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webgl: Add support for getParameter(GL_FRAMEBUFFER_BINDING).
To do this, we need to keep a map of GL names (encapsulated as WebGLFramebufferId) to WebGLFramebuffer objects so that we can return the right type. Fixes #12852
This commit is contained in:
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a21bbb78c4
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6651db8b56
5 changed files with 44 additions and 136 deletions
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@ -1,11 +1,6 @@
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[gl-disabled-vertex-attrib.html]
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type: testharness
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[WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
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expected: FAIL
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[WebGL test #15: at (0, 0) expected: 0,255,0,255 was 255,255,255,255]
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expected: FAIL
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[WebGL test #16: getError expected: NO_ERROR. Was INVALID_ENUM : should be no errors]
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expected: FAIL
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expected:
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if os == "mac": FAIL
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@ -1,20 +1,5 @@
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[copy-tex-image-2d-formats.html]
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type: testharness
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[WebGL test #3: getError expected: NO_ERROR. Was INVALID_ENUM : should be no errors]
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expected: FAIL
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[WebGL test #6: getError expected: NO_ERROR. Was INVALID_ENUM : should be no errors]
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expected: FAIL
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[WebGL test #9: getError expected: NO_ERROR. Was INVALID_ENUM : should be no errors]
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expected: FAIL
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[WebGL test #12: getError expected: NO_ERROR. Was INVALID_ENUM : should be no errors]
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expected: FAIL
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[WebGL test #15: getError expected: NO_ERROR. Was INVALID_ENUM : should be no errors]
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expected: FAIL
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[WebGL test #16: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
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expected: FAIL
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@ -36,72 +36,60 @@
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[WebGL test #11: at (8, 12) expected: 255,0,0,255 was 0,0,255,255]
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expected: FAIL
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[WebGL test #12: GL error before texture upload]
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expected: FAIL
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[WebGL test #25: GL error before texture upload]
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expected: FAIL
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[WebGL test #26: at (0, 0) expected: 0,0,0,255 was 255,0,0,255]
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expected: FAIL
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[WebGL test #27: at (0, 8) expected: 255,0,0,255 was 0,255,0,255]
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[WebGL test #24: at (0, 0) expected: 0,0,0,255 was 255,0,0,255]
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expected: FAIL
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[WebGL test #28: at (0, 0) expected: 0,0,0,255 was 255,0,0,255]
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[WebGL test #25: at (0, 8) expected: 255,0,0,255 was 0,255,0,255]
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expected: FAIL
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[WebGL test #29: at (0, 4) expected: 255,0,0,255 was 0,0,255,255]
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[WebGL test #27: at (0, 4) expected: 255,0,0,255 was 0,0,255,255]
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expected: FAIL
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[WebGL test #30: at (8, 0) expected: 0,0,0,255 was 255,0,0,255]
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[WebGL test #28: at (8, 0) expected: 0,0,0,255 was 255,0,0,255]
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expected: FAIL
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[WebGL test #31: at (0, 8) expected: 255,0,0,255 was 0,255,0,255]
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[WebGL test #29: at (0, 8) expected: 255,0,0,255 was 0,255,0,255]
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expected: FAIL
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[WebGL test #32: at (0, 0) expected: 0,0,0,255 was 255,0,0,255]
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[WebGL test #30: at (0, 0) expected: 0,0,0,255 was 255,0,0,255]
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expected: FAIL
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[WebGL test #33: at (0, 4) expected: 255,0,0,255 was 0,0,255,255]
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[WebGL test #31: at (0, 4) expected: 255,0,0,255 was 0,0,255,255]
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expected: FAIL
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[WebGL test #34: at (8, 0) expected: 0,0,0,255 was 255,0,0,255]
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[WebGL test #32: at (8, 0) expected: 0,0,0,255 was 255,0,0,255]
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expected: FAIL
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[WebGL test #35: at (0, 8) expected: 255,0,0,255 was 0,255,0,255]
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[WebGL test #33: at (0, 8) expected: 255,0,0,255 was 0,255,0,255]
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expected: FAIL
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[WebGL test #36: at (8, 8) expected: 0,0,0,255 was 255,0,0,255]
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[WebGL test #34: at (8, 8) expected: 0,0,0,255 was 255,0,0,255]
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expected: FAIL
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[WebGL test #37: at (8, 12) expected: 255,0,0,255 was 0,0,255,255]
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[WebGL test #35: at (8, 12) expected: 255,0,0,255 was 0,0,255,255]
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expected: FAIL
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[WebGL test #38: GL error before texture upload]
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[WebGL test #37: at (0, 8) expected: 0,0,0,255 was 0,255,0,255]
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expected: FAIL
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[WebGL test #40: at (0, 8) expected: 0,0,0,255 was 0,255,0,255]
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[WebGL test #39: at (0, 4) expected: 0,0,0,255 was 0,0,255,255]
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expected: FAIL
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[WebGL test #42: at (0, 4) expected: 0,0,0,255 was 0,0,255,255]
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[WebGL test #41: at (0, 8) expected: 0,0,0,255 was 0,255,0,255]
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expected: FAIL
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[WebGL test #44: at (0, 8) expected: 0,0,0,255 was 0,255,0,255]
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[WebGL test #43: at (0, 4) expected: 0,0,0,255 was 0,0,255,255]
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expected: FAIL
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[WebGL test #46: at (0, 4) expected: 0,0,0,255 was 0,0,255,255]
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[WebGL test #45: at (0, 8) expected: 0,0,0,255 was 0,255,0,255]
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expected: FAIL
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[WebGL test #48: at (0, 8) expected: 0,0,0,255 was 0,255,0,255]
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[WebGL test #47: at (8, 12) expected: 0,0,0,255 was 0,0,255,255]
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expected: FAIL
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[WebGL test #50: at (8, 12) expected: 0,0,0,255 was 0,0,255,255]
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expected: FAIL
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[WebGL test #51: GL error before texture upload]
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expected: FAIL
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[WebGL test #52: successfullyParsed should be true. Was false.]
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[WebGL test #48: successfullyParsed should be true. Was false.]
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expected: FAIL
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[WebGL test #4: at (0, 0) expected: 0,0,0,255 was 192,0,128,64]
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expected: FAIL
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[WebGL test #5: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors from setup.]
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expected: FAIL
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[WebGL test #7: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors from setup.]
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expected: FAIL
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[WebGL test #9: getError expected: INVALID_VALUE. Was INVALID_ENUM : copyTexImage2D with NPOT texture with level > 0 should return INVALID_VALUE.]
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expected: FAIL
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[WebGL test #12: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors from setup.]
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expected: FAIL
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[WebGL test #14: getError expected: NO_ERROR. Was INVALID_OPERATION : gl.texImage2D with NPOT texture at level 0 should succeed]
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expected: FAIL
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[WebGL test #17: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors from setup.]
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expected: FAIL
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[WebGL test #19: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors from setup.]
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expected: FAIL
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[WebGL test #20: at (0, 0) expected: 192,0,128,255 was 0,0,0,255]
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expected: FAIL
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[WebGL test #21: getError expected: INVALID_VALUE. Was INVALID_ENUM : copyTexImage2D with NPOT texture with level > 0 should return INVALID_VALUE.]
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expected: FAIL
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[WebGL test #24: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors from setup.]
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expected: FAIL
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[WebGL test #26: getError expected: NO_ERROR. Was INVALID_OPERATION : gl.texImage2D with NPOT texture at level 0 should succeed]
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expected: FAIL
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[WebGL test #29: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors from setup.]
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expected: FAIL
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[WebGL test #31: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors from setup.]
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expected: FAIL
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[WebGL test #32: at (0, 0) expected: 192,192,192,255 was 0,0,0,255]
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expected: FAIL
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[WebGL test #33: getError expected: INVALID_VALUE. Was INVALID_ENUM : copyTexImage2D with NPOT texture with level > 0 should return INVALID_VALUE.]
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expected: FAIL
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[WebGL test #36: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors from setup.]
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expected: FAIL
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[WebGL test #38: getError expected: NO_ERROR. Was INVALID_OPERATION : gl.texImage2D with NPOT texture at level 0 should succeed]
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expected: FAIL
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[WebGL test #41: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors from setup.]
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expected: FAIL
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[WebGL test #43: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors from setup.]
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expected: FAIL
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[WebGL test #44: at (0, 0) expected: 0,0,0,64 was 0,0,0,255]
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expected: FAIL
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[WebGL test #45: getError expected: INVALID_VALUE. Was INVALID_ENUM : copyTexImage2D with NPOT texture with level > 0 should return INVALID_VALUE.]
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expected: FAIL
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[WebGL test #48: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors from setup.]
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expected: FAIL
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[WebGL test #50: getError expected: NO_ERROR. Was INVALID_OPERATION : gl.texImage2D with NPOT texture at level 0 should succeed]
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expected: FAIL
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[WebGL test #53: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors from setup.]
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expected: FAIL
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[WebGL test #55: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors from setup.]
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expected: FAIL
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[WebGL test #56: at (0, 0) expected: 192,192,192,64 was 0,0,0,255]
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expected: FAIL
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[WebGL test #57: getError expected: INVALID_VALUE. Was INVALID_ENUM : copyTexImage2D with NPOT texture with level > 0 should return INVALID_VALUE.]
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expected: FAIL
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[WebGL test #60: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors from setup.]
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expected: FAIL
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[WebGL test #64: at (0, 0) expected: 0,0,0,255 was 0,192,128,255]
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expected: FAIL
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[WebGL test #65: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors from draw.]
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expected: FAIL
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[WebGL test #67: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors from setup.]
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expected: FAIL
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[WebGL test #69: getError expected: NO_ERROR. Was INVALID_ENUM : gl.texImage2D with POT texture at level 0 should succeed]
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expected: FAIL
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[WebGL test #71: getError expected: NO_ERROR. Was INVALID_ENUM : gl.generateMipmap with POT texture should return succeed]
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expected: FAIL
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[WebGL test #76: at (0, 0) expected: 0,0,0,255 was 0,192,128,255]
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expected: FAIL
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[WebGL test #77: getError returned INVALID_ENUM. Possibly Chromium bug where texture unit is set to 0 instead of GL_TEXTURE0.]
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expected: FAIL
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[WebGL test #79: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors from setup.]
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expected: FAIL
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[WebGL test #81: getError expected: NO_ERROR. Was INVALID_ENUM : gl.texImage2D with POT texture at level 0 should succeed]
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expected: FAIL
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[WebGL test #83: getError expected: NO_ERROR. Was INVALID_ENUM : gl.generateMipmap with POT texture should return succeed]
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expected: FAIL
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