mirror of
https://github.com/servo/servo.git
synced 2025-08-07 14:35:33 +01:00
Replace old transform code with new generic code
This commit is contained in:
parent
5ce2966bda
commit
6631594e28
10 changed files with 210 additions and 1268 deletions
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@ -571,533 +571,28 @@ ${helpers.predefined_type(
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animation_value_type="ComputedValue"
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flags="CREATES_STACKING_CONTEXT FIXPOS_CB"
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spec="https://drafts.csswg.org/css-transforms/#propdef-transform">
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use values::computed::{LengthOrPercentageOrNumber as ComputedLoPoNumber, LengthOrNumber as ComputedLoN};
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use values::computed::{LengthOrPercentage as ComputedLoP, Length as ComputedLength};
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use values::generics::transform::Matrix;
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use values::specified::{Angle, Integer, Length, LengthOrPercentage};
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use values::specified::{LengthOrNumber, LengthOrPercentageOrNumber as LoPoNumber, Number};
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use style_traits::ToCss;
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use values::generics::transform::Transform;
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use std::fmt;
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pub mod computed_value {
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use values::CSSFloat;
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use values::computed;
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use values::computed::{Length, LengthOrPercentage};
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#[derive(Clone, Copy, Debug, MallocSizeOf, PartialEq)]
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pub struct ComputedMatrix {
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pub m11: CSSFloat, pub m12: CSSFloat, pub m13: CSSFloat, pub m14: CSSFloat,
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pub m21: CSSFloat, pub m22: CSSFloat, pub m23: CSSFloat, pub m24: CSSFloat,
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pub m31: CSSFloat, pub m32: CSSFloat, pub m33: CSSFloat, pub m34: CSSFloat,
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pub m41: CSSFloat, pub m42: CSSFloat, pub m43: CSSFloat, pub m44: CSSFloat,
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}
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#[derive(Clone, Copy, Debug, MallocSizeOf, PartialEq)]
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pub struct ComputedMatrixWithPercents {
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pub m11: CSSFloat, pub m12: CSSFloat, pub m13: CSSFloat, pub m14: CSSFloat,
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pub m21: CSSFloat, pub m22: CSSFloat, pub m23: CSSFloat, pub m24: CSSFloat,
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pub m31: CSSFloat, pub m32: CSSFloat, pub m33: CSSFloat, pub m34: CSSFloat,
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pub m41: LengthOrPercentage, pub m42: LengthOrPercentage,
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pub m43: Length, pub m44: CSSFloat,
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}
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impl ComputedMatrix {
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pub fn identity() -> ComputedMatrix {
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ComputedMatrix {
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m11: 1.0, m12: 0.0, m13: 0.0, m14: 0.0,
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m21: 0.0, m22: 1.0, m23: 0.0, m24: 0.0,
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m31: 0.0, m32: 0.0, m33: 1.0, m34: 0.0,
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m41: 0.0, m42: 0.0, m43: 0.0, m44: 1.0
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}
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}
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}
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impl ComputedMatrixWithPercents {
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pub fn identity() -> ComputedMatrixWithPercents {
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ComputedMatrixWithPercents {
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m11: 1.0, m12: 0.0, m13: 0.0, m14: 0.0,
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m21: 0.0, m22: 1.0, m23: 0.0, m24: 0.0,
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m31: 0.0, m32: 0.0, m33: 1.0, m34: 0.0,
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m41: LengthOrPercentage::zero(), m42: LengthOrPercentage::zero(),
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m43: Length::new(0.), m44: 1.0
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}
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}
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}
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#[derive(Clone, Debug, MallocSizeOf, PartialEq)]
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pub enum ComputedOperation {
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Matrix(ComputedMatrix),
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// For `-moz-transform` matrix and matrix3d.
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MatrixWithPercents(ComputedMatrixWithPercents),
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Skew(computed::Angle, computed::Angle),
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Translate(computed::LengthOrPercentage,
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computed::LengthOrPercentage,
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computed::Length),
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Scale(CSSFloat, CSSFloat, CSSFloat),
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Rotate(CSSFloat, CSSFloat, CSSFloat, computed::Angle),
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Perspective(computed::Length),
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// For mismatched transform lists.
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// A vector of |ComputedOperation| could contain an |InterpolateMatrix| and other
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// |ComputedOperation|s, and multiple nested |InterpolateMatrix|s is acceptable.
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// e.g.
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// [ InterpolateMatrix { from_list: [ InterpolateMatrix { ... },
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// Scale(...) ],
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// to_list: [ AccumulateMatrix { from_list: ...,
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// to_list: [ InterpolateMatrix,
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// ... ],
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// count: ... } ],
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// progress: ... } ]
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InterpolateMatrix { from_list: T,
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to_list: T,
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progress: computed::Percentage },
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// For accumulate operation of mismatched transform lists.
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AccumulateMatrix { from_list: T,
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to_list: T,
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count: computed::Integer },
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}
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#[derive(Clone, Debug, MallocSizeOf, PartialEq)]
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pub struct T(pub Option<Vec<ComputedOperation>>);
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pub use values::computed::transform::Transform as T;
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pub use values::computed::transform::TransformOperation as ComputedOperation;
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}
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/// Describes a single parsed
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/// [Transform Function](https://drafts.csswg.org/css-transforms/#typedef-transform-function).
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///
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/// Multiple transform functions compose a transformation.
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///
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/// Some transformations can be expressed by other more general functions.
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#[derive(Clone, Debug, MallocSizeOf, PartialEq)]
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pub enum SpecifiedOperation {
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/// Represents a 2D 2x3 matrix.
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Matrix(Matrix<Number>),
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/// Represents a 3D 4x4 matrix with percentage and length values.
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/// For `moz-transform`.
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PrefixedMatrix(Matrix<Number, LoPoNumber>),
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/// Represents a 3D 4x4 matrix.
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Matrix3D {
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m11: Number, m12: Number, m13: Number, m14: Number,
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m21: Number, m22: Number, m23: Number, m24: Number,
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m31: Number, m32: Number, m33: Number, m34: Number,
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m41: Number, m42: Number, m43: Number, m44: Number,
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},
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/// Represents a 3D 4x4 matrix with percentage and length values.
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/// For `moz-transform`.
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PrefixedMatrix3D {
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m11: Number, m12: Number, m13: Number, m14: Number,
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m21: Number, m22: Number, m23: Number, m24: Number,
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m31: Number, m32: Number, m33: Number, m34: Number,
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m41: LoPoNumber, m42: LoPoNumber, m43: LengthOrNumber, m44: Number,
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},
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/// A 2D skew.
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///
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/// If the second angle is not provided it is assumed zero.
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Skew(Angle, Option<Angle>),
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SkewX(Angle),
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SkewY(Angle),
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Translate(LengthOrPercentage, Option<LengthOrPercentage>),
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TranslateX(LengthOrPercentage),
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TranslateY(LengthOrPercentage),
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TranslateZ(Length),
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Translate3D(LengthOrPercentage, LengthOrPercentage, Length),
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/// A 2D scaling factor.
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///
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/// `scale(2)` is parsed as `Scale(Number::new(2.0), None)` and is equivalent to
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/// writing `scale(2, 2)` (`Scale(Number::new(2.0), Some(Number::new(2.0)))`).
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///
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/// Negative values are allowed and flip the element.
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Scale(Number, Option<Number>),
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ScaleX(Number),
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ScaleY(Number),
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ScaleZ(Number),
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Scale3D(Number, Number, Number),
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/// Describes a 2D Rotation.
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///
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/// In a 3D scene `rotate(angle)` is equivalent to `rotateZ(angle)`.
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Rotate(Angle),
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/// Rotation in 3D space around the x-axis.
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RotateX(Angle),
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/// Rotation in 3D space around the y-axis.
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RotateY(Angle),
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/// Rotation in 3D space around the z-axis.
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RotateZ(Angle),
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/// Rotation in 3D space.
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///
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/// Generalization of rotateX, rotateY and rotateZ.
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Rotate3D(Number, Number, Number, Angle),
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/// Specifies a perspective projection matrix.
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///
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/// Part of CSS Transform Module Level 2 and defined at
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/// [§ 13.1. 3D Transform Function](https://drafts.csswg.org/css-transforms-2/#funcdef-perspective).
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///
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/// The value must be greater than or equal to zero.
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Perspective(specified::Length),
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/// A intermediate type for interpolation of mismatched transform lists.
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InterpolateMatrix { from_list: SpecifiedValue,
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to_list: SpecifiedValue,
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progress: computed::Percentage },
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/// A intermediate type for accumulation of mismatched transform lists.
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AccumulateMatrix { from_list: SpecifiedValue,
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to_list: SpecifiedValue,
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count: Integer },
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}
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impl ToCss for computed_value::T {
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fn to_css<W>(&self, _: &mut W) -> fmt::Result where W: fmt::Write {
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// TODO(pcwalton)
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Ok(())
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}
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}
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impl ToCss for SpecifiedOperation {
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fn to_css<W>(&self, dest: &mut W) -> fmt::Result where W: fmt::Write {
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match *self {
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SpecifiedOperation::Matrix(ref m) => m.to_css(dest),
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SpecifiedOperation::PrefixedMatrix(ref m) => m.to_css(dest),
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SpecifiedOperation::Matrix3D {
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m11, m12, m13, m14,
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m21, m22, m23, m24,
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m31, m32, m33, m34,
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m41, m42, m43, m44,
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} => {
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serialize_function!(dest, matrix3d(
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m11, m12, m13, m14,
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m21, m22, m23, m24,
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m31, m32, m33, m34,
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m41, m42, m43, m44,
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))
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}
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SpecifiedOperation::PrefixedMatrix3D {
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m11, m12, m13, m14,
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m21, m22, m23, m24,
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m31, m32, m33, m34,
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ref m41, ref m42, ref m43, m44,
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} => {
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serialize_function!(dest, matrix3d(
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m11, m12, m13, m14,
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m21, m22, m23, m24,
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m31, m32, m33, m34,
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m41, m42, m43, m44,
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))
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}
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SpecifiedOperation::Skew(ax, None) => {
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serialize_function!(dest, skew(ax))
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}
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SpecifiedOperation::Skew(ax, Some(ay)) => {
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serialize_function!(dest, skew(ax, ay))
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}
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SpecifiedOperation::SkewX(angle) => {
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serialize_function!(dest, skewX(angle))
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}
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SpecifiedOperation::SkewY(angle) => {
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serialize_function!(dest, skewY(angle))
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}
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SpecifiedOperation::Translate(ref tx, None) => {
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serialize_function!(dest, translate(tx))
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}
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SpecifiedOperation::Translate(ref tx, Some(ref ty)) => {
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serialize_function!(dest, translate(tx, ty))
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}
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SpecifiedOperation::TranslateX(ref tx) => {
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serialize_function!(dest, translateX(tx))
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}
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SpecifiedOperation::TranslateY(ref ty) => {
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serialize_function!(dest, translateY(ty))
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}
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SpecifiedOperation::TranslateZ(ref tz) => {
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serialize_function!(dest, translateZ(tz))
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}
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SpecifiedOperation::Translate3D(ref tx, ref ty, ref tz) => {
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serialize_function!(dest, translate3d(tx, ty, tz))
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}
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SpecifiedOperation::Scale(factor, None) => {
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serialize_function!(dest, scale(factor))
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}
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SpecifiedOperation::Scale(sx, Some(sy)) => {
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serialize_function!(dest, scale(sx, sy))
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}
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SpecifiedOperation::ScaleX(sx) => {
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serialize_function!(dest, scaleX(sx))
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}
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SpecifiedOperation::ScaleY(sy) => {
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serialize_function!(dest, scaleY(sy))
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}
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SpecifiedOperation::ScaleZ(sz) => {
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serialize_function!(dest, scaleZ(sz))
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}
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SpecifiedOperation::Scale3D(sx, sy, sz) => {
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serialize_function!(dest, scale3d(sx, sy, sz))
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}
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SpecifiedOperation::Rotate(theta) => {
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serialize_function!(dest, rotate(theta))
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}
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SpecifiedOperation::RotateX(theta) => {
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serialize_function!(dest, rotateX(theta))
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}
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SpecifiedOperation::RotateY(theta) => {
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serialize_function!(dest, rotateY(theta))
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}
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SpecifiedOperation::RotateZ(theta) => {
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serialize_function!(dest, rotateZ(theta))
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}
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SpecifiedOperation::Rotate3D(x, y, z, theta) => {
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serialize_function!(dest, rotate3d(x, y, z, theta))
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}
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SpecifiedOperation::Perspective(ref length) => {
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serialize_function!(dest, perspective(length))
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}
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SpecifiedOperation::InterpolateMatrix { ref from_list, ref to_list, progress } => {
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serialize_function!(dest, interpolatematrix(from_list, to_list, progress))
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}
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SpecifiedOperation::AccumulateMatrix { ref from_list, ref to_list, count } => {
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serialize_function!(dest, accumulatematrix(from_list, to_list, count))
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}
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}
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}
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}
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#[derive(Clone, Debug, MallocSizeOf, PartialEq)]
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pub struct SpecifiedValue(Vec<SpecifiedOperation>);
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impl ToCss for SpecifiedValue {
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fn to_css<W>(&self, dest: &mut W) -> fmt::Result where W: fmt::Write {
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if self.0.is_empty() {
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return dest.write_str("none")
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}
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let mut first = true;
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for operation in &self.0 {
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if !first {
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dest.write_str(" ")?;
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}
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first = false;
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operation.to_css(dest)?
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}
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Ok(())
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}
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}
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pub use values::specified::transform::Transform as SpecifiedValue;
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pub use values::specified::transform::TransformOperation as SpecifiedOperation;
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#[inline]
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pub fn get_initial_value() -> computed_value::T {
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computed_value::T(None)
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Transform(vec![])
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}
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// Allow unitless zero angle for rotate() and skew() to align with gecko
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fn parse_internal<'i, 't>(
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context: &ParserContext,
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input: &mut Parser<'i, 't>,
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prefixed: bool,
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) -> Result<SpecifiedValue,ParseError<'i>> {
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use style_traits::{Separator, Space};
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if input.try(|input| input.expect_ident_matching("none")).is_ok() {
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return Ok(SpecifiedValue(Vec::new()))
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}
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Ok(SpecifiedValue(Space::parse(input, |input| {
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let function = input.expect_function()?.clone();
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input.parse_nested_block(|input| {
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let result = match_ignore_ascii_case! { &function,
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"matrix" => {
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let a = specified::parse_number(context, input)?;
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input.expect_comma()?;
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let b = specified::parse_number(context, input)?;
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input.expect_comma()?;
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let c = specified::parse_number(context, input)?;
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input.expect_comma()?;
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let d = specified::parse_number(context, input)?;
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input.expect_comma()?;
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if !prefixed {
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// Standard matrix parsing.
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let e = specified::parse_number(context, input)?;
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input.expect_comma()?;
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let f = specified::parse_number(context, input)?;
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Ok(SpecifiedOperation::Matrix(Matrix { a, b, c, d, e, f }))
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} else {
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// Non-standard prefixed matrix parsing for -moz-transform.
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let e = LoPoNumber::parse(context, input)?;
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input.expect_comma()?;
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let f = LoPoNumber::parse(context, input)?;
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Ok(SpecifiedOperation::PrefixedMatrix(Matrix { a, b, c, d, e, f }))
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}
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},
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"matrix3d" => {
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let m11 = specified::parse_number(context, input)?;
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input.expect_comma()?;
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let m12 = specified::parse_number(context, input)?;
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input.expect_comma()?;
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let m13 = specified::parse_number(context, input)?;
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input.expect_comma()?;
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let m14 = specified::parse_number(context, input)?;
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input.expect_comma()?;
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let m21 = specified::parse_number(context, input)?;
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input.expect_comma()?;
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let m22 = specified::parse_number(context, input)?;
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input.expect_comma()?;
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let m23 = specified::parse_number(context, input)?;
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input.expect_comma()?;
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let m24 = specified::parse_number(context, input)?;
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input.expect_comma()?;
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let m31 = specified::parse_number(context, input)?;
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input.expect_comma()?;
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let m32 = specified::parse_number(context, input)?;
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input.expect_comma()?;
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let m33 = specified::parse_number(context, input)?;
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input.expect_comma()?;
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let m34 = specified::parse_number(context, input)?;
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input.expect_comma()?;
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if !prefixed {
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// Standard matrix3d parsing.
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let m41 = specified::parse_number(context, input)?;
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input.expect_comma()?;
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let m42 = specified::parse_number(context, input)?;
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input.expect_comma()?;
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let m43 = specified::parse_number(context, input)?;
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input.expect_comma()?;
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let m44 = specified::parse_number(context, input)?;
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Ok(SpecifiedOperation::Matrix3D {
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m11, m12, m13, m14,
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m21, m22, m23, m24,
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m31, m32, m33, m34,
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m41, m42, m43, m44,
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})
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} else {
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// Non-standard prefixed matrix parsing for -moz-transform.
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let m41 = LoPoNumber::parse(context, input)?;
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input.expect_comma()?;
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let m42 = LoPoNumber::parse(context, input)?;
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input.expect_comma()?;
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let m43 = LengthOrNumber::parse(context, input)?;
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input.expect_comma()?;
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let m44 = specified::parse_number(context, input)?;
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Ok(SpecifiedOperation::PrefixedMatrix3D {
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m11, m12, m13, m14,
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m21, m22, m23, m24,
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m31, m32, m33, m34,
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m41, m42, m43, m44,
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})
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}
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},
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"translate" => {
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let sx = specified::LengthOrPercentage::parse(context, input)?;
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if input.try(|input| input.expect_comma()).is_ok() {
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let sy = specified::LengthOrPercentage::parse(context, input)?;
|
||||
Ok(SpecifiedOperation::Translate(sx, Some(sy)))
|
||||
} else {
|
||||
Ok(SpecifiedOperation::Translate(sx, None))
|
||||
}
|
||||
},
|
||||
"translatex" => {
|
||||
let tx = specified::LengthOrPercentage::parse(context, input)?;
|
||||
Ok(SpecifiedOperation::TranslateX(tx))
|
||||
},
|
||||
"translatey" => {
|
||||
let ty = specified::LengthOrPercentage::parse(context, input)?;
|
||||
Ok(SpecifiedOperation::TranslateY(ty))
|
||||
},
|
||||
"translatez" => {
|
||||
let tz = specified::Length::parse(context, input)?;
|
||||
Ok(SpecifiedOperation::TranslateZ(tz))
|
||||
},
|
||||
"translate3d" => {
|
||||
let tx = specified::LengthOrPercentage::parse(context, input)?;
|
||||
input.expect_comma()?;
|
||||
let ty = specified::LengthOrPercentage::parse(context, input)?;
|
||||
input.expect_comma()?;
|
||||
let tz = specified::Length::parse(context, input)?;
|
||||
Ok(SpecifiedOperation::Translate3D(tx, ty, tz))
|
||||
},
|
||||
"scale" => {
|
||||
let sx = specified::parse_number(context, input)?;
|
||||
if input.try(|input| input.expect_comma()).is_ok() {
|
||||
let sy = specified::parse_number(context, input)?;
|
||||
Ok(SpecifiedOperation::Scale(sx, Some(sy)))
|
||||
} else {
|
||||
Ok(SpecifiedOperation::Scale(sx, None))
|
||||
}
|
||||
},
|
||||
"scalex" => {
|
||||
let sx = specified::parse_number(context, input)?;
|
||||
Ok(SpecifiedOperation::ScaleX(sx))
|
||||
},
|
||||
"scaley" => {
|
||||
let sy = specified::parse_number(context, input)?;
|
||||
Ok(SpecifiedOperation::ScaleY(sy))
|
||||
},
|
||||
"scalez" => {
|
||||
let sz = specified::parse_number(context, input)?;
|
||||
Ok(SpecifiedOperation::ScaleZ(sz))
|
||||
},
|
||||
"scale3d" => {
|
||||
let sx = specified::parse_number(context, input)?;
|
||||
input.expect_comma()?;
|
||||
let sy = specified::parse_number(context, input)?;
|
||||
input.expect_comma()?;
|
||||
let sz = specified::parse_number(context, input)?;
|
||||
Ok(SpecifiedOperation::Scale3D(sx, sy, sz))
|
||||
},
|
||||
"rotate" => {
|
||||
let theta = specified::Angle::parse_with_unitless(context, input)?;
|
||||
Ok(SpecifiedOperation::Rotate(theta))
|
||||
},
|
||||
"rotatex" => {
|
||||
let theta = specified::Angle::parse_with_unitless(context, input)?;
|
||||
Ok(SpecifiedOperation::RotateX(theta))
|
||||
},
|
||||
"rotatey" => {
|
||||
let theta = specified::Angle::parse_with_unitless(context, input)?;
|
||||
Ok(SpecifiedOperation::RotateY(theta))
|
||||
},
|
||||
"rotatez" => {
|
||||
let theta = specified::Angle::parse_with_unitless(context, input)?;
|
||||
Ok(SpecifiedOperation::RotateZ(theta))
|
||||
},
|
||||
"rotate3d" => {
|
||||
let ax = specified::parse_number(context, input)?;
|
||||
input.expect_comma()?;
|
||||
let ay = specified::parse_number(context, input)?;
|
||||
input.expect_comma()?;
|
||||
let az = specified::parse_number(context, input)?;
|
||||
input.expect_comma()?;
|
||||
let theta = specified::Angle::parse_with_unitless(context, input)?;
|
||||
// TODO(gw): Check that the axis can be normalized.
|
||||
Ok(SpecifiedOperation::Rotate3D(ax, ay, az, theta))
|
||||
},
|
||||
"skew" => {
|
||||
let ax = specified::Angle::parse_with_unitless(context, input)?;
|
||||
if input.try(|input| input.expect_comma()).is_ok() {
|
||||
let ay = specified::Angle::parse_with_unitless(context, input)?;
|
||||
Ok(SpecifiedOperation::Skew(ax, Some(ay)))
|
||||
} else {
|
||||
Ok(SpecifiedOperation::Skew(ax, None))
|
||||
}
|
||||
},
|
||||
"skewx" => {
|
||||
let theta = specified::Angle::parse_with_unitless(context, input)?;
|
||||
Ok(SpecifiedOperation::SkewX(theta))
|
||||
},
|
||||
"skewy" => {
|
||||
let theta = specified::Angle::parse_with_unitless(context, input)?;
|
||||
Ok(SpecifiedOperation::SkewY(theta))
|
||||
},
|
||||
"perspective" => {
|
||||
let d = specified::Length::parse_non_negative(context, input)?;
|
||||
Ok(SpecifiedOperation::Perspective(d))
|
||||
},
|
||||
_ => Err(()),
|
||||
};
|
||||
result
|
||||
.map_err(|()| input.new_custom_error(StyleParseErrorKind::UnexpectedFunction(function.clone())))
|
||||
})
|
||||
})?))
|
||||
}
|
||||
|
||||
/// Parses `transform` property.
|
||||
#[inline]
|
||||
pub fn parse<'i, 't>(context: &ParserContext, input: &mut Parser<'i, 't>)
|
||||
-> Result<SpecifiedValue,ParseError<'i>> {
|
||||
parse_internal(context, input, false)
|
||||
SpecifiedValue::parse_internal(context, input, false)
|
||||
}
|
||||
|
||||
/// Parses `-moz-transform` property. This prefixed property also accepts LengthOrPercentage
|
||||
|
@ -1105,341 +600,7 @@ ${helpers.predefined_type(
|
|||
#[inline]
|
||||
pub fn parse_prefixed<'i, 't>(context: &ParserContext, input: &mut Parser<'i, 't>)
|
||||
-> Result<SpecifiedValue,ParseError<'i>> {
|
||||
parse_internal(context, input, true)
|
||||
}
|
||||
|
||||
impl ToComputedValue for SpecifiedValue {
|
||||
type ComputedValue = computed_value::T;
|
||||
|
||||
#[inline]
|
||||
fn to_computed_value(&self, context: &Context) -> computed_value::T {
|
||||
if self.0.is_empty() {
|
||||
return computed_value::T(None)
|
||||
}
|
||||
|
||||
let mut result = vec!();
|
||||
for operation in &self.0 {
|
||||
match *operation {
|
||||
SpecifiedOperation::Matrix(Matrix { a, b, c, d, e, f }) => {
|
||||
let mut comp = computed_value::ComputedMatrix::identity();
|
||||
comp.m11 = a.to_computed_value(context);
|
||||
comp.m12 = b.to_computed_value(context);
|
||||
comp.m21 = c.to_computed_value(context);
|
||||
comp.m22 = d.to_computed_value(context);
|
||||
comp.m41 = e.to_computed_value(context);
|
||||
comp.m42 = f.to_computed_value(context);
|
||||
result.push(computed_value::ComputedOperation::Matrix(comp));
|
||||
}
|
||||
SpecifiedOperation::PrefixedMatrix(Matrix { a, b, c, d, ref e, ref f }) => {
|
||||
let mut comp = computed_value::ComputedMatrixWithPercents::identity();
|
||||
comp.m11 = a.to_computed_value(context);
|
||||
comp.m12 = b.to_computed_value(context);
|
||||
comp.m21 = c.to_computed_value(context);
|
||||
comp.m22 = d.to_computed_value(context);
|
||||
comp.m41 = lopon_to_lop(&e.to_computed_value(context));
|
||||
comp.m42 = lopon_to_lop(&f.to_computed_value(context));
|
||||
result.push(computed_value::ComputedOperation::MatrixWithPercents(comp));
|
||||
}
|
||||
SpecifiedOperation::Matrix3D {
|
||||
m11, m12, m13, m14,
|
||||
m21, m22, m23, m24,
|
||||
m31, m32, m33, m34,
|
||||
ref m41, ref m42, ref m43, m44 } => {
|
||||
let comp = computed_value::ComputedMatrix {
|
||||
m11: m11.to_computed_value(context),
|
||||
m12: m12.to_computed_value(context),
|
||||
m13: m13.to_computed_value(context),
|
||||
m14: m14.to_computed_value(context),
|
||||
m21: m21.to_computed_value(context),
|
||||
m22: m22.to_computed_value(context),
|
||||
m23: m23.to_computed_value(context),
|
||||
m24: m24.to_computed_value(context),
|
||||
m31: m31.to_computed_value(context),
|
||||
m32: m32.to_computed_value(context),
|
||||
m33: m33.to_computed_value(context),
|
||||
m34: m34.to_computed_value(context),
|
||||
m41: m41.to_computed_value(context),
|
||||
m42: m42.to_computed_value(context),
|
||||
m43: m43.to_computed_value(context),
|
||||
m44: m44.to_computed_value(context),
|
||||
};
|
||||
result.push(computed_value::ComputedOperation::Matrix(comp));
|
||||
}
|
||||
SpecifiedOperation::PrefixedMatrix3D {
|
||||
m11, m12, m13, m14,
|
||||
m21, m22, m23, m24,
|
||||
m31, m32, m33, m34,
|
||||
ref m41, ref m42, ref m43, m44 } => {
|
||||
let comp = computed_value::ComputedMatrixWithPercents {
|
||||
m11: m11.to_computed_value(context),
|
||||
m12: m12.to_computed_value(context),
|
||||
m13: m13.to_computed_value(context),
|
||||
m14: m14.to_computed_value(context),
|
||||
m21: m21.to_computed_value(context),
|
||||
m22: m22.to_computed_value(context),
|
||||
m23: m23.to_computed_value(context),
|
||||
m24: m24.to_computed_value(context),
|
||||
m31: m31.to_computed_value(context),
|
||||
m32: m32.to_computed_value(context),
|
||||
m33: m33.to_computed_value(context),
|
||||
m34: m34.to_computed_value(context),
|
||||
m41: lopon_to_lop(&m41.to_computed_value(context)),
|
||||
m42: lopon_to_lop(&m42.to_computed_value(context)),
|
||||
m43: lon_to_length(&m43.to_computed_value(context)),
|
||||
m44: m44.to_computed_value(context),
|
||||
};
|
||||
result.push(computed_value::ComputedOperation::MatrixWithPercents(comp));
|
||||
}
|
||||
SpecifiedOperation::Translate(ref tx, None) => {
|
||||
let tx = tx.to_computed_value(context);
|
||||
result.push(computed_value::ComputedOperation::Translate(
|
||||
tx,
|
||||
computed::length::LengthOrPercentage::zero(),
|
||||
computed::length::Length::new(0.)));
|
||||
}
|
||||
SpecifiedOperation::Translate(ref tx, Some(ref ty)) => {
|
||||
let tx = tx.to_computed_value(context);
|
||||
let ty = ty.to_computed_value(context);
|
||||
result.push(computed_value::ComputedOperation::Translate(
|
||||
tx,
|
||||
ty,
|
||||
computed::length::Length::new(0.)));
|
||||
}
|
||||
SpecifiedOperation::TranslateX(ref tx) => {
|
||||
let tx = tx.to_computed_value(context);
|
||||
result.push(computed_value::ComputedOperation::Translate(
|
||||
tx,
|
||||
computed::length::LengthOrPercentage::zero(),
|
||||
computed::length::Length::new(0.)));
|
||||
}
|
||||
SpecifiedOperation::TranslateY(ref ty) => {
|
||||
let ty = ty.to_computed_value(context);
|
||||
result.push(computed_value::ComputedOperation::Translate(
|
||||
computed::length::LengthOrPercentage::zero(),
|
||||
ty,
|
||||
computed::length::Length::new(0.)));
|
||||
}
|
||||
SpecifiedOperation::TranslateZ(ref tz) => {
|
||||
let tz = tz.to_computed_value(context);
|
||||
result.push(computed_value::ComputedOperation::Translate(
|
||||
computed::length::LengthOrPercentage::zero(),
|
||||
computed::length::LengthOrPercentage::zero(),
|
||||
tz));
|
||||
}
|
||||
SpecifiedOperation::Translate3D(ref tx, ref ty, ref tz) => {
|
||||
let tx = tx.to_computed_value(context);
|
||||
let ty = ty.to_computed_value(context);
|
||||
let tz = tz.to_computed_value(context);
|
||||
result.push(computed_value::ComputedOperation::Translate(tx, ty, tz));
|
||||
}
|
||||
SpecifiedOperation::Scale(factor, None) => {
|
||||
let factor = factor.to_computed_value(context);
|
||||
result.push(computed_value::ComputedOperation::Scale(factor, factor, 1.0));
|
||||
}
|
||||
SpecifiedOperation::Scale(sx, Some(sy)) => {
|
||||
let sx = sx.to_computed_value(context);
|
||||
let sy = sy.to_computed_value(context);
|
||||
result.push(computed_value::ComputedOperation::Scale(sx, sy, 1.0));
|
||||
}
|
||||
SpecifiedOperation::ScaleX(sx) => {
|
||||
let sx = sx.to_computed_value(context);
|
||||
result.push(computed_value::ComputedOperation::Scale(sx, 1.0, 1.0));
|
||||
}
|
||||
SpecifiedOperation::ScaleY(sy) => {
|
||||
let sy = sy.to_computed_value(context);
|
||||
result.push(computed_value::ComputedOperation::Scale(1.0, sy, 1.0));
|
||||
}
|
||||
SpecifiedOperation::ScaleZ(sz) => {
|
||||
let sz = sz.to_computed_value(context);
|
||||
result.push(computed_value::ComputedOperation::Scale(1.0, 1.0, sz));
|
||||
}
|
||||
SpecifiedOperation::Scale3D(sx, sy, sz) => {
|
||||
let sx = sx.to_computed_value(context);
|
||||
let sy = sy.to_computed_value(context);
|
||||
let sz = sz.to_computed_value(context);
|
||||
result.push(computed_value::ComputedOperation::Scale(sx, sy, sz));
|
||||
}
|
||||
SpecifiedOperation::Rotate(theta) => {
|
||||
let theta = theta.to_computed_value(context);
|
||||
result.push(computed_value::ComputedOperation::Rotate(0.0, 0.0, 1.0, theta));
|
||||
}
|
||||
SpecifiedOperation::RotateX(theta) => {
|
||||
let theta = theta.to_computed_value(context);
|
||||
result.push(computed_value::ComputedOperation::Rotate(1.0, 0.0, 0.0, theta));
|
||||
}
|
||||
SpecifiedOperation::RotateY(theta) => {
|
||||
let theta = theta.to_computed_value(context);
|
||||
result.push(computed_value::ComputedOperation::Rotate(0.0, 1.0, 0.0, theta));
|
||||
}
|
||||
SpecifiedOperation::RotateZ(theta) => {
|
||||
let theta = theta.to_computed_value(context);
|
||||
result.push(computed_value::ComputedOperation::Rotate(0.0, 0.0, 1.0, theta));
|
||||
}
|
||||
SpecifiedOperation::Rotate3D(ax, ay, az, theta) => {
|
||||
let ax = ax.to_computed_value(context);
|
||||
let ay = ay.to_computed_value(context);
|
||||
let az = az.to_computed_value(context);
|
||||
let theta = theta.to_computed_value(context);
|
||||
result.push(computed_value::ComputedOperation::Rotate(ax, ay, az, theta));
|
||||
}
|
||||
SpecifiedOperation::Skew(theta_x, None) => {
|
||||
let theta_x = theta_x.to_computed_value(context);
|
||||
result.push(computed_value::ComputedOperation::Skew(theta_x, computed::Angle::zero()));
|
||||
}
|
||||
SpecifiedOperation::Skew(theta_x, Some(theta_y)) => {
|
||||
let theta_x = theta_x.to_computed_value(context);
|
||||
let theta_y = theta_y.to_computed_value(context);
|
||||
result.push(computed_value::ComputedOperation::Skew(theta_x, theta_y));
|
||||
}
|
||||
SpecifiedOperation::SkewX(theta_x) => {
|
||||
let theta_x = theta_x.to_computed_value(context);
|
||||
result.push(computed_value::ComputedOperation::Skew(theta_x, computed::Angle::zero()));
|
||||
}
|
||||
SpecifiedOperation::SkewY(theta_y) => {
|
||||
let theta_y = theta_y.to_computed_value(context);
|
||||
result.push(computed_value::ComputedOperation::Skew(computed::Angle::zero(), theta_y));
|
||||
}
|
||||
SpecifiedOperation::Perspective(ref d) => {
|
||||
result.push(computed_value::ComputedOperation::Perspective(d.to_computed_value(context)));
|
||||
}
|
||||
SpecifiedOperation::InterpolateMatrix { ref from_list, ref to_list, progress } => {
|
||||
result.push(computed_value::ComputedOperation::InterpolateMatrix {
|
||||
from_list: from_list.to_computed_value(context),
|
||||
to_list: to_list.to_computed_value(context),
|
||||
progress: progress
|
||||
});
|
||||
}
|
||||
SpecifiedOperation::AccumulateMatrix { ref from_list, ref to_list, count } => {
|
||||
result.push(computed_value::ComputedOperation::AccumulateMatrix {
|
||||
from_list: from_list.to_computed_value(context),
|
||||
to_list: to_list.to_computed_value(context),
|
||||
count: count.value()
|
||||
});
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
computed_value::T(Some(result))
|
||||
}
|
||||
|
||||
#[inline]
|
||||
fn from_computed_value(computed: &computed_value::T) -> Self {
|
||||
SpecifiedValue(computed.0.as_ref().map(|computed| {
|
||||
let mut result = vec![];
|
||||
for operation in computed {
|
||||
match *operation {
|
||||
computed_value::ComputedOperation::Matrix(ref computed) => {
|
||||
result.push(SpecifiedOperation::Matrix3D {
|
||||
m11: Number::from_computed_value(&computed.m11),
|
||||
m12: Number::from_computed_value(&computed.m12),
|
||||
m13: Number::from_computed_value(&computed.m13),
|
||||
m14: Number::from_computed_value(&computed.m14),
|
||||
m21: Number::from_computed_value(&computed.m21),
|
||||
m22: Number::from_computed_value(&computed.m22),
|
||||
m23: Number::from_computed_value(&computed.m23),
|
||||
m24: Number::from_computed_value(&computed.m24),
|
||||
m31: Number::from_computed_value(&computed.m31),
|
||||
m32: Number::from_computed_value(&computed.m32),
|
||||
m33: Number::from_computed_value(&computed.m33),
|
||||
m34: Number::from_computed_value(&computed.m34),
|
||||
m41: Number::from_computed_value(&computed.m41),
|
||||
m42: Number::from_computed_value(&computed.m42),
|
||||
m43: Number::from_computed_value(&computed.m43),
|
||||
m44: Number::from_computed_value(&computed.m44),
|
||||
});
|
||||
}
|
||||
computed_value::ComputedOperation::MatrixWithPercents(ref computed) => {
|
||||
result.push(SpecifiedOperation::PrefixedMatrix3D {
|
||||
m11: Number::from_computed_value(&computed.m11),
|
||||
m12: Number::from_computed_value(&computed.m12),
|
||||
m13: Number::from_computed_value(&computed.m13),
|
||||
m14: Number::from_computed_value(&computed.m14),
|
||||
m21: Number::from_computed_value(&computed.m21),
|
||||
m22: Number::from_computed_value(&computed.m22),
|
||||
m23: Number::from_computed_value(&computed.m23),
|
||||
m24: Number::from_computed_value(&computed.m24),
|
||||
m31: Number::from_computed_value(&computed.m31),
|
||||
m32: Number::from_computed_value(&computed.m32),
|
||||
m33: Number::from_computed_value(&computed.m33),
|
||||
m34: Number::from_computed_value(&computed.m34),
|
||||
m41: Either::Second(LengthOrPercentage::from_computed_value(&computed.m41)),
|
||||
m42: Either::Second(LengthOrPercentage::from_computed_value(&computed.m42)),
|
||||
m43: LengthOrNumber::from_computed_value(&Either::First(computed.m43)),
|
||||
m44: Number::from_computed_value(&computed.m44),
|
||||
});
|
||||
}
|
||||
computed_value::ComputedOperation::Translate(ref tx, ref ty, ref tz) => {
|
||||
// XXXManishearth we lose information here; perhaps we should try to
|
||||
// recover the original function? Not sure if this can be observed.
|
||||
result.push(SpecifiedOperation::Translate3D(
|
||||
ToComputedValue::from_computed_value(tx),
|
||||
ToComputedValue::from_computed_value(ty),
|
||||
ToComputedValue::from_computed_value(tz)));
|
||||
}
|
||||
computed_value::ComputedOperation::Scale(ref sx, ref sy, ref sz) => {
|
||||
result.push(SpecifiedOperation::Scale3D(
|
||||
Number::from_computed_value(sx),
|
||||
Number::from_computed_value(sy),
|
||||
Number::from_computed_value(sz)));
|
||||
}
|
||||
computed_value::ComputedOperation::Rotate(ref ax, ref ay, ref az, ref theta) => {
|
||||
result.push(SpecifiedOperation::Rotate3D(
|
||||
Number::from_computed_value(ax),
|
||||
Number::from_computed_value(ay),
|
||||
Number::from_computed_value(az),
|
||||
specified::Angle::from_computed_value(theta)));
|
||||
}
|
||||
computed_value::ComputedOperation::Skew(ref theta_x, ref theta_y) => {
|
||||
result.push(SpecifiedOperation::Skew(
|
||||
specified::Angle::from_computed_value(theta_x),
|
||||
Some(specified::Angle::from_computed_value(theta_y))))
|
||||
}
|
||||
computed_value::ComputedOperation::Perspective(ref d) => {
|
||||
result.push(SpecifiedOperation::Perspective(
|
||||
ToComputedValue::from_computed_value(d)
|
||||
));
|
||||
}
|
||||
computed_value::ComputedOperation::InterpolateMatrix { ref from_list,
|
||||
ref to_list,
|
||||
progress } => {
|
||||
result.push(SpecifiedOperation::InterpolateMatrix {
|
||||
from_list: SpecifiedValue::from_computed_value(from_list),
|
||||
to_list: SpecifiedValue::from_computed_value(to_list),
|
||||
progress: progress
|
||||
});
|
||||
}
|
||||
computed_value::ComputedOperation::AccumulateMatrix { ref from_list,
|
||||
ref to_list,
|
||||
count } => {
|
||||
result.push(SpecifiedOperation::AccumulateMatrix {
|
||||
from_list: SpecifiedValue::from_computed_value(from_list),
|
||||
to_list: SpecifiedValue::from_computed_value(to_list),
|
||||
count: Integer::new(count)
|
||||
});
|
||||
}
|
||||
};
|
||||
}
|
||||
result
|
||||
}).unwrap_or(Vec::new()))
|
||||
}
|
||||
}
|
||||
|
||||
// Converts computed LengthOrPercentageOrNumber into computed
|
||||
// LengthOrPercentage. Number maps into Length (pixel unit)
|
||||
fn lopon_to_lop(value: &ComputedLoPoNumber) -> ComputedLoP {
|
||||
match *value {
|
||||
Either::First(number) => ComputedLoP::Length(ComputedLength::new(number)),
|
||||
Either::Second(length_or_percentage) => length_or_percentage,
|
||||
}
|
||||
}
|
||||
|
||||
// Converts computed LengthOrNumber into computed Length.
|
||||
// Number maps into Length.
|
||||
fn lon_to_length(value: &ComputedLoN) -> ComputedLength {
|
||||
match *value {
|
||||
Either::First(length) => length,
|
||||
Either::Second(number) => ComputedLength::new(number),
|
||||
}
|
||||
SpecifiedValue::parse_internal(context, input, true)
|
||||
}
|
||||
</%helpers:longhand>
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue