}
pub fn kill_render_bundle_id(&mut self, id: RenderBundleId) {
pub fn kill_render_bundle_id(&self, id: RenderBundleId) {
self.select(id.backend()).render_bundles.free(id);
}
pub fn create_compute_pass_id(&mut self, backend: Backend) -> ComputePassId {
pub fn create_compute_pass_id(&self, backend: Backend) -> ComputePassId {
self.select(backend).compute_passes.process(backend)
}
pub fn kill_compute_pass_id(&mut self, id: ComputePassId) {
pub fn kill_compute_pass_id(&self, id: ComputePassId) {
self.select(id.backend()).compute_passes.free(id);
}
}