Use inline-start/inline-end instead of left/right terminology for floats (#34608)

It was a bit confusing that e.g. a float with `FloatSide::InlineStart`
would set `FloatBand::left`, or that `PlacementAmongFloats` would
compute `max_inline_start` from the various `FloatBand::left`.
So now all the float logic will consistently use logical terminoligy.

Signed-off-by: Oriol Brufau <obrufau@igalia.com>
This commit is contained in:
Oriol Brufau 2024-12-13 17:37:35 +01:00 committed by GitHub
parent 0e9746fbbe
commit 681d7dca9b
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2 changed files with 82 additions and 79 deletions

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@ -176,11 +176,11 @@ impl<'a> PlacementAmongFloats<'a> {
let mut max_inline_start = self.min_inline_start;
let mut min_inline_end = self.max_inline_end;
for band in self.current_bands.iter() {
if let Some(left) = band.left {
max_inline_start.max_assign(left);
if let Some(inline_start) = band.inline_start {
max_inline_start.max_assign(inline_start);
}
if let Some(right) = band.right {
min_inline_end.min_assign(right);
if let Some(inline_end) = band.inline_end {
min_inline_end.min_assign(inline_end);
}
}
(max_inline_start, min_inline_end)
@ -352,13 +352,13 @@ impl FloatContext {
let mut bands = FloatBandTree::new();
bands = bands.insert(FloatBand {
top: MIN_AU,
left: None,
right: None,
inline_start: None,
inline_end: None,
});
bands = bands.insert(FloatBand {
top: MAX_AU,
left: None,
right: None,
inline_start: None,
inline_end: None,
});
FloatContext {
bands,
@ -414,22 +414,22 @@ impl FloatContext {
// The object fits perfectly here. Place it.
match object.side {
FloatSide::InlineStart => {
let left_object_edge = match first_band.left {
Some(band_left) => band_left.max(self.containing_block_info.inline_start),
let inline_start_object_edge = match first_band.inline_start {
Some(inline_start) => inline_start.max(self.containing_block_info.inline_start),
None => self.containing_block_info.inline_start,
};
LogicalVec2 {
inline: left_object_edge,
inline: inline_start_object_edge,
block: first_band.top.max(ceiling),
}
},
FloatSide::InlineEnd => {
let right_object_edge = match first_band.right {
Some(band_right) => band_right.min(self.containing_block_info.inline_end),
let inline_end_object_edge = match first_band.inline_end {
Some(inline_end) => inline_end.min(self.containing_block_info.inline_end),
None => self.containing_block_info.inline_end,
};
LogicalVec2 {
inline: right_object_edge - object.size.inline,
inline: inline_end_object_edge - object.size.inline,
block: first_band.top.max(ceiling),
}
},
@ -524,18 +524,18 @@ impl Clear {
}
}
/// Information needed to place an object so that it doesn't collide with existing floats.
/// Information needed to place a float so that it doesn't collide with existing floats.
#[derive(Clone, Debug)]
pub struct PlacementInfo {
/// The *margin* box size of the object.
/// The *margin* box size of the float.
pub size: LogicalVec2<Au>,
/// Whether the object is (logically) aligned to the left or right.
/// Which side of the containing block the float is aligned to.
pub side: FloatSide,
/// Which side or sides to clear floats on.
/// Which side or sides to clear existing floats on.
pub clear: Clear,
}
/// Whether the float is left or right.
/// Whether the float is aligned to the inline-start or inline-end side of its containing block.
///
/// See CSS 2.1 § 9.5.1: <https://www.w3.org/TR/CSS2/visuren.html#float-position>
#[derive(Clone, Copy, Debug, PartialEq)]
@ -544,22 +544,22 @@ pub enum FloatSide {
InlineEnd,
}
/// Internal data structure that describes a nonoverlapping vertical region in which floats may be
/// placed. Floats must go between "left edge + `left`" and "right edge - `right`".
/// Internal data structure that describes a nonoverlapping vertical region in which floats may be placed.
/// Floats must go between "inline-start edge + `inline_start`" and "inline-end edge - `inline_end`".
#[derive(Clone, Copy, Debug, PartialEq)]
pub struct FloatBand {
/// The logical vertical position of the top of this band.
pub top: Au,
/// The distance from the left edge of the block formatting context to the first legal
/// The distance from the inline-start edge of the block formatting context to the first legal
/// (logically) horizontal position where floats may be placed. If `None`, there are no floats
/// to the left; distinguishing between the cases of "a zero-width float is present" and "no
/// floats at all are present" is necessary to, for example, clear past zero-width floats.
pub left: Option<Au>,
/// The distance from the *left* edge of the block formatting context to the first legal
/// to the inline-start; distinguishing between the cases of "a zero-width float is present" and
/// "no floats at all are present" is necessary to, for example, clear past zero-width floats.
pub inline_start: Option<Au>,
/// The distance from the *inline-start* edge of the block formatting context to the last legal
/// (logically) horizontal position where floats may be placed. If `None`, there are no floats
/// to the right; distinguishing between the cases of "a zero-width float is present" and "no
/// floats at all are present" is necessary to, for example, clear past zero-width floats.
pub right: Option<Au>,
/// to the inline-end; distinguishing between the cases of "a zero-width float is present" and
/// "no floats at all are present" is necessary to, for example, clear past zero-width floats.
pub inline_end: Option<Au>,
}
impl FloatSide {
@ -584,45 +584,48 @@ impl FloatBand {
fn object_fits(&self, object: &PlacementInfo, walls: &ContainingBlockPositionInfo) -> bool {
match object.side {
FloatSide::InlineStart => {
// Compute a candidate left position for the object.
let candidate_left = match self.left {
// Compute a candidate inline-start position for the object.
let candidate_inline_start = match self.inline_start {
None => walls.inline_start,
Some(left) => left.max(walls.inline_start),
Some(inline_start) => inline_start.max(walls.inline_start),
};
// If this band has an existing left float in it, then make sure that the object
// doesn't stick out past the right edge (rule 7).
if self.left.is_some() && candidate_left + object.size.inline > walls.inline_end {
return false;
}
// If this band has an existing right float in it, make sure we don't collide with
// it (rule 3).
match self.right {
None => true,
Some(right) => object.size.inline <= right - candidate_left,
}
},
FloatSide::InlineEnd => {
// Compute a candidate right position for the object.
let candidate_right = match self.right {
None => walls.inline_end,
Some(right) => right.min(walls.inline_end),
};
// If this band has an existing right float in it, then make sure that the new
// object doesn't stick out past the left edge (rule 7).
if self.right.is_some() && candidate_right - object.size.inline < walls.inline_start
// If this band has an existing inline-start float in it, then make sure that the object
// doesn't stick out past the inline-end edge (rule 7).
if self.inline_start.is_some() &&
candidate_inline_start + object.size.inline > walls.inline_end
{
return false;
}
// If this band has an existing left float in it, make sure we don't collide with
// If this band has an existing inline-end float in it, make sure we don't collide with
// it (rule 3).
match self.left {
match self.inline_end {
None => true,
Some(left) => object.size.inline <= candidate_right - left,
Some(inline_end) => object.size.inline <= inline_end - candidate_inline_start,
}
},
FloatSide::InlineEnd => {
// Compute a candidate inline-end position for the object.
let candidate_inline_end = match self.inline_end {
None => walls.inline_end,
Some(inline_end) => inline_end.min(walls.inline_end),
};
// If this band has an existing inline-end float in it, then make sure that the new
// object doesn't stick out past the inline-start edge (rule 7).
if self.inline_end.is_some() &&
candidate_inline_end - object.size.inline < walls.inline_start
{
return false;
}
// If this band has an existing inline-start float in it, make sure we don't collide with
// it (rule 3).
match self.inline_start {
None => true,
Some(inline_start) => object.size.inline <= candidate_inline_end - inline_start,
}
},
}
@ -729,13 +732,13 @@ impl FloatBandNode {
if self.band.top >= range.start && self.band.top < range.end {
match side {
FloatSide::InlineStart => {
new_band.left = match new_band.left {
new_band.inline_start = match new_band.inline_start {
Some(old_value) => Some(std::cmp::max(old_value, new_value)),
None => Some(new_value),
};
},
FloatSide::InlineEnd => {
new_band.right = match new_band.right {
new_band.inline_end = match new_band.inline_end {
Some(old_value) => Some(std::cmp::min(old_value, new_value)),
None => Some(new_value),
};