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Store a reference to the WebGLRenderingContext in WebGLObject
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parent
8933a06eb8
commit
661e258b28
10 changed files with 231 additions and 233 deletions
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@ -4,19 +4,19 @@
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// https://www.khronos.org/registry/webgl/specs/latest/1.0/webgl.idl
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use canvas_traits::webgl::{ActiveAttribInfo, ActiveUniformInfo, WebGLCommand, WebGLError};
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use canvas_traits::webgl::{WebGLMsgSender, WebGLProgramId, WebGLResult, webgl_channel};
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use canvas_traits::webgl::{WebGLProgramId, WebGLResult, webgl_channel};
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use dom::bindings::cell::DomRefCell;
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use dom::bindings::codegen::Bindings::WebGLProgramBinding;
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use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderingContextConstants as constants;
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use dom::bindings::inheritance::Castable;
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use dom::bindings::reflector::{DomObject, reflect_dom_object};
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use dom::bindings::root::{DomRoot, MutNullableDom};
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use dom::bindings::str::DOMString;
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use dom::webglactiveinfo::WebGLActiveInfo;
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use dom::webglobject::WebGLObject;
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use dom::webglrenderingcontext::MAX_UNIFORM_AND_ATTRIBUTE_LEN;
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use dom::webglrenderingcontext::{MAX_UNIFORM_AND_ATTRIBUTE_LEN, WebGLRenderingContext};
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use dom::webglshader::WebGLShader;
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use dom::webgluniformlocation::WebGLUniformLocation;
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use dom::window::Window;
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use dom_struct::dom_struct;
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use fnv::FnvHashSet;
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use std::cell::{Cell, Ref};
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@ -31,16 +31,14 @@ pub struct WebGLProgram {
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link_generation: Cell<u64>,
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fragment_shader: MutNullableDom<WebGLShader>,
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vertex_shader: MutNullableDom<WebGLShader>,
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#[ignore_malloc_size_of = "Defined in ipc-channel"]
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renderer: WebGLMsgSender,
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active_attribs: DomRefCell<Box<[ActiveAttribInfo]>>,
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active_uniforms: DomRefCell<Box<[ActiveUniformInfo]>>,
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}
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impl WebGLProgram {
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fn new_inherited(renderer: WebGLMsgSender, id: WebGLProgramId) -> Self {
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fn new_inherited(context: &WebGLRenderingContext, id: WebGLProgramId) -> Self {
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Self {
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webgl_object: WebGLObject::new_inherited(),
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webgl_object: WebGLObject::new_inherited(context),
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id: id,
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is_deleted: Cell::new(false),
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link_called: Cell::new(false),
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@ -48,28 +46,23 @@ impl WebGLProgram {
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link_generation: Default::default(),
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fragment_shader: Default::default(),
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vertex_shader: Default::default(),
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renderer: renderer,
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active_attribs: DomRefCell::new(vec![].into()),
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active_uniforms: DomRefCell::new(vec![].into()),
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}
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}
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pub fn maybe_new(window: &Window, renderer: WebGLMsgSender)
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-> Option<DomRoot<WebGLProgram>> {
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pub fn maybe_new(context: &WebGLRenderingContext) -> Option<DomRoot<Self>> {
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let (sender, receiver) = webgl_channel().unwrap();
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renderer.send(WebGLCommand::CreateProgram(sender)).unwrap();
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let result = receiver.recv().unwrap();
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result.map(|program_id| WebGLProgram::new(window, renderer, program_id))
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context.send_command(WebGLCommand::CreateProgram(sender));
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receiver.recv().unwrap().map(|id| WebGLProgram::new(context, id))
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}
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pub fn new(window: &Window,
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renderer: WebGLMsgSender,
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id: WebGLProgramId)
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-> DomRoot<WebGLProgram> {
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reflect_dom_object(Box::new(WebGLProgram::new_inherited(renderer, id)),
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window,
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WebGLProgramBinding::Wrap)
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pub fn new(context: &WebGLRenderingContext, id: WebGLProgramId) -> DomRoot<Self> {
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reflect_dom_object(
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Box::new(WebGLProgram::new_inherited(context, id)),
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&*context.global(),
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WebGLProgramBinding::Wrap,
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)
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}
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}
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@ -83,7 +76,9 @@ impl WebGLProgram {
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pub fn delete(&self) {
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if !self.is_deleted.get() {
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self.is_deleted.set(true);
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let _ = self.renderer.send(WebGLCommand::DeleteProgram(self.id));
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self.upcast::<WebGLObject>()
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.context()
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.send_command(WebGLCommand::DeleteProgram(self.id));
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if let Some(shader) = self.fragment_shader.get() {
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shader.decrement_attached_counter();
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@ -124,7 +119,9 @@ impl WebGLProgram {
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}
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let (sender, receiver) = webgl_channel().unwrap();
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self.renderer.send(WebGLCommand::LinkProgram(self.id, sender)).unwrap();
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self.upcast::<WebGLObject>()
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.context()
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.send_command(WebGLCommand::LinkProgram(self.id, sender));
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let link_info = receiver.recv().unwrap();
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{
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@ -175,7 +172,9 @@ impl WebGLProgram {
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if self.is_deleted() {
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return Err(WebGLError::InvalidOperation);
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}
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self.renderer.send(WebGLCommand::ValidateProgram(self.id)).unwrap();
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self.upcast::<WebGLObject>()
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.context()
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.send_command(WebGLCommand::ValidateProgram(self.id));
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Ok(())
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}
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@ -202,7 +201,9 @@ impl WebGLProgram {
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shader_slot.set(Some(shader));
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shader.increment_attached_counter();
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self.renderer.send(WebGLCommand::AttachShader(self.id, shader.id())).unwrap();
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self.upcast::<WebGLObject>()
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.context()
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.send_command(WebGLCommand::AttachShader(self.id, shader.id()));
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Ok(())
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}
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@ -232,7 +233,9 @@ impl WebGLProgram {
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shader_slot.set(None);
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shader.decrement_attached_counter();
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self.renderer.send(WebGLCommand::DetachShader(self.id, shader.id())).unwrap();
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self.upcast::<WebGLObject>()
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.context()
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.send_command(WebGLCommand::DetachShader(self.id, shader.id()));
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Ok(())
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}
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@ -251,9 +254,9 @@ impl WebGLProgram {
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return Err(WebGLError::InvalidOperation);
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}
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self.renderer
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.send(WebGLCommand::BindAttribLocation(self.id, index, name.into()))
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.unwrap();
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self.upcast::<WebGLObject>()
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.context()
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.send_command(WebGLCommand::BindAttribLocation(self.id, index, name.into()));
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Ok(())
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}
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@ -351,9 +354,9 @@ impl WebGLProgram {
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};
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let (sender, receiver) = webgl_channel().unwrap();
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self.renderer
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.send(WebGLCommand::GetUniformLocation(self.id, name.into(), sender))
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.unwrap();
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self.upcast::<WebGLObject>()
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.context()
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.send_command(WebGLCommand::GetUniformLocation(self.id, name.into(), sender));
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let location = receiver.recv().unwrap();
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Ok(Some(WebGLUniformLocation::new(
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@ -381,7 +384,9 @@ impl WebGLProgram {
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}
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}
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let (sender, receiver) = webgl_channel().unwrap();
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self.renderer.send(WebGLCommand::GetProgramInfoLog(self.id, sender)).unwrap();
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self.upcast::<WebGLObject>()
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.context()
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.send_command(WebGLCommand::GetProgramInfoLog(self.id, sender));
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Ok(receiver.recv().unwrap())
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}
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