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Revert "Auto merge of #18114 - emilio:revert-webgl-refactor, r=nox"
This reverts commit4d10d39e8f
, reversing changes made toee94e2b7c0
.
This commit is contained in:
parent
4d10d39e8f
commit
676f2c8acf
54 changed files with 3154 additions and 1426 deletions
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@ -4,7 +4,7 @@
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// https://www.khronos.org/registry/webgl/specs/latest/1.0/webgl.idl
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use angle::hl::{BuiltInResources, Output, ShaderValidator};
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use canvas_traits::CanvasMsg;
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use canvas_traits::webgl::{webgl_channel, WebGLCommand, WebGLMsgSender, WebGLParameter, WebGLResult, WebGLShaderId};
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use dom::bindings::cell::DOMRefCell;
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use dom::bindings::codegen::Bindings::WebGLShaderBinding;
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use dom::bindings::js::Root;
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@ -13,11 +13,8 @@ use dom::bindings::str::DOMString;
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use dom::webglobject::WebGLObject;
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use dom::window::Window;
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use dom_struct::dom_struct;
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use ipc_channel::ipc::IpcSender;
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use std::cell::Cell;
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use std::sync::{ONCE_INIT, Once};
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use webrender_api;
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use webrender_api::{WebGLCommand, WebGLParameter, WebGLResult, WebGLShaderId};
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#[derive(Clone, Copy, PartialEq, Debug, JSTraceable, HeapSizeOf)]
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pub enum ShaderCompilationStatus {
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@ -37,7 +34,7 @@ pub struct WebGLShader {
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attached_counter: Cell<u32>,
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compilation_status: Cell<ShaderCompilationStatus>,
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#[ignore_heap_size_of = "Defined in ipc-channel"]
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renderer: IpcSender<CanvasMsg>,
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renderer: WebGLMsgSender,
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}
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#[cfg(not(target_os = "android"))]
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@ -49,7 +46,7 @@ const SHADER_OUTPUT_FORMAT: Output = Output::Essl;
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static GLSLANG_INITIALIZATION: Once = ONCE_INIT;
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impl WebGLShader {
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fn new_inherited(renderer: IpcSender<CanvasMsg>,
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fn new_inherited(renderer: WebGLMsgSender,
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id: WebGLShaderId,
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shader_type: u32)
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-> WebGLShader {
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@ -68,18 +65,18 @@ impl WebGLShader {
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}
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pub fn maybe_new(window: &Window,
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renderer: IpcSender<CanvasMsg>,
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renderer: WebGLMsgSender,
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shader_type: u32)
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-> Option<Root<WebGLShader>> {
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let (sender, receiver) = webrender_api::channel::msg_channel().unwrap();
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renderer.send(CanvasMsg::WebGL(WebGLCommand::CreateShader(shader_type, sender))).unwrap();
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let (sender, receiver) = webgl_channel().unwrap();
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renderer.send(WebGLCommand::CreateShader(shader_type, sender)).unwrap();
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let result = receiver.recv().unwrap();
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result.map(|shader_id| WebGLShader::new(window, renderer, shader_id, shader_type))
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}
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pub fn new(window: &Window,
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renderer: IpcSender<CanvasMsg>,
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renderer: WebGLMsgSender,
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id: WebGLShaderId,
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shader_type: u32)
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-> Root<WebGLShader> {
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@ -118,7 +115,7 @@ impl WebGLShader {
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// will succeed.
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// It could be interesting to retrieve the info log from the paint thread though
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let msg = WebGLCommand::CompileShader(self.id, translated_source);
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self.renderer.send(CanvasMsg::WebGL(msg)).unwrap();
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self.renderer.send(msg).unwrap();
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self.compilation_status.set(ShaderCompilationStatus::Succeeded);
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},
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Err(error) => {
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@ -142,7 +139,7 @@ impl WebGLShader {
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pub fn delete(&self) {
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if !self.is_deleted.get() {
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self.is_deleted.set(true);
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let _ = self.renderer.send(CanvasMsg::WebGL(WebGLCommand::DeleteShader(self.id)));
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let _ = self.renderer.send(WebGLCommand::DeleteShader(self.id));
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}
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}
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@ -170,8 +167,8 @@ impl WebGLShader {
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/// glGetParameter
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pub fn parameter(&self, param_id: u32) -> WebGLResult<WebGLParameter> {
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let (sender, receiver) = webrender_api::channel::msg_channel().unwrap();
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self.renderer.send(CanvasMsg::WebGL(WebGLCommand::GetShaderParameter(self.id, param_id, sender))).unwrap();
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let (sender, receiver) = webgl_channel().unwrap();
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self.renderer.send(WebGLCommand::GetShaderParameter(self.id, param_id, sender)).unwrap();
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receiver.recv().unwrap()
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}
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