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https://github.com/servo/servo.git
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Switch from servo/angle to the mozangle crate
https://github.com/servo/mozangle
This commit is contained in:
parent
324e22db03
commit
67d983cb12
5 changed files with 81 additions and 28 deletions
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@ -31,6 +31,46 @@ pub struct WebGLProgram {
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renderer: WebGLMsgSender,
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}
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/// ANGLE adds a `_u` prefix to variable names:
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///
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/// https://chromium.googlesource.com/angle/angle/+/855d964bd0d05f6b2cb303f625506cf53d37e94f
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///
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/// To avoid hard-coding this we would need to use the `sh::GetAttributes` and `sh::GetUniforms`
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/// API to look up the `x.name` and `x.mappedName` members,
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/// then build a data structure for bi-directional lookup (so either linear scan or two hashmaps).
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/// Even then, this would probably only support plain variable names like "foo".
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/// Strings passed to e.g. `GetUniformLocation` can be expressions like "foo[0].bar",
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/// with the mapping for that "bar" name in yet another part of ANGLE’s API.
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const ANGLE_NAME_PREFIX: &'static str = "_u";
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fn to_name_in_compiled_shader(s: &str) -> String {
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map_dot_separated(s, |s, mapped| {
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mapped.push_str(ANGLE_NAME_PREFIX);
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mapped.push_str(s);
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})
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}
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fn from_name_in_compiled_shader(s: &str) -> String {
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map_dot_separated(s, |s, mapped| {
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mapped.push_str(if s.starts_with(ANGLE_NAME_PREFIX) {
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&s[ANGLE_NAME_PREFIX.len()..]
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} else {
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s
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})
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})
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}
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fn map_dot_separated<F: Fn(&str, &mut String)>(s: &str, f: F) -> String {
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let mut iter = s.split('.');
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let mut mapped = String::new();
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f(iter.next().unwrap(), &mut mapped);
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for s in iter {
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mapped.push('.');
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f(s, &mut mapped);
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}
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mapped
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}
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impl WebGLProgram {
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fn new_inherited(renderer: WebGLMsgSender,
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id: WebGLProgramId)
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@ -213,8 +253,10 @@ impl WebGLProgram {
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return Err(WebGLError::InvalidOperation);
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}
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let name = to_name_in_compiled_shader(&name);
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self.renderer
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.send(WebGLCommand::BindAttribLocation(self.id, index, String::from(name)))
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.send(WebGLCommand::BindAttribLocation(self.id, index, name))
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.unwrap();
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Ok(())
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}
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@ -228,8 +270,10 @@ impl WebGLProgram {
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.send(WebGLCommand::GetActiveUniform(self.id, index, sender))
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.unwrap();
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receiver.recv().unwrap().map(|(size, ty, name)|
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WebGLActiveInfo::new(self.global().as_window(), size, ty, DOMString::from(name)))
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receiver.recv().unwrap().map(|(size, ty, name)| {
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let name = DOMString::from(from_name_in_compiled_shader(&name));
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WebGLActiveInfo::new(self.global().as_window(), size, ty, name)
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})
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}
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/// glGetActiveAttrib
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@ -242,8 +286,10 @@ impl WebGLProgram {
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.send(WebGLCommand::GetActiveAttrib(self.id, index, sender))
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.unwrap();
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receiver.recv().unwrap().map(|(size, ty, name)|
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WebGLActiveInfo::new(self.global().as_window(), size, ty, DOMString::from(name)))
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receiver.recv().unwrap().map(|(size, ty, name)| {
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let name = DOMString::from(from_name_in_compiled_shader(&name));
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WebGLActiveInfo::new(self.global().as_window(), size, ty, name)
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})
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}
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/// glGetAttribLocation
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@ -264,9 +310,11 @@ impl WebGLProgram {
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return Ok(None);
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}
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let name = to_name_in_compiled_shader(&name);
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let (sender, receiver) = webgl_channel().unwrap();
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self.renderer
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.send(WebGLCommand::GetAttribLocation(self.id, String::from(name), sender))
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.send(WebGLCommand::GetAttribLocation(self.id, name, sender))
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.unwrap();
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Ok(receiver.recv().unwrap())
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}
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@ -285,9 +333,11 @@ impl WebGLProgram {
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return Ok(None);
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}
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let name = to_name_in_compiled_shader(&name);
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let (sender, receiver) = webgl_channel().unwrap();
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self.renderer
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.send(WebGLCommand::GetUniformLocation(self.id, String::from(name), sender))
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.send(WebGLCommand::GetUniformLocation(self.id, name, sender))
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.unwrap();
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Ok(receiver.recv().unwrap())
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}
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