Use isize for Au::from_px.

This commit is contained in:
Ms2ger 2015-04-02 15:02:15 +02:00
parent 7b45a4384d
commit 683749c999
2 changed files with 5 additions and 5 deletions

View file

@ -274,8 +274,8 @@ impl CanvasFragmentInfo {
pub fn new(node: &ThreadSafeLayoutNode) -> CanvasFragmentInfo {
CanvasFragmentInfo {
replaced_image_fragment_info: ReplacedImageFragmentInfo::new(node,
Some(Au::from_px(node.get_canvas_width() as int)),
Some(Au::from_px(node.get_canvas_height() as int))),
Some(Au::from_px(node.get_canvas_width() as isize)),
Some(Au::from_px(node.get_canvas_height() as isize))),
renderer: node.get_renderer().map(|rec| Arc::new(Mutex::new(rec))),
}
}
@ -341,7 +341,7 @@ impl ImageFragmentInfo {
/// Tile an image
pub fn tile_image(position: &mut Au, size: &mut Au,
virtual_position: Au, image_size: u32) {
let image_size = image_size as int;
let image_size = image_size as isize;
let delta_pixels = geometry::to_px(virtual_position - *position);
let tile_count = (delta_pixels + image_size - 1) / image_size;
let offset = Au::from_px(image_size * tile_count);