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layout: Add a REPOSITION
restyle damage type.
Separating out `REPOSITION` from `REPAINT` allows us to compute stacking-context-relative positions without rebuilding the display list. This saves a lot of time when responding to script-to-layout queries.
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6 changed files with 52 additions and 35 deletions
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@ -17,7 +17,7 @@ use generated_content::ResolveGeneratedContent;
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use gfx::display_list::{DisplayItem, StackingContext};
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use script_layout_interface::restyle_damage::{REFLOW, STORE_OVERFLOW};
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use style::context::StyleContext;
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use traversal::{AssignBSizes, AssignISizes, BubbleISizes, BuildDisplayList, ComputeAbsolutePositions};
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use traversal::{AssignBSizes, AssignISizes, BubbleISizes, BuildDisplayList};
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use util::opts;
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pub use style::sequential::traverse_dom;
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@ -78,7 +78,6 @@ pub fn build_display_list_for_subtree(flow_root: &mut Flow,
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root_stacking_context: &mut StackingContext,
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shared_layout_context: &SharedLayoutContext)
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-> Vec<DisplayItem> {
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flow_root.traverse_preorder(&ComputeAbsolutePositions { layout_context: shared_layout_context });
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let mut children = vec![];
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flow_root.collect_stacking_contexts(root_stacking_context.id,
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&mut children);
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