webgl: return missing attachment status from framebuffers with no attachments.

This commit is contained in:
Josh Matthews 2018-08-22 15:09:05 -04:00
parent da3b0ef88f
commit 690c98dda7
2 changed files with 2 additions and 11 deletions

View file

@ -2,20 +2,11 @@
[WebGL test #139: at (0, 0) expected: 0,255,0,255 was 255,0,0,255]
expected: fail
[WebGL test #522: gl.checkFramebufferStatus(gl.FRAMEBUFFER) should be FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT was FRAMEBUFFER_UNSUPPORTED or FRAMEBUFFER_UNSUPPORTED]
expected: FAIL
[WebGL test #537: gl.checkFramebufferStatus(gl.FRAMEBUFFER) should be FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT was FRAMEBUFFER_UNSUPPORTED or FRAMEBUFFER_UNSUPPORTED]
expected: FAIL
[WebGL test #559: getError expected: INVALID_OPERATION. Was INVALID_FRAMEBUFFER_OPERATION : After CopyTexSubImage2D from missing attachment]
expected: FAIL
[WebGL test #555: getError expected: INVALID_OPERATION. Was INVALID_FRAMEBUFFER_OPERATION : After ReadPixels from missing attachment]
expected: FAIL
[WebGL test #519: gl.checkFramebufferStatus(gl.FRAMEBUFFER) should be FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT was FRAMEBUFFER_UNSUPPORTED or FRAMEBUFFER_UNSUPPORTED]
expected: FAIL
[WebGL test #557: getError expected: INVALID_OPERATION. Was INVALID_FRAMEBUFFER_OPERATION : After CopyTexImage2D from missing attachment]
expected: FAIL