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Auto merge of #8797 - cheba:rect-contains, r=Manishearth
Replaced rect_contains_point with Rect.contains() This is a proposed in servo/servo#8791 clean up. Fixes #8791. <!-- Reviewable:start --> [<img src="https://reviewable.io/review_button.png" height=40 alt="Review on Reviewable"/>](https://reviewable.io/reviews/servo/servo/8797) <!-- Reviewable:end -->
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commit
68922e0ac2
2 changed files with 4 additions and 14 deletions
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@ -397,7 +397,7 @@ impl DisplayList {
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// Clipped out.
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return;
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}
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if !geometry::rect_contains_point(item.bounds(), point) {
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if !item.bounds().contains(&point) {
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// Can't possibly hit.
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return;
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}
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@ -420,7 +420,7 @@ impl DisplayList {
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border.base.bounds.size.height -
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(border.border_widths.top +
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border.border_widths.bottom)));
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if geometry::rect_contains_point(interior_rect, point) {
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if interior_rect.contains(&point) {
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return;
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}
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}
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@ -1089,8 +1089,8 @@ impl ClippingRegion {
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/// This is a quick, not a precise, test; it can yield false positives.
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#[inline]
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pub fn might_intersect_point(&self, point: &Point2D<Au>) -> bool {
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geometry::rect_contains_point(self.main, *point) &&
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self.complex.iter().all(|complex| geometry::rect_contains_point(complex.rect, *point))
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self.main.contains(point) &&
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self.complex.iter().all(|complex| complex.rect.contains(point))
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}
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/// Returns true if this clipping region might intersect the given rectangle and false
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@ -75,16 +75,6 @@ pub static MAX_RECT: Rect<Au> = Rect {
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}
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};
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/// Returns true if the rect contains the given point. Points on the top or left sides of the rect
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/// are considered inside the rectangle, while points on the right or bottom sides of the rect are
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/// not considered inside the rectangle.
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pub fn rect_contains_point<T>(rect: Rect<T>, point: Point2D<T>) -> bool
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where T: PartialOrd + Add<T, Output=T>
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{
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point.x >= rect.origin.x && point.x < rect.origin.x + rect.size.width &&
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point.y >= rect.origin.y && point.y < rect.origin.y + rect.size.height
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}
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/// A helper function to convert a rect of `f32` pixels to a rect of app units.
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pub fn f32_rect_to_au_rect(rect: Rect<f32>) -> Rect<Au> {
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Rect::new(Point2D::new(Au::from_f32_px(rect.origin.x), Au::from_f32_px(rect.origin.y)),
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