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Fix the error emitted for invalid targets in WebGLTexture::bind
It doesn't actually matter because this is only called from WebGLRenderingContext::BindTexture, which already checks the target, but better be safe than sorry.
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1 changed files with 1 additions and 1 deletions
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@ -109,7 +109,7 @@ impl WebGLTexture {
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let face_count = match target {
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constants::TEXTURE_2D => 1,
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constants::TEXTURE_CUBE_MAP => 6,
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_ => return Err(WebGLError::InvalidOperation)
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_ => return Err(WebGLError::InvalidEnum)
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};
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self.face_count.set(face_count);
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self.target.set(Some(target));
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