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Fix gl.getShaderSource and gl.getShaderInfoLog
It only returns null if there was an error, and the only error isn't implemented yet.
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3 changed files with 13 additions and 29 deletions
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[functions-returning-strings.html]
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type: testharness
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[WebGL test #0: gl.getShaderSource(vs) should return a string. Returns: "null"]
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expected: FAIL
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[WebGL test #1: gl.getShaderInfoLog(vs) should return a string. Returns: "null"]
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expected: FAIL
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[WebGL test #4: gl.getShaderSource(fs) should return a string. Returns: "null"]
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expected: FAIL
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[WebGL test #5: gl.getShaderInfoLog(fs) should return a string. Returns: "null"]
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expected: FAIL
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