Auto merge of #14057 - glennw:update-wr-keys, r=metajack

Update WR, add some key mappings, bind Ctrl-F12 to WR profiler.

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This commit is contained in:
bors-servo 2016-11-04 03:11:32 -05:00 committed by GitHub
commit 651e40f33e
15 changed files with 63 additions and 43 deletions

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@ -18,7 +18,7 @@ use gleam::gl::types::{GLint, GLsizei};
use image::{DynamicImage, ImageFormat, RgbImage};
use ipc_channel::ipc::{self, IpcSender, IpcSharedMemory};
use ipc_channel::router::ROUTER;
use msg::constellation_msg::{Key, KeyModifiers, KeyState};
use msg::constellation_msg::{Key, KeyModifiers, KeyState, CONTROL};
use msg::constellation_msg::{PipelineId, PipelineIndex, PipelineNamespaceId, TraversalDirection};
use net_traits::image::base::{Image, PixelFormat};
use profile_traits::mem::{self, Reporter, ReporterRequest};
@ -1302,7 +1302,23 @@ impl<Window: WindowMethods> IOCompositor<Window> {
}
}
fn on_key_event(&self, ch: Option<char>, key: Key, state: KeyState, modifiers: KeyModifiers) {
fn on_key_event(&mut self,
ch: Option<char>,
key: Key,
state: KeyState,
modifiers: KeyModifiers) {
// Steal a few key events for webrender debug options.
if modifiers.contains(CONTROL) && state == KeyState::Pressed {
match key {
Key::F12 => {
let profiler_enabled = self.webrender.get_profiler_enabled();
self.webrender.set_profiler_enabled(!profiler_enabled);
return;
}
_ => {}
}
}
let msg = ConstellationMsg::KeyEvent(ch, key, state, modifiers);
if let Err(e) = self.constellation_chan.send(msg) {
warn!("Sending key event to constellation failed ({}).", e);

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@ -523,8 +523,6 @@ impl WebRenderFrameBuilder {
stacking_context: &mut webrender_traits::StackingContext)
-> DisplayListId {
let id = api.next_display_list_id();
stacking_context.has_stacking_contexts = stacking_context.has_stacking_contexts ||
display_list.descriptor().has_stacking_contexts;
stacking_context.display_lists.push(id);
self.display_lists.push((id, display_list));
id

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@ -2762,7 +2762,7 @@ dependencies = [
[[package]]
name = "webrender"
version = "0.8.0"
source = "git+https://github.com/servo/webrender#2be67987a0ff7bdd4820b65283e6fc1604cc301c"
source = "git+https://github.com/servo/webrender#8b53081a3de714f8c1296e20658fabe4e75a6244"
dependencies = [
"app_units 0.3.0 (registry+https://github.com/rust-lang/crates.io-index)",
"bincode 0.6.0 (registry+https://github.com/rust-lang/crates.io-index)",
@ -2787,7 +2787,7 @@ dependencies = [
[[package]]
name = "webrender_traits"
version = "0.8.0"
source = "git+https://github.com/servo/webrender#2be67987a0ff7bdd4820b65283e6fc1604cc301c"
source = "git+https://github.com/servo/webrender#8b53081a3de714f8c1296e20658fabe4e75a6244"
dependencies = [
"app_units 0.3.0 (registry+https://github.com/rust-lang/crates.io-index)",
"byteorder 0.5.3 (registry+https://github.com/rust-lang/crates.io-index)",

4
ports/cef/Cargo.lock generated
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@ -2620,7 +2620,7 @@ dependencies = [
[[package]]
name = "webrender"
version = "0.8.0"
source = "git+https://github.com/servo/webrender#2be67987a0ff7bdd4820b65283e6fc1604cc301c"
source = "git+https://github.com/servo/webrender#8b53081a3de714f8c1296e20658fabe4e75a6244"
dependencies = [
"app_units 0.3.0 (registry+https://github.com/rust-lang/crates.io-index)",
"bincode 0.6.0 (registry+https://github.com/rust-lang/crates.io-index)",
@ -2645,7 +2645,7 @@ dependencies = [
[[package]]
name = "webrender_traits"
version = "0.8.0"
source = "git+https://github.com/servo/webrender#2be67987a0ff7bdd4820b65283e6fc1604cc301c"
source = "git+https://github.com/servo/webrender#8b53081a3de714f8c1296e20658fabe4e75a6244"
dependencies = [
"app_units 0.3.0 (registry+https://github.com/rust-lang/crates.io-index)",
"byteorder 0.5.3 (registry+https://github.com/rust-lang/crates.io-index)",

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@ -703,6 +703,19 @@ impl Window {
VirtualKeyCode::Tab => Ok(Key::Tab),
VirtualKeyCode::Subtract => Ok(Key::Minus),
VirtualKeyCode::F1 => Ok(Key::F1),
VirtualKeyCode::F2 => Ok(Key::F2),
VirtualKeyCode::F3 => Ok(Key::F3),
VirtualKeyCode::F4 => Ok(Key::F4),
VirtualKeyCode::F5 => Ok(Key::F5),
VirtualKeyCode::F6 => Ok(Key::F6),
VirtualKeyCode::F7 => Ok(Key::F7),
VirtualKeyCode::F8 => Ok(Key::F8),
VirtualKeyCode::F9 => Ok(Key::F9),
VirtualKeyCode::F10 => Ok(Key::F10),
VirtualKeyCode::F11 => Ok(Key::F11),
VirtualKeyCode::F12 => Ok(Key::F12),
VirtualKeyCode::NavigateBackward => Ok(Key::NavigateBackward),
VirtualKeyCode::NavigateForward => Ok(Key::NavigateForward),
_ => Err(()),

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@ -16,7 +16,8 @@ void write_clip(ClipInfo clip) {
clip.bottom_right.outer_inner_radius.x,
clip.bottom_left.outer_inner_radius.x);
//TODO: interpolate the final mask UV
vClipMaskUvRect = clip.mask_info.uv_rect;
vec2 texture_size = textureSize(sMask, 0);
vClipMaskUvRect = clip.mask_info.uv_rect / texture_size.xyxy;
vClipMaskLocalRect = clip.mask_info.local_rect; //TODO: transform
}
#endif

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@ -254,7 +254,8 @@ struct PrimitiveInstance {
int render_task_index;
int layer_index;
int clip_address;
ivec3 user_data;
int sub_index;
ivec2 user_data;
};
PrimitiveInstance fetch_instance(int index) {
@ -270,7 +271,8 @@ PrimitiveInstance fetch_instance(int index) {
pi.render_task_index = data0.z;
pi.layer_index = data0.w;
pi.clip_address = data1.x;
pi.user_data = data1.yzw;
pi.sub_index = data1.y;
pi.user_data = data1.zw;
return pi;
}
@ -302,7 +304,10 @@ struct Primitive {
vec4 local_clip_rect;
int prim_index;
int clip_index;
ivec3 user_data;
// when sending multiple primitives of the same type (e.g. border segments)
// this index allows the vertex shader to recognize the difference
int sub_index;
ivec2 user_data;
};
Primitive load_primitive(int index) {
@ -318,8 +323,9 @@ Primitive load_primitive(int index) {
prim.local_clip_rect = pg.local_clip_rect;
prim.prim_index = pi.specific_prim_index;
prim.user_data = pi.user_data;
prim.clip_index = pi.clip_address;
prim.sub_index = pi.sub_index;
prim.user_data = pi.user_data;
return prim;
}
@ -588,7 +594,6 @@ struct Image {
vec4 st_rect; // Location of the image texture in the texture atlas.
vec4 stretch_size_and_tile_spacing; // Size of the actual image and amount of space between
// tiled instances of this image.
bool has_pixel_coords;
};
Image fetch_image(int index) {
@ -599,9 +604,6 @@ Image fetch_image(int index) {
image.st_rect = texelFetchOffset(sData32, uv, 0, ivec2(0, 0));
image.stretch_size_and_tile_spacing = texelFetchOffset(sData32, uv, 0, ivec2(1, 0));
image.has_pixel_coords = image.st_rect.z < 0.0;
image.st_rect.z = abs(image.st_rect.z);
return image;
}

View file

@ -12,7 +12,7 @@ void main(void) {
prim.layer,
prim.tile);
vStopCount = int(prim.user_data.y);
vStopCount = int(prim.user_data.x);
vPos = vi.local_clamped_pos;
// Snap the start/end points to device pixel units.
@ -24,10 +24,8 @@ void main(void) {
vStartPoint = floor(0.5 + gradient.start_end_point.xy * uDevicePixelRatio) / uDevicePixelRatio;
vEndPoint = floor(0.5 + gradient.start_end_point.zw * uDevicePixelRatio) / uDevicePixelRatio;
int stop_index = int(prim.user_data.x);
for (int i=0 ; i < vStopCount ; ++i) {
GradientStop stop = fetch_gradient_stop(stop_index + i);
GradientStop stop = fetch_gradient_stop(prim.sub_index + i);
vColors[i] = stop.color;
vOffsets[i/4][i%4] = stop.offset.x;
}

View file

@ -6,6 +6,7 @@
void main(void) {
Primitive prim = load_primitive(gl_InstanceID);
Border border = fetch_border(prim.prim_index);
int sub_part = prim.sub_index;
vec2 tl_outer = prim.local_rect.xy;
vec2 tl_inner = tl_outer + vec2(max(border.radii[0].x, border.widths.x),
@ -27,7 +28,7 @@ void main(void) {
-max(border.radii[1].w, border.widths.w));
vec4 segment_rect;
switch (prim.user_data.x) {
switch (sub_part) {
case PST_TOP_LEFT:
segment_rect = vec4(tl_outer, tl_inner - tl_outer);
break;
@ -92,9 +93,6 @@ void main(void) {
vLocalRect = prim.local_rect;
#endif
float x0, y0, x1, y1;
int sub_part = prim.user_data.x;
switch (sub_part) {
case PST_LEFT:
vBorderStyle = int(border.style.x);
@ -150,6 +148,7 @@ void main(void) {
break;
}
float x0, y0, x1, y1;
switch (sub_part) {
// These are the layer tile part PrimitivePart as uploaded by the tiling.rs
case PST_TOP_LEFT:

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@ -6,14 +6,14 @@
void main(void) {
Primitive prim = load_primitive(gl_InstanceID);
BoxShadow bs = fetch_boxshadow(prim.prim_index);
vec4 segment_rect = fetch_instance_geometry(prim.user_data.x + prim.user_data.y);
vec4 segment_rect = fetch_instance_geometry(prim.sub_index);
VertexInfo vi = write_vertex(segment_rect,
prim.local_clip_rect,
prim.layer,
prim.tile);
RenderTaskData child_task = fetch_render_task(prim.user_data.z);
RenderTaskData child_task = fetch_render_task(prim.user_data.x);
vUv.z = child_task.data1.x;
// Constant offsets to inset from bilinear filtering border.

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@ -7,9 +7,8 @@ void main(void) {
Primitive prim = load_primitive(gl_InstanceID);
Gradient gradient = fetch_gradient(prim.prim_index);
int stop_index = prim.user_data.x + prim.user_data.y;
GradientStop g0 = fetch_gradient_stop(stop_index + 0);
GradientStop g1 = fetch_gradient_stop(stop_index + 1);
GradientStop g0 = fetch_gradient_stop(prim.sub_index + 0);
GradientStop g1 = fetch_gradient_stop(prim.sub_index + 1);
vec4 segment_rect;
switch (int(gradient.kind.x)) {

View file

@ -7,9 +7,8 @@ void main(void) {
Primitive prim = load_primitive(gl_InstanceID);
Gradient gradient = fetch_gradient(prim.prim_index);
int stop_index = prim.user_data.x + prim.user_data.y;
GradientStop g0 = fetch_gradient_stop(stop_index + 0);
GradientStop g1 = fetch_gradient_stop(stop_index + 1);
GradientStop g0 = fetch_gradient_stop(prim.sub_index + 0);
GradientStop g1 = fetch_gradient_stop(prim.sub_index + 1);
vec4 segment_rect;
switch (int(gradient.kind.x)) {

View file

@ -23,14 +23,9 @@ void main(void) {
#endif
// vUv will contain how many times this image has wrapped around the image size.
vec2 st0 = image.st_rect.xy;
vec2 st1 = image.st_rect.zw;
if (image.has_pixel_coords) {
vec2 texture_size = vec2(textureSize(sDiffuse, 0));
st0 /= texture_size;
st1 /= texture_size;
}
vec2 st0 = image.st_rect.xy / texture_size;
vec2 st1 = image.st_rect.zw / texture_size;
vTextureSize = st1 - st0;
vTextureOffset = st0;

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@ -6,7 +6,7 @@
void main(void) {
Primitive prim = load_primitive(gl_InstanceID);
TextRun text = fetch_text_run(prim.prim_index);
Glyph glyph = fetch_glyph(prim.user_data.x + prim.user_data.y);
Glyph glyph = fetch_glyph(prim.sub_index);
vec4 local_rect = vec4(glyph.offset.xy, (glyph.uv_rect.zw - glyph.uv_rect.xy) / uDevicePixelRatio);
#ifdef WR_FEATURE_TRANSFORM

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@ -25,7 +25,6 @@
#define varying in
// Uniform inputs
uniform sampler2D sMask;
// Fragment shader outputs
out vec4 oFragColor;
@ -35,6 +34,7 @@
// Shared shader uniforms
//======================================================================================
uniform sampler2D sDiffuse;
uniform sampler2D sMask;
//======================================================================================
// Interpolator definitions