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Update web-platform-tests to revision 58eb04cecbbec2e18531ab440225e38944a9c444
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35333 changed files with 1818077 additions and 16036 deletions
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@ -50,29 +50,29 @@ Guidelines for writing tests
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e.g.
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```javascript
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test(function(t) {
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var anim = createDiv(t).animate(null);
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assert_class_string(anim, 'Animation', 'Returned object is an Animation');
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}, 'Element.animate() creates an Animation object');
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```
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```javascript
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test(function(t) {
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const animation = createDiv(t).animate(null);
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assert_class_string(animation, 'Animation', 'Returned object is an Animation');
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}, 'Element.animate() creates an Animation object');
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```
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```javascript
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test(function(t) {
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assert_throws({ name: 'TypeError' }, function() {
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createDiv(t).animate(null, -1);
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});
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}, 'Setting a negative duration throws a TypeError');
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```
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```javascript
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test(function(t) {
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assert_throws({ name: 'TypeError' }, function() {
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createDiv(t).animate(null, -1);
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});
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}, 'Setting a negative duration throws a TypeError');
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```
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```javascript
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promise_test(function(t) {
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var animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
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return animation.ready.then(function() {
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assert_greater_than(animation.startTime, 0, 'startTime when running');
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});
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}, 'startTime is resolved when running');
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```
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```javascript
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promise_test(function(t) {
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const animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
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return animation.ready.then(function() {
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assert_greater_than(animation.startTime, 0, 'startTime when running');
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});
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}, 'startTime is resolved when running');
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```
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If you're generating complex test loops and factoring out utility functions
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that affect the logic of the test (other than, say, simple assertion utility
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@ -8,7 +8,6 @@
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<script src="../../resources/easing-tests.js"></script>
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<body>
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<div id="log"></div>
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<div id="target"></div>
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<script>
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'use strict';
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@ -80,338 +79,5 @@ gEasingTests.forEach(params => {
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`with a ${params.desc} does not alter the result`);
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});
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// Test that different easing functions correctly handle inputs outside the
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// range [0, 1]. This only occurs when we have an easing specified on the
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// effect that produces a value outside [0, 1] which we then pass to an easing
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// on a keyframe.
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function assert_style_left_at(animation, time, easingFunction) {
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animation.currentTime = time;
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var portion = time / animation.effect.timing.duration;
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assert_approx_equals(pxToNum(getComputedStyle(animation.effect.target).left),
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easingFunction(portion) * 100,
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0.01,
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'The left of the animation should be approximately ' +
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easingFunction(portion) * 100 + ' at ' + time + 'ms');
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}
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test(function(t) {
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var target = createDiv(t);
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target.style.position = 'absolute';
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var anim = target.animate([ { left: '0px', easing: 'step-start' },
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{ left: '100px' } ],
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{ duration: 1000,
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fill: 'forwards',
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easing: 'cubic-bezier(0, 1.5, 1, 1.5)' });
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// The bezier function produces values greater than 1 (but always less than 2)
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// in (0.23368794, 1)
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anim.currentTime = 0;
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assert_equals(getComputedStyle(target).left, '100px');
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anim.currentTime = 230;
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assert_equals(getComputedStyle(target).left, '100px');
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anim.currentTime = 250;
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assert_equals(getComputedStyle(target).left, '200px');
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anim.currentTime = 1000;
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assert_equals(getComputedStyle(target).left, '100px');
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}, 'step-start easing with input progress greater than 1');
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test(function(t) {
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var target = createDiv(t);
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target.style.position = 'absolute';
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var anim = target.animate([ { left: '0px', easing: 'step-end' },
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{ left: '100px' } ],
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{ duration: 1000,
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fill: 'forwards',
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easing: 'cubic-bezier(0, 1.5, 1, 1.5)' });
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// The bezier function produces values greater than 1 (but always less than 2)
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// in (0.23368794, 1)
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anim.currentTime = 0;
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assert_equals(getComputedStyle(target).left, '0px');
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anim.currentTime = 230;
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assert_equals(getComputedStyle(target).left, '0px');
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anim.currentTime = 250;
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assert_equals(getComputedStyle(target).left, '100px');
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anim.currentTime = 1000;
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assert_equals(getComputedStyle(target).left, '100px');
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}, 'step-end easing with input progress greater than 1');
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test(function(t) {
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var target = createDiv(t);
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target.style.position = 'absolute';
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var anim = target.animate([ { left: '0px', easing: 'step-end' },
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{ left: '100px' } ],
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{ duration: 1000,
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fill: 'forwards',
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easing: 'cubic-bezier(0, 3, 1, 3)' });
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// The bezier function produces values greater than 2 (but always less than 3)
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// in the range (~0.245, ~0.882)
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anim.currentTime = 0;
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assert_equals(getComputedStyle(target).left, '0px');
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anim.currentTime = 500;
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assert_equals(getComputedStyle(target).left, '200px');
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anim.currentTime = 900;
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assert_equals(getComputedStyle(target).left, '100px');
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}, 'step-end easing with input progress greater than 2');
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test(function(t) {
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var target = createDiv(t);
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target.style.position = 'absolute';
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var anim = target.animate([ { left: '0px', easing: 'step-start' },
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{ left: '100px' } ],
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{ duration: 1000,
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fill: 'forwards',
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easing: 'cubic-bezier(0, -0.5, 1, -0.5)' });
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// The bezier function produces negative values (but always greater than -1)
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// in (0, 0.766312060)
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anim.currentTime = 0;
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assert_equals(getComputedStyle(target).left, '100px');
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anim.currentTime = 750;
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assert_equals(getComputedStyle(target).left, '0px');
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anim.currentTime = 800;
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assert_equals(getComputedStyle(target).left, '100px');
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anim.currentTime = 1000;
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assert_equals(getComputedStyle(target).left, '100px');
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}, 'step-start easing with input progress less than 0');
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test(function(t) {
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var target = createDiv(t);
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target.style.position = 'absolute';
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var anim = target.animate([ { left: '0px', easing: 'step-start' },
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{ left: '100px' } ],
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{ duration: 1000,
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fill: 'forwards',
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easing: 'cubic-bezier(0, -2, 1, -2)' });
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// The bezier function produces values less than -1 (but always greater than
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// -2) in the range (~0.118, ~0.755)
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anim.currentTime = 0;
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assert_equals(getComputedStyle(target).left, '100px');
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anim.currentTime = 100;
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assert_equals(getComputedStyle(target).left, '0px');
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anim.currentTime = 500;
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assert_equals(getComputedStyle(target).left, '-100px');
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anim.currentTime = 1000;
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assert_equals(getComputedStyle(target).left, '100px');
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}, 'step-start easing with input progress less than -1');
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test(function(t) {
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var target = createDiv(t);
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target.style.position = 'absolute';
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var anim = target.animate([ { left: '0px', easing: 'step-end' },
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{ left: '100px' } ],
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{ duration: 1000,
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fill: 'forwards',
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easing: 'cubic-bezier(0, -0.5, 1, -0.5)' });
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// The bezier function produces negative values (but always greater than -1)
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// in (0, 0.766312060)
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anim.currentTime = 0;
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assert_equals(getComputedStyle(target).left, '0px');
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anim.currentTime = 750;
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assert_equals(getComputedStyle(target).left, '-100px');
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anim.currentTime = 800;
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assert_equals(getComputedStyle(target).left, '0px');
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anim.currentTime = 1000;
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assert_equals(getComputedStyle(target).left, '100px');
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}, 'step-end easing with input progress less than 0');
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test(function(t) {
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var target = createDiv(t);
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target.style.position = 'absolute';
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var anim = target.animate(
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// http://cubic-bezier.com/#.5,1,.5,0
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[ { left: '0px', easing: 'cubic-bezier(0.5, 1, 0.5, 0)' },
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{ left: '100px' } ],
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{ duration: 1000,
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fill: 'forwards',
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easing: 'cubic-bezier(0, 1.5, 1, 1.5)' });
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var keyframeEasing = function(x) {
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assert_greater_than_equal(x, 0.0,
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'This function should be called in [0, 1.0] range');
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assert_less_than_equal(x, 1.0,
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'This function should be called in [0, 1.0] range');
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return cubicBezier(0.5, 1, 0.5, 0)(x);
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}
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var keyframeEasingExtrapolated = function(x) {
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assert_greater_than(x, 1.0,
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'This function should be called in (1.0, infinity) range');
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// p3x + (p2y - p3y) / (p2x - p3x) * (x - p3x)
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return 1.0 + (0 - 1) / (0.5 - 1) * (x - 1.0);
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}
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var effectEasing = function(x) {
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return cubicBezier(0, 1.5, 1, 1.5)(x);
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}
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// The effect-easing produces values greater than 1 in (0.23368794, 1)
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assert_style_left_at(anim, 0, function(x) {
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return keyframeEasing(effectEasing(x));
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});
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assert_style_left_at(anim, 230, function(x) {
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return keyframeEasing(effectEasing(x));
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});
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assert_style_left_at(anim, 240, function(x) {
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return keyframeEasingExtrapolated(effectEasing(x));
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});
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// Near the extreme point of the effect-easing function
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assert_style_left_at(anim, 700, function(x) {
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return keyframeEasingExtrapolated(effectEasing(x));
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});
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assert_style_left_at(anim, 990, function(x) {
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return keyframeEasingExtrapolated(effectEasing(x));
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});
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assert_style_left_at(anim, 1000, function(x) {
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return keyframeEasing(effectEasing(x));
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});
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}, 'cubic-bezier easing with input progress greater than 1');
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test(function(t) {
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var target = createDiv(t);
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target.style.position = 'absolute';
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var anim = target.animate(
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// http://cubic-bezier.com/#0,1.5,1,1.5
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[ { left: '0px', easing: 'cubic-bezier(0, 1.5, 1, 1.5)' },
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{ left: '100px' } ],
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{ duration: 1000,
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fill: 'forwards',
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easing: 'cubic-bezier(0, 1.5, 1, 1.5)' });
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var easing = function(x) {
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assert_greater_than_equal(x, 0.0,
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'This function should be called in [0, 1.0] range');
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assert_less_than_equal(x, 1.0,
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'This function should be called in [0, 1.0] range');
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return cubicBezier(0, 1.5, 1, 1.5)(x);
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}
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var easingExtrapolated = function(x) {
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assert_greater_than(x, 1.0,
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'This function should be called in negative range');
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// For cubic-bezier(0, 1.5, 1, 1.5), the tangent at the
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// endpoint (x = 1.0) is infinity so we should just return 1.0.
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return 1.0;
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}
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// The effect-easing produces values greater than 1 in (0.23368794, 1)
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assert_style_left_at(anim, 0, function(x) {
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return easing(easing(x))
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});
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assert_style_left_at(anim, 230, function(x) {
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return easing(easing(x))
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});
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assert_style_left_at(anim, 240, function(x) {
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return easingExtrapolated(easing(x));
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});
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// Near the extreme point of the effect-easing function
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assert_style_left_at(anim, 700, function(x) {
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return easingExtrapolated(easing(x));
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});
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assert_style_left_at(anim, 990, function(x) {
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return easingExtrapolated(easing(x));
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});
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assert_style_left_at(anim, 1000, function(x) {
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return easing(easing(x))
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});
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}, 'cubic-bezier easing with input progress greater than 1 and where the ' +
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'tangent on the upper boundary is infinity');
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test(function(t) {
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var target = createDiv(t);
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target.style.position = 'absolute';
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var anim = target.animate(
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// http://cubic-bezier.com/#.5,1,.5,0
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[ { left: '0px', easing: 'cubic-bezier(0.5, 1, 0.5, 0)' },
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{ left: '100px' } ],
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{ duration: 1000,
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fill: 'forwards',
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easing: 'cubic-bezier(0, -0.5, 1, -0.5)' });
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var keyframeEasing = function(x) {
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assert_greater_than_equal(x, 0.0,
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'This function should be called in [0, 1.0] range');
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assert_less_than_equal(x, 1.0,
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'This function should be called in [0, 1.0] range');
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return cubicBezier(0.5, 1, 0.5, 0)(x);
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}
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var keyframeEasingExtrapolated = function(x) {
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assert_less_than(x, 0.0,
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'This function should be called in negative range');
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// p0x + (p1y - p0y) / (p1x - p0x) * (x - p0x)
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return (1 / 0.5) * x;
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}
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var effectEasing = function(x) {
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return cubicBezier(0, -0.5, 1, -0.5)(x);
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}
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// The effect-easing produces negative values in (0, 0.766312060)
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assert_style_left_at(anim, 0, function(x) {
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return keyframeEasing(effectEasing(x));
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});
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assert_style_left_at(anim, 10, function(x) {
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return keyframeEasingExtrapolated(effectEasing(x));
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});
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// Near the extreme point of the effect-easing function
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assert_style_left_at(anim, 300, function(x) {
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return keyframeEasingExtrapolated(effectEasing(x));
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});
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assert_style_left_at(anim, 750, function(x) {
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return keyframeEasingExtrapolated(effectEasing(x));
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});
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assert_style_left_at(anim, 770, function(x) {
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return keyframeEasing(effectEasing(x));
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});
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assert_style_left_at(anim, 1000, function(x) {
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return keyframeEasing(effectEasing(x));
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});
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}, 'cubic-bezier easing with input progress less than 0');
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test(function(t) {
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var target = createDiv(t);
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target.style.position = 'absolute';
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var anim = target.animate(
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// http://cubic-bezier.com/#0,-0.5,1,-0.5
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[ { left: '0px', easing: 'cubic-bezier(0, -0.5, 1, -0.5)' },
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{ left: '100px' } ],
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{ duration: 1000,
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fill: 'forwards',
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easing: 'cubic-bezier(0, -0.5, 1, -0.5)' });
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var easing = function(x) {
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assert_greater_than_equal(x, 0.0,
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'This function should be called in [0, 1.0] range');
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assert_less_than_equal(x, 1.0,
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'This function should be called in [0, 1.0] range');
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return cubicBezier(0, -0.5, 1, -0.5)(x);
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}
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var easingExtrapolated = function(x) {
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assert_less_than(x, 0.0,
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'This function should be called in negative range');
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// For cubic-bezier(0, -0.5, 1, -0.5), the tangent at the
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// endpoint (x = 0.0) is infinity so we should just return 0.0.
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return 0.0;
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}
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// The effect-easing produces negative values in (0, 0.766312060)
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assert_style_left_at(anim, 0, function(x) {
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return easing(easing(x))
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});
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assert_style_left_at(anim, 10, function(x) {
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return easingExtrapolated(easing(x));
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});
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// Near the extreme point of the effect-easing function
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assert_style_left_at(anim, 300, function(x) {
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return easingExtrapolated(easing(x));
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});
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assert_style_left_at(anim, 750, function(x) {
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return easingExtrapolated(easing(x));
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});
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assert_style_left_at(anim, 770, function(x) {
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return easing(easing(x))
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});
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assert_style_left_at(anim, 1000, function(x) {
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return easing(easing(x))
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});
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}, 'cubic-bezier easing with input progress less than 0 and where the ' +
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'tangent on the lower boundary is infinity');
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</script>
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</body>
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@ -72,6 +72,15 @@ test(function(t) {
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+ ' whose AnimationEffectTiming object is created in the relevant realm'
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+ ' of the target element');
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gEmptyKeyframeListTests.forEach(function(subTest) {
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test(function(t) {
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var div = createDiv(t);
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var anim = div.animate(subTest, 2000);
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assert_not_equals(anim, null);
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}, 'Element.animate() accepts empty keyframe lists ' +
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`(input: ${JSON.stringify(subTest)})`);
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});
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gPropertyIndexedKeyframesTests.forEach(function(subtest) {
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test(function(t) {
|
||||
var div = createDiv(t);
|
||||
|
|
|
@ -19,5 +19,24 @@ test(function(t) {
|
|||
assert_equals(anim.effect, newEffect, "new effect is set");
|
||||
}, "effect is set correctly.");
|
||||
|
||||
test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({ left: ['100px', '100px'] },
|
||||
{ fill: 'forwards' });
|
||||
var effect = animation.effect;
|
||||
|
||||
assert_equals(getComputedStyle(div).left, '100px',
|
||||
'animation is initially having an effect');
|
||||
|
||||
animation.effect = null;
|
||||
assert_equals(getComputedStyle(div).left, 'auto',
|
||||
'animation no longer has an effect');
|
||||
|
||||
animation.effect = effect;
|
||||
assert_equals(getComputedStyle(div).left, '100px',
|
||||
'animation has an effect again');
|
||||
}, 'Clearing and setting Animation.effect should update the computed style'
|
||||
+ ' of the target element');
|
||||
|
||||
</script>
|
||||
</body>
|
||||
|
|
|
@ -0,0 +1,51 @@
|
|||
<!doctype html>
|
||||
<meta charset=utf-8>
|
||||
<title>Animation interface automated IDL tests</title>
|
||||
<script src="/resources/testharness.js"></script>
|
||||
<script src="/resources/testharnessreport.js"></script>
|
||||
<script src="/resources/WebIDLParser.js"></script>
|
||||
<script src="/resources/idlharness.js"></script>
|
||||
<script src="../../testcommon.js"></script>
|
||||
<div id="log"></div>
|
||||
<script type="text/plain" id="Animation-IDL">
|
||||
enum AnimationPlayState { "idle", "pending", "running", "paused", "finished" };
|
||||
|
||||
[Constructor (optional AnimationEffectReadOnly? effect = null,
|
||||
optional AnimationTimeline? timeline)]
|
||||
interface Animation : EventTarget {
|
||||
attribute DOMString id;
|
||||
attribute AnimationEffectReadOnly? effect;
|
||||
attribute AnimationTimeline? timeline;
|
||||
attribute double? startTime;
|
||||
attribute double? currentTime;
|
||||
attribute double playbackRate;
|
||||
readonly attribute AnimationPlayState playState;
|
||||
readonly attribute Promise<Animation> ready;
|
||||
readonly attribute Promise<Animation> finished;
|
||||
attribute EventHandler onfinish;
|
||||
attribute EventHandler oncancel;
|
||||
void cancel ();
|
||||
void finish ();
|
||||
void play ();
|
||||
void pause ();
|
||||
void reverse ();
|
||||
};
|
||||
</script>
|
||||
<script>
|
||||
'use strict';
|
||||
|
||||
test(function(t) {
|
||||
const idlArray = new IdlArray();
|
||||
|
||||
idlArray.add_untested_idls('interface AnimationTimeline {};');
|
||||
idlArray.add_untested_idls('interface EventHandler {};');
|
||||
idlArray.add_untested_idls('interface EventTarget {};');
|
||||
idlArray.add_idls(
|
||||
document.getElementById('Animation-IDL').textContent);
|
||||
|
||||
// const animation = createDiv(t).animate(null);
|
||||
idlArray.add_objects( { Animation: ['new Animation()'] } );
|
||||
idlArray.test();
|
||||
});
|
||||
|
||||
</script>
|
|
@ -12,7 +12,7 @@
|
|||
|
||||
promise_test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
var animation = div.animate(null, 100 * MS_PER_SEC);
|
||||
var originalReadyPromise = animation.ready;
|
||||
var pauseReadyPromise;
|
||||
|
||||
|
@ -35,7 +35,7 @@ promise_test(function(t) {
|
|||
|
||||
promise_test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
var animation = div.animate(null, 100 * MS_PER_SEC);
|
||||
|
||||
return animation.ready.then(function() {
|
||||
var promiseBeforeCallingPlay = animation.ready;
|
||||
|
@ -48,7 +48,7 @@ promise_test(function(t) {
|
|||
|
||||
promise_test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
var animation = div.animate(null, 100 * MS_PER_SEC);
|
||||
|
||||
return animation.ready.then(function(resolvedAnimation) {
|
||||
assert_equals(resolvedAnimation, animation,
|
||||
|
@ -57,40 +57,5 @@ promise_test(function(t) {
|
|||
});
|
||||
}, 'The ready promise is fulfilled with its Animation');
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
|
||||
var retPromise = animation.ready.then(function() {
|
||||
assert_unreached('ready promise was fulfilled');
|
||||
}).catch(function(err) {
|
||||
assert_equals(err.name, 'AbortError',
|
||||
'ready promise is rejected with AbortError');
|
||||
});
|
||||
|
||||
animation.cancel();
|
||||
|
||||
return retPromise;
|
||||
}, 'ready promise is rejected when a play-pending animation is cancelled by'
|
||||
+ ' calling cancel()');
|
||||
|
||||
promise_test(function(t) {
|
||||
var div = createDiv(t);
|
||||
var animation = div.animate({}, 100 * MS_PER_SEC);
|
||||
return animation.ready.then(function() {
|
||||
animation.pause();
|
||||
// Set up listeners on pause-pending ready promise
|
||||
var retPromise = animation.ready.then(function() {
|
||||
assert_unreached('ready promise was fulfilled');
|
||||
}).catch(function(err) {
|
||||
assert_equals(err.name, 'AbortError',
|
||||
'ready promise is rejected with AbortError');
|
||||
});
|
||||
animation.cancel();
|
||||
return retPromise;
|
||||
});
|
||||
}, 'ready promise is rejected when a pause-pending animation is cancelled by'
|
||||
+ ' calling cancel()');
|
||||
|
||||
</script>
|
||||
</body>
|
||||
|
|
|
@ -148,6 +148,25 @@ test(function(t) {
|
|||
});
|
||||
}, 'set duration string 100');
|
||||
|
||||
promise_test(function(t) {
|
||||
var anim = createDiv(t).animate(null, 100 * MS_PER_SEC);
|
||||
return anim.ready.then(function() {
|
||||
var originalStartTime = anim.startTime;
|
||||
var originalCurrentTime = anim.currentTime;
|
||||
assert_equals(anim.effect.getComputedTiming().duration, 100 * MS_PER_SEC,
|
||||
'Initial duration should be as set on KeyframeEffect');
|
||||
|
||||
anim.effect.timing.duration = 200 * MS_PER_SEC;
|
||||
assert_equals(anim.effect.getComputedTiming().duration, 200 * MS_PER_SEC,
|
||||
'Effect duration should have been updated');
|
||||
assert_times_equal(anim.startTime, originalStartTime,
|
||||
'startTime should be unaffected by changing effect ' +
|
||||
'duration');
|
||||
assert_times_equal(anim.currentTime, originalCurrentTime,
|
||||
'currentTime should be unaffected by changing effect ' +
|
||||
'duration');
|
||||
});
|
||||
}, 'Extending an effect\'s duration does not change the start or current time');
|
||||
|
||||
</script>
|
||||
</body>
|
||||
|
|
|
@ -56,6 +56,14 @@ gInvalidEasings.forEach(function(invalidEasing) {
|
|||
}, 'Invalid effect easing value test: \'' + invalidEasing + '\'');
|
||||
});
|
||||
|
||||
gRoundtripEasings.forEach(easing => {
|
||||
test(function(t) {
|
||||
const anim = createDiv(t).animate(null);
|
||||
anim.effect.timing.easing = easing;
|
||||
assert_equals(anim.effect.timing.easing, easing);
|
||||
}, `Canonical easing '${easing}' is returned as set`);
|
||||
});
|
||||
|
||||
test(function(t) {
|
||||
var delay = 1000 * MS_PER_SEC;
|
||||
|
||||
|
|
|
@ -56,4 +56,23 @@ promise_test(function(t) {
|
|||
}));
|
||||
}, 'document.timeline.currentTime liveness tests');
|
||||
|
||||
async_test(function(t) {
|
||||
var startTime = document.timeline.currentTime;
|
||||
var firstRafTime;
|
||||
|
||||
requestAnimationFrame(function() {
|
||||
t.step(function() {
|
||||
assert_greater_than_equal(document.timeline.currentTime, startTime, 'currentTime should have progressed');
|
||||
firstRafTime = document.timeline.currentTime;
|
||||
});
|
||||
});
|
||||
|
||||
requestAnimationFrame(function() {
|
||||
t.step(function() {
|
||||
assert_equals(document.timeline.currentTime, firstRafTime, 'currentTime should be the same');
|
||||
});
|
||||
t.done();
|
||||
});
|
||||
}, 'document.timeline.currentTime time should be the same for all RAF callbacks in a frame');
|
||||
|
||||
</script>
|
||||
|
|
|
@ -38,6 +38,11 @@ var gEasingTests = [
|
|||
easingFunction: stepEnd(2),
|
||||
serialization: 'steps(2)'
|
||||
},
|
||||
{
|
||||
desc: 'frames function',
|
||||
easing: 'frames(5)',
|
||||
easingFunction: framesTiming(5)
|
||||
},
|
||||
{
|
||||
desc: 'linear function',
|
||||
easing: 'linear', // cubic-bezier(0, 0, 1.0, 1.0)
|
||||
|
@ -75,13 +80,44 @@ var gEasingTests = [
|
|||
}
|
||||
];
|
||||
|
||||
var gInvalidEasings = [
|
||||
const gInvalidEasings = [
|
||||
'',
|
||||
'7',
|
||||
'test',
|
||||
'initial',
|
||||
'inherit',
|
||||
'unset',
|
||||
'cubic-bezier(1.1, 0, 1, 1)',
|
||||
'cubic-bezier(0, 0, 1.1, 1)',
|
||||
'cubic-bezier(-0.1, 0, 1, 1)',
|
||||
'cubic-bezier(0, 0, -0.1, 1)',
|
||||
'cubic-bezier(0.1, 0, 4, 0.4)',
|
||||
'steps(-1, start)',
|
||||
'steps(0.1, start)'
|
||||
'steps(0.1, start)',
|
||||
'steps(3, nowhere)',
|
||||
'steps(-3, end)',
|
||||
'function (a){return a}',
|
||||
'function (x){return x}',
|
||||
'function(x, y){return 0.3}',
|
||||
'frames(1)',
|
||||
'frames',
|
||||
'frames()',
|
||||
'frames(,)',
|
||||
'frames(a)',
|
||||
'frames(2.0)',
|
||||
'frames(2.5)',
|
||||
'frames(2 3)',
|
||||
];
|
||||
|
||||
// Easings that should serialize to the same string
|
||||
const gRoundtripEasings = [
|
||||
'ease',
|
||||
'linear',
|
||||
'ease-in',
|
||||
'ease-out',
|
||||
'ease-in-out',
|
||||
'cubic-bezier(0.1, 5, 0.23, 0)',
|
||||
'steps(3, start)',
|
||||
'steps(3)',
|
||||
'frames(3)',
|
||||
];
|
||||
|
|
|
@ -253,10 +253,14 @@ var gKeyframeSequenceTests = [
|
|||
{ offset: 1, computedOffset: 1, easing: "linear", top: "30px" },
|
||||
{ offset: 1, computedOffset: 1, easing: "linear", left: "40px" }]
|
||||
},
|
||||
{ desc: "a single keyframe sequence with omitted offsets",
|
||||
{ desc: "a single keyframe sequence with omitted offset",
|
||||
input: [{ left: "10px" }],
|
||||
output: [{ offset: null, computedOffset: 1, easing: "linear",
|
||||
left: "10px" }] },
|
||||
{ desc: "a single keyframe sequence with null offset",
|
||||
input: [{ offset: null, left: "10px" }],
|
||||
output: [{ offset: null, computedOffset: 1, easing: "linear",
|
||||
left: "10px" }] },
|
||||
{ desc: "a single keyframe sequence with string offset",
|
||||
input: [{ offset: '0.5', left: "10px" }],
|
||||
output: [{ offset: 0.5, computedOffset: 0.5, easing: "linear",
|
||||
|
@ -277,6 +281,22 @@ var gKeyframeSequenceTests = [
|
|||
left: "40px" },
|
||||
{ offset: 1.00, computedOffset: 1.00, easing: "linear",
|
||||
left: "50px" }] },
|
||||
{ desc: "a one property keyframe sequence with some null offsets",
|
||||
input: [{ offset: 0.00, left: "10px" },
|
||||
{ offset: 0.25, left: "20px" },
|
||||
{ offset: null, left: "30px" },
|
||||
{ offset: null, left: "40px" },
|
||||
{ offset: 1.00, left: "50px" }],
|
||||
output: [{ offset: 0.00, computedOffset: 0.00, easing: "linear",
|
||||
left: "10px" },
|
||||
{ offset: 0.25, computedOffset: 0.25, easing: "linear",
|
||||
left: "20px" },
|
||||
{ offset: null, computedOffset: 0.50, easing: "linear",
|
||||
left: "30px" },
|
||||
{ offset: null, computedOffset: 0.75, easing: "linear",
|
||||
left: "40px" },
|
||||
{ offset: 1.00, computedOffset: 1.00, easing: "linear",
|
||||
left: "50px" }] },
|
||||
{ desc: "a two property keyframe sequence with some omitted offsets",
|
||||
input: [{ offset: 0.00, left: "10px", top: "20px" },
|
||||
{ offset: 0.25, left: "30px" },
|
||||
|
|
|
@ -90,11 +90,6 @@ function createPseudo(test, type) {
|
|||
return anim.effect.target;
|
||||
}
|
||||
|
||||
// Convert px unit value to a Number
|
||||
function pxToNum(str) {
|
||||
return Number(String(str).match(/^(-?[\d.]+)px$/)[1]);
|
||||
}
|
||||
|
||||
// Cubic bezier with control points (0, 0), (x1, y1), (x2, y2), and (1, 1).
|
||||
function cubicBezier(x1, y1, x2, y2) {
|
||||
function xForT(t) {
|
||||
|
@ -146,6 +141,13 @@ function stepStart(nsteps) {
|
|||
}
|
||||
}
|
||||
|
||||
function framesTiming(nframes) {
|
||||
return function framesClosure(x) {
|
||||
var result = Math.floor(x * nframes) / (nframes - 1);
|
||||
return (result > 1.0 && x <= 1.0) ? 1.0 : result;
|
||||
}
|
||||
}
|
||||
|
||||
function waitForAnimationFrames(frameCount) {
|
||||
return new Promise(function(resolve, reject) {
|
||||
function handleFrame() {
|
||||
|
|
|
@ -0,0 +1,62 @@
|
|||
<!DOCTYPE html>
|
||||
<meta charset=utf-8>
|
||||
<title>Canceling an animation</title>
|
||||
<link rel="help"
|
||||
href="https://w3c.github.io/web-animations/#canceling-an-animation-section">
|
||||
<script src="/resources/testharness.js"></script>
|
||||
<script src="/resources/testharnessreport.js"></script>
|
||||
<script src="../../testcommon.js"></script>
|
||||
<body>
|
||||
<div id="log"></div>
|
||||
<script>
|
||||
"use strict";
|
||||
|
||||
promise_test(function(t) {
|
||||
const animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
|
||||
const retPromise = animation.ready.then(() => {
|
||||
assert_unreached('ready promise was fulfilled');
|
||||
}).catch(err => {
|
||||
assert_equals(err.name, 'AbortError',
|
||||
'ready promise is rejected with AbortError');
|
||||
});
|
||||
|
||||
animation.cancel();
|
||||
|
||||
return retPromise;
|
||||
}, 'A play-pending ready promise should be rejected when the animation is'
|
||||
+ ' canceled');
|
||||
|
||||
promise_test(function(t) {
|
||||
const animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
|
||||
return animation.ready.then(() => {
|
||||
animation.pause();
|
||||
// Set up listeners on pause-pending ready promise
|
||||
var retPromise = animation.ready.then(function() {
|
||||
assert_unreached('ready promise was fulfilled');
|
||||
}).catch(err => {
|
||||
assert_equals(err.name, 'AbortError',
|
||||
'ready promise is rejected with AbortError');
|
||||
});
|
||||
animation.cancel();
|
||||
return retPromise;
|
||||
});
|
||||
}, 'A pause-pending ready promise should be rejected when the animation is'
|
||||
+ ' canceled');
|
||||
|
||||
promise_test(function(t) {
|
||||
const animation = createDiv(t).animate(null);
|
||||
animation.cancel();
|
||||
return animation.ready.then(function(p) {
|
||||
assert_equals(p, animation);
|
||||
});
|
||||
}, 'When an animation is canceled, it should create a resolved Promise');
|
||||
|
||||
test(function(t) {
|
||||
const animation = createDiv(t).animate(null);
|
||||
const promise = animation.ready;
|
||||
animation.cancel();
|
||||
assert_not_equals(animation.ready, promise);
|
||||
}, 'The ready promise should be replaced when the animation is canceled');
|
||||
|
||||
</script>
|
||||
</body>
|
|
@ -0,0 +1,31 @@
|
|||
<!DOCTYPE html>
|
||||
<meta charset=utf-8>
|
||||
<title>Finishing an animation</title>
|
||||
<link rel="help"
|
||||
href="https://w3c.github.io/web-animations/#finishing-an-animation-section">
|
||||
<script src="/resources/testharness.js"></script>
|
||||
<script src="/resources/testharnessreport.js"></script>
|
||||
<script src="../../testcommon.js"></script>
|
||||
<body>
|
||||
<div id="log"></div>
|
||||
<script>
|
||||
'use strict';
|
||||
|
||||
promise_test(function(t) {
|
||||
const animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
|
||||
const promise = animation.ready;
|
||||
let readyResolved = false;
|
||||
|
||||
animation.finish();
|
||||
animation.ready.then(() => { readyResolved = true; });
|
||||
|
||||
return animation.finished.then(p => {
|
||||
assert_equals(p, animation);
|
||||
assert_equals(animation.ready, promise);
|
||||
assert_true(readyResolved);
|
||||
});
|
||||
}, 'A pending ready promise should be resolved and not replaced when the'
|
||||
+ ' animation is finished');
|
||||
|
||||
</script>
|
||||
</body>
|
|
@ -0,0 +1,27 @@
|
|||
<!DOCTYPE html>
|
||||
<meta charset=utf-8>
|
||||
<title>Pausing an animation</title>
|
||||
<link rel="help"
|
||||
href="https://w3c.github.io/web-animations/#finishing-an-animation-section">
|
||||
<script src="/resources/testharness.js"></script>
|
||||
<script src="/resources/testharnessreport.js"></script>
|
||||
<script src="../../testcommon.js"></script>
|
||||
<body>
|
||||
<div id="log"></div>
|
||||
<script>
|
||||
'use strict';
|
||||
|
||||
promise_test(function(t) {
|
||||
const animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
|
||||
const promise = animation.ready;
|
||||
animation.pause();
|
||||
return promise.then(p => {
|
||||
assert_equals(p, animation);
|
||||
assert_equals(animation.ready, promise);
|
||||
assert_equals(animation.playState, 'paused');
|
||||
});
|
||||
}, 'A pending ready promise should be resolved and not replaced when the'
|
||||
+ ' animation is paused');
|
||||
|
||||
</script>
|
||||
</body>
|
|
@ -0,0 +1,59 @@
|
|||
<!DOCTYPE html>
|
||||
<meta charset=utf-8>
|
||||
<title>Playing an animation</title>
|
||||
<link rel="help"
|
||||
href="https://w3c.github.io/web-animations/#playing-an-animation-section">
|
||||
<script src="/resources/testharness.js"></script>
|
||||
<script src="/resources/testharnessreport.js"></script>
|
||||
<script src="../../testcommon.js"></script>
|
||||
<body>
|
||||
<div id="log"></div>
|
||||
<script>
|
||||
'use strict';
|
||||
|
||||
test(function(t) {
|
||||
var animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
|
||||
animation.currentTime = 1 * MS_PER_SEC;
|
||||
assert_times_equal(animation.currentTime, 1 * MS_PER_SEC);
|
||||
animation.play();
|
||||
assert_times_equal(animation.currentTime, 1 * MS_PER_SEC);
|
||||
}, 'Playing a running animation leaves the current time unchanged');
|
||||
|
||||
test(function(t) {
|
||||
var animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
|
||||
animation.finish();
|
||||
assert_times_equal(animation.currentTime, 100 * MS_PER_SEC);
|
||||
animation.play();
|
||||
assert_times_equal(animation.currentTime, 0);
|
||||
}, 'Playing a finished animation seeks back to the start');
|
||||
|
||||
test(function(t) {
|
||||
var animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
|
||||
animation.playbackRate = -1;
|
||||
animation.currentTime = 0;
|
||||
assert_times_equal(animation.currentTime, 0);
|
||||
animation.play();
|
||||
assert_times_equal(animation.currentTime, 100 * MS_PER_SEC);
|
||||
}, 'Playing a finished and reversed animation seeks to end');
|
||||
|
||||
test(function(t) {
|
||||
const animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
|
||||
animation.cancel();
|
||||
const promise = animation.ready;
|
||||
animation.play();
|
||||
assert_not_equals(animation.ready, promise);
|
||||
}, 'The ready promise should be replaced if the animation is not already'
|
||||
+ ' pending');
|
||||
|
||||
promise_test(function(t) {
|
||||
const animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
|
||||
const promise = animation.ready;
|
||||
return promise.then(p => {
|
||||
assert_equals(p, animation);
|
||||
assert_equals(animation.ready, promise);
|
||||
});
|
||||
}, 'A pending ready promise should be resolved and not replaced when the'
|
||||
+ ' animation enters the running state');
|
||||
|
||||
</script>
|
||||
</body>
|
|
@ -32,9 +32,10 @@ gEasingTests.forEach(params => {
|
|||
}, 'Transformed progress for ' + params.desc);
|
||||
});
|
||||
|
||||
// Additional tests for various boundary conditions of step timing functions
|
||||
// Additional tests for various boundary conditions of step timing functions and
|
||||
// frames timing functions.
|
||||
|
||||
var gStepTimingFunctionTests = [
|
||||
var gStepAndFramesTimingFunctionTests = [
|
||||
{
|
||||
description: 'Test bounds point of step-start easing',
|
||||
effect: {
|
||||
|
@ -252,10 +253,45 @@ var gStepTimingFunctionTests = [
|
|||
{ currentTime: 2000, progress: 0.5 },
|
||||
{ currentTime: 2500, progress: 0.5 },
|
||||
]
|
||||
},
|
||||
{
|
||||
description: 'Test bounds point of frames easing',
|
||||
effect: {
|
||||
delay: 1000,
|
||||
duration: 1000,
|
||||
fill: 'both',
|
||||
easing: 'frames(2)'
|
||||
},
|
||||
conditions: [
|
||||
{ currentTime: 0, progress: 0 },
|
||||
{ currentTime: 1000, progress: 0 },
|
||||
{ currentTime: 1499, progress: 0 },
|
||||
{ currentTime: 1500, progress: 1 },
|
||||
{ currentTime: 2000, progress: 1 }
|
||||
]
|
||||
},
|
||||
{
|
||||
description: 'Test bounds point of frames easing ' +
|
||||
'with iterationStart and delay',
|
||||
effect: {
|
||||
delay: 1000,
|
||||
duration: 1000,
|
||||
fill: 'both',
|
||||
iterationStart: 0.5,
|
||||
easing: 'frames(2)'
|
||||
},
|
||||
conditions: [
|
||||
{ currentTime: 0, progress: 1 },
|
||||
{ currentTime: 1000, progress: 1 },
|
||||
{ currentTime: 1499, progress: 1 },
|
||||
{ currentTime: 1500, progress: 0 },
|
||||
{ currentTime: 1999, progress: 0 },
|
||||
{ currentTime: 2000, progress: 1 }
|
||||
]
|
||||
}
|
||||
];
|
||||
|
||||
gStepTimingFunctionTests.forEach(function(options) {
|
||||
gStepAndFramesTimingFunctionTests.forEach(function(options) {
|
||||
test(function(t) {
|
||||
var target = createDiv(t);
|
||||
var animation = target.animate(null, options.effect);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue