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Check ElementHasAnimations flag in rust side.
We can bail out earlier before calling an FFI function.
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1 changed files with 9 additions and 3 deletions
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@ -406,6 +406,12 @@ impl<'le> GeckoElement<'le> {
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},
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},
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}
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}
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}
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}
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fn may_have_animations(&self) -> bool {
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use gecko_bindings::structs::nsINode_BooleanFlag;
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self.as_node().bool_flags() &
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(1u32 << nsINode_BooleanFlag::ElementHasAnimations as u32) != 0
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}
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}
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}
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/// Converts flags from the layout used by rust-selectors to the layout used
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/// Converts flags from the layout used by rust-selectors to the layout used
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@ -738,15 +744,15 @@ impl<'le> TElement for GeckoElement<'le> {
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}
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}
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fn has_animations(&self) -> bool {
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fn has_animations(&self) -> bool {
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unsafe { Gecko_ElementHasAnimations(self.0) }
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self.may_have_animations() && unsafe { Gecko_ElementHasAnimations(self.0) }
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}
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}
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fn has_css_animations(&self) -> bool {
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fn has_css_animations(&self) -> bool {
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unsafe { Gecko_ElementHasCSSAnimations(self.0) }
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self.may_have_animations() && unsafe { Gecko_ElementHasCSSAnimations(self.0) }
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}
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}
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fn has_css_transitions(&self) -> bool {
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fn has_css_transitions(&self) -> bool {
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unsafe { Gecko_ElementHasCSSTransitions(self.0) }
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self.may_have_animations() && unsafe { Gecko_ElementHasCSSTransitions(self.0) }
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}
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}
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fn get_css_transitions_info(&self)
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fn get_css_transitions_info(&self)
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