webgl: Fix active uniform block length check.

This commit is contained in:
Josh Matthews 2020-04-07 14:33:16 -04:00
parent 62f00df79d
commit 66b2b3293d
3 changed files with 72 additions and 63 deletions

View file

@ -25,7 +25,8 @@ use crate::dom::webglprogram::WebGLProgram;
use crate::dom::webglquery::WebGLQuery;
use crate::dom::webglrenderbuffer::WebGLRenderbuffer;
use crate::dom::webglrenderingcontext::{
uniform_get, uniform_typed, LayoutCanvasWebGLRenderingContextHelpers, VertexAttrib, WebGLRenderingContext,
uniform_get, uniform_typed, LayoutCanvasWebGLRenderingContextHelpers, VertexAttrib,
WebGLRenderingContext,
};
use crate::dom::webglsampler::{WebGLSampler, WebGLSamplerValue};
use crate::dom::webglshader::WebGLShader;

View file

@ -556,7 +556,7 @@ impl WebGLProgram {
return Err(WebGLError::InvalidOperation);
}
if block_index as usize >= self.active_uniforms.borrow().len() {
if block_index as usize >= self.active_uniform_blocks.borrow().len() {
return Err(WebGLError::InvalidValue);
}