Normalize corner radii that add up to > 100%

WebRender already seems to be doing this normalization, but this is
needed by inner_radii in order to properly compute the reduced radii
when background-clip is content-box or padding-box.

This will also be needed for expanding the radii for box-shadow or
outline.

Test: css/css-backgrounds/background-rounded-image-clip-002.html
This commit is contained in:
Oriol Brufau 2023-04-29 13:31:10 +02:00
parent 4339b3bab4
commit 678b590f80
4 changed files with 84 additions and 2 deletions

View file

@ -322,12 +322,30 @@ impl<'a> BuilderForBoxFragment<'a> {
)
};
let b = fragment.style.get_border();
wr::BorderRadius {
let mut radius = wr::BorderRadius {
top_left: corner(&b.border_top_left_radius),
top_right: corner(&b.border_top_right_radius),
bottom_right: corner(&b.border_bottom_right_radius),
bottom_left: corner(&b.border_bottom_left_radius),
};
// Normalize radii that add up to > 100%.
// https://www.w3.org/TR/css-backgrounds-3/#corner-overlap
// > Let f = min(L_i/S_i), where i ∈ {top, right, bottom, left},
// > S_i is the sum of the two corresponding radii of the corners on side i,
// > and L_top = L_bottom = the width of the box,
// > and L_left = L_right = the height of the box.
// > If f < 1, then all corner radii are reduced by multiplying them by f.
let f = (border_rect.width() / (radius.top_left.width + radius.top_right.width))
.min(border_rect.width() / (radius.bottom_left.width + radius.bottom_right.width))
.min(border_rect.height() / (radius.top_left.height + radius.bottom_left.height))
.min(border_rect.height() / (radius.top_right.height + radius.bottom_right.height));
if f < 1.0 {
radius.top_left *= f;
radius.top_right *= f;
radius.bottom_right *= f;
radius.bottom_left *= f;
}
radius
};
Self {