mirror of
https://github.com/servo/servo.git
synced 2025-08-15 02:15:33 +01:00
Update web-platform-tests to revision 58eb04cecbbec2e18531ab440225e38944a9c444
This commit is contained in:
parent
25e8bf69e6
commit
665817d2a6
35333 changed files with 1818077 additions and 16036 deletions
|
@ -8,7 +8,6 @@
|
|||
<script src="../../resources/easing-tests.js"></script>
|
||||
<body>
|
||||
<div id="log"></div>
|
||||
<div id="target"></div>
|
||||
<script>
|
||||
'use strict';
|
||||
|
||||
|
@ -80,338 +79,5 @@ gEasingTests.forEach(params => {
|
|||
`with a ${params.desc} does not alter the result`);
|
||||
});
|
||||
|
||||
// Test that different easing functions correctly handle inputs outside the
|
||||
// range [0, 1]. This only occurs when we have an easing specified on the
|
||||
// effect that produces a value outside [0, 1] which we then pass to an easing
|
||||
// on a keyframe.
|
||||
|
||||
function assert_style_left_at(animation, time, easingFunction) {
|
||||
animation.currentTime = time;
|
||||
var portion = time / animation.effect.timing.duration;
|
||||
assert_approx_equals(pxToNum(getComputedStyle(animation.effect.target).left),
|
||||
easingFunction(portion) * 100,
|
||||
0.01,
|
||||
'The left of the animation should be approximately ' +
|
||||
easingFunction(portion) * 100 + ' at ' + time + 'ms');
|
||||
}
|
||||
|
||||
test(function(t) {
|
||||
var target = createDiv(t);
|
||||
target.style.position = 'absolute';
|
||||
var anim = target.animate([ { left: '0px', easing: 'step-start' },
|
||||
{ left: '100px' } ],
|
||||
{ duration: 1000,
|
||||
fill: 'forwards',
|
||||
easing: 'cubic-bezier(0, 1.5, 1, 1.5)' });
|
||||
|
||||
// The bezier function produces values greater than 1 (but always less than 2)
|
||||
// in (0.23368794, 1)
|
||||
anim.currentTime = 0;
|
||||
assert_equals(getComputedStyle(target).left, '100px');
|
||||
anim.currentTime = 230;
|
||||
assert_equals(getComputedStyle(target).left, '100px');
|
||||
anim.currentTime = 250;
|
||||
assert_equals(getComputedStyle(target).left, '200px');
|
||||
anim.currentTime = 1000;
|
||||
assert_equals(getComputedStyle(target).left, '100px');
|
||||
}, 'step-start easing with input progress greater than 1');
|
||||
|
||||
test(function(t) {
|
||||
var target = createDiv(t);
|
||||
target.style.position = 'absolute';
|
||||
var anim = target.animate([ { left: '0px', easing: 'step-end' },
|
||||
{ left: '100px' } ],
|
||||
{ duration: 1000,
|
||||
fill: 'forwards',
|
||||
easing: 'cubic-bezier(0, 1.5, 1, 1.5)' });
|
||||
|
||||
// The bezier function produces values greater than 1 (but always less than 2)
|
||||
// in (0.23368794, 1)
|
||||
anim.currentTime = 0;
|
||||
assert_equals(getComputedStyle(target).left, '0px');
|
||||
anim.currentTime = 230;
|
||||
assert_equals(getComputedStyle(target).left, '0px');
|
||||
anim.currentTime = 250;
|
||||
assert_equals(getComputedStyle(target).left, '100px');
|
||||
anim.currentTime = 1000;
|
||||
assert_equals(getComputedStyle(target).left, '100px');
|
||||
}, 'step-end easing with input progress greater than 1');
|
||||
|
||||
test(function(t) {
|
||||
var target = createDiv(t);
|
||||
target.style.position = 'absolute';
|
||||
var anim = target.animate([ { left: '0px', easing: 'step-end' },
|
||||
{ left: '100px' } ],
|
||||
{ duration: 1000,
|
||||
fill: 'forwards',
|
||||
easing: 'cubic-bezier(0, 3, 1, 3)' });
|
||||
|
||||
// The bezier function produces values greater than 2 (but always less than 3)
|
||||
// in the range (~0.245, ~0.882)
|
||||
anim.currentTime = 0;
|
||||
assert_equals(getComputedStyle(target).left, '0px');
|
||||
anim.currentTime = 500;
|
||||
assert_equals(getComputedStyle(target).left, '200px');
|
||||
anim.currentTime = 900;
|
||||
assert_equals(getComputedStyle(target).left, '100px');
|
||||
}, 'step-end easing with input progress greater than 2');
|
||||
|
||||
test(function(t) {
|
||||
var target = createDiv(t);
|
||||
target.style.position = 'absolute';
|
||||
var anim = target.animate([ { left: '0px', easing: 'step-start' },
|
||||
{ left: '100px' } ],
|
||||
{ duration: 1000,
|
||||
fill: 'forwards',
|
||||
easing: 'cubic-bezier(0, -0.5, 1, -0.5)' });
|
||||
|
||||
// The bezier function produces negative values (but always greater than -1)
|
||||
// in (0, 0.766312060)
|
||||
anim.currentTime = 0;
|
||||
assert_equals(getComputedStyle(target).left, '100px');
|
||||
anim.currentTime = 750;
|
||||
assert_equals(getComputedStyle(target).left, '0px');
|
||||
anim.currentTime = 800;
|
||||
assert_equals(getComputedStyle(target).left, '100px');
|
||||
anim.currentTime = 1000;
|
||||
assert_equals(getComputedStyle(target).left, '100px');
|
||||
}, 'step-start easing with input progress less than 0');
|
||||
|
||||
test(function(t) {
|
||||
var target = createDiv(t);
|
||||
target.style.position = 'absolute';
|
||||
var anim = target.animate([ { left: '0px', easing: 'step-start' },
|
||||
{ left: '100px' } ],
|
||||
{ duration: 1000,
|
||||
fill: 'forwards',
|
||||
easing: 'cubic-bezier(0, -2, 1, -2)' });
|
||||
|
||||
// The bezier function produces values less than -1 (but always greater than
|
||||
// -2) in the range (~0.118, ~0.755)
|
||||
anim.currentTime = 0;
|
||||
assert_equals(getComputedStyle(target).left, '100px');
|
||||
anim.currentTime = 100;
|
||||
assert_equals(getComputedStyle(target).left, '0px');
|
||||
anim.currentTime = 500;
|
||||
assert_equals(getComputedStyle(target).left, '-100px');
|
||||
anim.currentTime = 1000;
|
||||
assert_equals(getComputedStyle(target).left, '100px');
|
||||
}, 'step-start easing with input progress less than -1');
|
||||
|
||||
test(function(t) {
|
||||
var target = createDiv(t);
|
||||
target.style.position = 'absolute';
|
||||
var anim = target.animate([ { left: '0px', easing: 'step-end' },
|
||||
{ left: '100px' } ],
|
||||
{ duration: 1000,
|
||||
fill: 'forwards',
|
||||
easing: 'cubic-bezier(0, -0.5, 1, -0.5)' });
|
||||
|
||||
// The bezier function produces negative values (but always greater than -1)
|
||||
// in (0, 0.766312060)
|
||||
anim.currentTime = 0;
|
||||
assert_equals(getComputedStyle(target).left, '0px');
|
||||
anim.currentTime = 750;
|
||||
assert_equals(getComputedStyle(target).left, '-100px');
|
||||
anim.currentTime = 800;
|
||||
assert_equals(getComputedStyle(target).left, '0px');
|
||||
anim.currentTime = 1000;
|
||||
assert_equals(getComputedStyle(target).left, '100px');
|
||||
}, 'step-end easing with input progress less than 0');
|
||||
|
||||
test(function(t) {
|
||||
var target = createDiv(t);
|
||||
target.style.position = 'absolute';
|
||||
var anim = target.animate(
|
||||
// http://cubic-bezier.com/#.5,1,.5,0
|
||||
[ { left: '0px', easing: 'cubic-bezier(0.5, 1, 0.5, 0)' },
|
||||
{ left: '100px' } ],
|
||||
{ duration: 1000,
|
||||
fill: 'forwards',
|
||||
easing: 'cubic-bezier(0, 1.5, 1, 1.5)' });
|
||||
var keyframeEasing = function(x) {
|
||||
assert_greater_than_equal(x, 0.0,
|
||||
'This function should be called in [0, 1.0] range');
|
||||
assert_less_than_equal(x, 1.0,
|
||||
'This function should be called in [0, 1.0] range');
|
||||
return cubicBezier(0.5, 1, 0.5, 0)(x);
|
||||
}
|
||||
var keyframeEasingExtrapolated = function(x) {
|
||||
assert_greater_than(x, 1.0,
|
||||
'This function should be called in (1.0, infinity) range');
|
||||
// p3x + (p2y - p3y) / (p2x - p3x) * (x - p3x)
|
||||
return 1.0 + (0 - 1) / (0.5 - 1) * (x - 1.0);
|
||||
}
|
||||
var effectEasing = function(x) {
|
||||
return cubicBezier(0, 1.5, 1, 1.5)(x);
|
||||
}
|
||||
|
||||
// The effect-easing produces values greater than 1 in (0.23368794, 1)
|
||||
assert_style_left_at(anim, 0, function(x) {
|
||||
return keyframeEasing(effectEasing(x));
|
||||
});
|
||||
assert_style_left_at(anim, 230, function(x) {
|
||||
return keyframeEasing(effectEasing(x));
|
||||
});
|
||||
assert_style_left_at(anim, 240, function(x) {
|
||||
return keyframeEasingExtrapolated(effectEasing(x));
|
||||
});
|
||||
// Near the extreme point of the effect-easing function
|
||||
assert_style_left_at(anim, 700, function(x) {
|
||||
return keyframeEasingExtrapolated(effectEasing(x));
|
||||
});
|
||||
assert_style_left_at(anim, 990, function(x) {
|
||||
return keyframeEasingExtrapolated(effectEasing(x));
|
||||
});
|
||||
assert_style_left_at(anim, 1000, function(x) {
|
||||
return keyframeEasing(effectEasing(x));
|
||||
});
|
||||
}, 'cubic-bezier easing with input progress greater than 1');
|
||||
|
||||
test(function(t) {
|
||||
var target = createDiv(t);
|
||||
target.style.position = 'absolute';
|
||||
var anim = target.animate(
|
||||
// http://cubic-bezier.com/#0,1.5,1,1.5
|
||||
[ { left: '0px', easing: 'cubic-bezier(0, 1.5, 1, 1.5)' },
|
||||
{ left: '100px' } ],
|
||||
{ duration: 1000,
|
||||
fill: 'forwards',
|
||||
easing: 'cubic-bezier(0, 1.5, 1, 1.5)' });
|
||||
var easing = function(x) {
|
||||
assert_greater_than_equal(x, 0.0,
|
||||
'This function should be called in [0, 1.0] range');
|
||||
assert_less_than_equal(x, 1.0,
|
||||
'This function should be called in [0, 1.0] range');
|
||||
return cubicBezier(0, 1.5, 1, 1.5)(x);
|
||||
}
|
||||
var easingExtrapolated = function(x) {
|
||||
assert_greater_than(x, 1.0,
|
||||
'This function should be called in negative range');
|
||||
// For cubic-bezier(0, 1.5, 1, 1.5), the tangent at the
|
||||
// endpoint (x = 1.0) is infinity so we should just return 1.0.
|
||||
return 1.0;
|
||||
}
|
||||
|
||||
// The effect-easing produces values greater than 1 in (0.23368794, 1)
|
||||
assert_style_left_at(anim, 0, function(x) {
|
||||
return easing(easing(x))
|
||||
});
|
||||
assert_style_left_at(anim, 230, function(x) {
|
||||
return easing(easing(x))
|
||||
});
|
||||
assert_style_left_at(anim, 240, function(x) {
|
||||
return easingExtrapolated(easing(x));
|
||||
});
|
||||
// Near the extreme point of the effect-easing function
|
||||
assert_style_left_at(anim, 700, function(x) {
|
||||
return easingExtrapolated(easing(x));
|
||||
});
|
||||
assert_style_left_at(anim, 990, function(x) {
|
||||
return easingExtrapolated(easing(x));
|
||||
});
|
||||
assert_style_left_at(anim, 1000, function(x) {
|
||||
return easing(easing(x))
|
||||
});
|
||||
}, 'cubic-bezier easing with input progress greater than 1 and where the ' +
|
||||
'tangent on the upper boundary is infinity');
|
||||
|
||||
test(function(t) {
|
||||
var target = createDiv(t);
|
||||
target.style.position = 'absolute';
|
||||
var anim = target.animate(
|
||||
// http://cubic-bezier.com/#.5,1,.5,0
|
||||
[ { left: '0px', easing: 'cubic-bezier(0.5, 1, 0.5, 0)' },
|
||||
{ left: '100px' } ],
|
||||
{ duration: 1000,
|
||||
fill: 'forwards',
|
||||
easing: 'cubic-bezier(0, -0.5, 1, -0.5)' });
|
||||
var keyframeEasing = function(x) {
|
||||
assert_greater_than_equal(x, 0.0,
|
||||
'This function should be called in [0, 1.0] range');
|
||||
assert_less_than_equal(x, 1.0,
|
||||
'This function should be called in [0, 1.0] range');
|
||||
return cubicBezier(0.5, 1, 0.5, 0)(x);
|
||||
}
|
||||
var keyframeEasingExtrapolated = function(x) {
|
||||
assert_less_than(x, 0.0,
|
||||
'This function should be called in negative range');
|
||||
// p0x + (p1y - p0y) / (p1x - p0x) * (x - p0x)
|
||||
return (1 / 0.5) * x;
|
||||
}
|
||||
var effectEasing = function(x) {
|
||||
return cubicBezier(0, -0.5, 1, -0.5)(x);
|
||||
}
|
||||
|
||||
// The effect-easing produces negative values in (0, 0.766312060)
|
||||
assert_style_left_at(anim, 0, function(x) {
|
||||
return keyframeEasing(effectEasing(x));
|
||||
});
|
||||
assert_style_left_at(anim, 10, function(x) {
|
||||
return keyframeEasingExtrapolated(effectEasing(x));
|
||||
});
|
||||
// Near the extreme point of the effect-easing function
|
||||
assert_style_left_at(anim, 300, function(x) {
|
||||
return keyframeEasingExtrapolated(effectEasing(x));
|
||||
});
|
||||
assert_style_left_at(anim, 750, function(x) {
|
||||
return keyframeEasingExtrapolated(effectEasing(x));
|
||||
});
|
||||
assert_style_left_at(anim, 770, function(x) {
|
||||
return keyframeEasing(effectEasing(x));
|
||||
});
|
||||
assert_style_left_at(anim, 1000, function(x) {
|
||||
return keyframeEasing(effectEasing(x));
|
||||
});
|
||||
}, 'cubic-bezier easing with input progress less than 0');
|
||||
|
||||
test(function(t) {
|
||||
var target = createDiv(t);
|
||||
target.style.position = 'absolute';
|
||||
var anim = target.animate(
|
||||
// http://cubic-bezier.com/#0,-0.5,1,-0.5
|
||||
[ { left: '0px', easing: 'cubic-bezier(0, -0.5, 1, -0.5)' },
|
||||
{ left: '100px' } ],
|
||||
{ duration: 1000,
|
||||
fill: 'forwards',
|
||||
easing: 'cubic-bezier(0, -0.5, 1, -0.5)' });
|
||||
var easing = function(x) {
|
||||
assert_greater_than_equal(x, 0.0,
|
||||
'This function should be called in [0, 1.0] range');
|
||||
assert_less_than_equal(x, 1.0,
|
||||
'This function should be called in [0, 1.0] range');
|
||||
return cubicBezier(0, -0.5, 1, -0.5)(x);
|
||||
}
|
||||
var easingExtrapolated = function(x) {
|
||||
assert_less_than(x, 0.0,
|
||||
'This function should be called in negative range');
|
||||
// For cubic-bezier(0, -0.5, 1, -0.5), the tangent at the
|
||||
// endpoint (x = 0.0) is infinity so we should just return 0.0.
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
// The effect-easing produces negative values in (0, 0.766312060)
|
||||
assert_style_left_at(anim, 0, function(x) {
|
||||
return easing(easing(x))
|
||||
});
|
||||
assert_style_left_at(anim, 10, function(x) {
|
||||
return easingExtrapolated(easing(x));
|
||||
});
|
||||
// Near the extreme point of the effect-easing function
|
||||
assert_style_left_at(anim, 300, function(x) {
|
||||
return easingExtrapolated(easing(x));
|
||||
});
|
||||
assert_style_left_at(anim, 750, function(x) {
|
||||
return easingExtrapolated(easing(x));
|
||||
});
|
||||
assert_style_left_at(anim, 770, function(x) {
|
||||
return easing(easing(x))
|
||||
});
|
||||
assert_style_left_at(anim, 1000, function(x) {
|
||||
return easing(easing(x))
|
||||
});
|
||||
}, 'cubic-bezier easing with input progress less than 0 and where the ' +
|
||||
'tangent on the lower boundary is infinity');
|
||||
|
||||
</script>
|
||||
</body>
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue