Store a reference to the WebGLRenderingContext in WebGLObject

This commit is contained in:
Anthony Ramine 2018-07-24 13:27:33 +02:00
parent 8933a06eb8
commit 661e258b28
10 changed files with 231 additions and 233 deletions

View file

@ -4,19 +4,19 @@
// https://www.khronos.org/registry/webgl/specs/latest/1.0/webgl.idl
use canvas_traits::webgl::{ActiveAttribInfo, ActiveUniformInfo, WebGLCommand, WebGLError};
use canvas_traits::webgl::{WebGLMsgSender, WebGLProgramId, WebGLResult, webgl_channel};
use canvas_traits::webgl::{WebGLProgramId, WebGLResult, webgl_channel};
use dom::bindings::cell::DomRefCell;
use dom::bindings::codegen::Bindings::WebGLProgramBinding;
use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderingContextConstants as constants;
use dom::bindings::inheritance::Castable;
use dom::bindings::reflector::{DomObject, reflect_dom_object};
use dom::bindings::root::{DomRoot, MutNullableDom};
use dom::bindings::str::DOMString;
use dom::webglactiveinfo::WebGLActiveInfo;
use dom::webglobject::WebGLObject;
use dom::webglrenderingcontext::MAX_UNIFORM_AND_ATTRIBUTE_LEN;
use dom::webglrenderingcontext::{MAX_UNIFORM_AND_ATTRIBUTE_LEN, WebGLRenderingContext};
use dom::webglshader::WebGLShader;
use dom::webgluniformlocation::WebGLUniformLocation;
use dom::window::Window;
use dom_struct::dom_struct;
use fnv::FnvHashSet;
use std::cell::{Cell, Ref};
@ -31,16 +31,14 @@ pub struct WebGLProgram {
link_generation: Cell<u64>,
fragment_shader: MutNullableDom<WebGLShader>,
vertex_shader: MutNullableDom<WebGLShader>,
#[ignore_malloc_size_of = "Defined in ipc-channel"]
renderer: WebGLMsgSender,
active_attribs: DomRefCell<Box<[ActiveAttribInfo]>>,
active_uniforms: DomRefCell<Box<[ActiveUniformInfo]>>,
}
impl WebGLProgram {
fn new_inherited(renderer: WebGLMsgSender, id: WebGLProgramId) -> Self {
fn new_inherited(context: &WebGLRenderingContext, id: WebGLProgramId) -> Self {
Self {
webgl_object: WebGLObject::new_inherited(),
webgl_object: WebGLObject::new_inherited(context),
id: id,
is_deleted: Cell::new(false),
link_called: Cell::new(false),
@ -48,28 +46,23 @@ impl WebGLProgram {
link_generation: Default::default(),
fragment_shader: Default::default(),
vertex_shader: Default::default(),
renderer: renderer,
active_attribs: DomRefCell::new(vec![].into()),
active_uniforms: DomRefCell::new(vec![].into()),
}
}
pub fn maybe_new(window: &Window, renderer: WebGLMsgSender)
-> Option<DomRoot<WebGLProgram>> {
pub fn maybe_new(context: &WebGLRenderingContext) -> Option<DomRoot<Self>> {
let (sender, receiver) = webgl_channel().unwrap();
renderer.send(WebGLCommand::CreateProgram(sender)).unwrap();
let result = receiver.recv().unwrap();
result.map(|program_id| WebGLProgram::new(window, renderer, program_id))
context.send_command(WebGLCommand::CreateProgram(sender));
receiver.recv().unwrap().map(|id| WebGLProgram::new(context, id))
}
pub fn new(window: &Window,
renderer: WebGLMsgSender,
id: WebGLProgramId)
-> DomRoot<WebGLProgram> {
reflect_dom_object(Box::new(WebGLProgram::new_inherited(renderer, id)),
window,
WebGLProgramBinding::Wrap)
pub fn new(context: &WebGLRenderingContext, id: WebGLProgramId) -> DomRoot<Self> {
reflect_dom_object(
Box::new(WebGLProgram::new_inherited(context, id)),
&*context.global(),
WebGLProgramBinding::Wrap,
)
}
}
@ -83,7 +76,9 @@ impl WebGLProgram {
pub fn delete(&self) {
if !self.is_deleted.get() {
self.is_deleted.set(true);
let _ = self.renderer.send(WebGLCommand::DeleteProgram(self.id));
self.upcast::<WebGLObject>()
.context()
.send_command(WebGLCommand::DeleteProgram(self.id));
if let Some(shader) = self.fragment_shader.get() {
shader.decrement_attached_counter();
@ -124,7 +119,9 @@ impl WebGLProgram {
}
let (sender, receiver) = webgl_channel().unwrap();
self.renderer.send(WebGLCommand::LinkProgram(self.id, sender)).unwrap();
self.upcast::<WebGLObject>()
.context()
.send_command(WebGLCommand::LinkProgram(self.id, sender));
let link_info = receiver.recv().unwrap();
{
@ -175,7 +172,9 @@ impl WebGLProgram {
if self.is_deleted() {
return Err(WebGLError::InvalidOperation);
}
self.renderer.send(WebGLCommand::ValidateProgram(self.id)).unwrap();
self.upcast::<WebGLObject>()
.context()
.send_command(WebGLCommand::ValidateProgram(self.id));
Ok(())
}
@ -202,7 +201,9 @@ impl WebGLProgram {
shader_slot.set(Some(shader));
shader.increment_attached_counter();
self.renderer.send(WebGLCommand::AttachShader(self.id, shader.id())).unwrap();
self.upcast::<WebGLObject>()
.context()
.send_command(WebGLCommand::AttachShader(self.id, shader.id()));
Ok(())
}
@ -232,7 +233,9 @@ impl WebGLProgram {
shader_slot.set(None);
shader.decrement_attached_counter();
self.renderer.send(WebGLCommand::DetachShader(self.id, shader.id())).unwrap();
self.upcast::<WebGLObject>()
.context()
.send_command(WebGLCommand::DetachShader(self.id, shader.id()));
Ok(())
}
@ -251,9 +254,9 @@ impl WebGLProgram {
return Err(WebGLError::InvalidOperation);
}
self.renderer
.send(WebGLCommand::BindAttribLocation(self.id, index, name.into()))
.unwrap();
self.upcast::<WebGLObject>()
.context()
.send_command(WebGLCommand::BindAttribLocation(self.id, index, name.into()));
Ok(())
}
@ -351,9 +354,9 @@ impl WebGLProgram {
};
let (sender, receiver) = webgl_channel().unwrap();
self.renderer
.send(WebGLCommand::GetUniformLocation(self.id, name.into(), sender))
.unwrap();
self.upcast::<WebGLObject>()
.context()
.send_command(WebGLCommand::GetUniformLocation(self.id, name.into(), sender));
let location = receiver.recv().unwrap();
Ok(Some(WebGLUniformLocation::new(
@ -381,7 +384,9 @@ impl WebGLProgram {
}
}
let (sender, receiver) = webgl_channel().unwrap();
self.renderer.send(WebGLCommand::GetProgramInfoLog(self.id, sender)).unwrap();
self.upcast::<WebGLObject>()
.context()
.send_command(WebGLCommand::GetProgramInfoLog(self.id, sender));
Ok(receiver.recv().unwrap())
}