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layout: Add a REPOSITION
restyle damage type.
Separating out `REPOSITION` from `REPAINT` allows us to compute stacking-context-relative positions without rebuilding the display list. This saves a lot of time when responding to script-to-layout queries.
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6 changed files with 52 additions and 35 deletions
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@ -42,7 +42,8 @@ use model::{CollapsibleMargins, IntrinsicISizes, MarginCollapseInfo};
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use multicol::MulticolFlow;
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use parallel::FlowParallelInfo;
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use rustc_serialize::{Encodable, Encoder};
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use script_layout_interface::restyle_damage::{RECONSTRUCT_FLOW, REFLOW, REFLOW_OUT_OF_FLOW, REPAINT, RestyleDamage};
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use script_layout_interface::restyle_damage::{RECONSTRUCT_FLOW, REFLOW, REFLOW_OUT_OF_FLOW};
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use script_layout_interface::restyle_damage::{REPAINT, REPOSITION, RestyleDamage};
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use script_layout_interface::wrapper_traits::{PseudoElementType, ThreadSafeLayoutNode};
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use std::{fmt, mem, raw};
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use std::iter::Zip;
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@ -320,6 +321,7 @@ pub trait Flow: fmt::Debug + Sync + Send + 'static {
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/// Phase 4 of reflow: computes absolute positions.
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fn compute_absolute_position(&mut self, _: &SharedLayoutContext) {
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// The default implementation is a no-op.
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mut_base(self).restyle_damage.remove(REPOSITION)
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}
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/// Phase 5 of reflow: builds display lists.
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