From 5500ff34e8fd9eb90254e050e5d6d1dc77b97033 Mon Sep 17 00:00:00 2001 From: eschweic Date: Thu, 15 Aug 2013 11:14:24 -0700 Subject: [PATCH] Remove gunk between tiles after zoom --- src/components/gfx/render_context.rs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/components/gfx/render_context.rs b/src/components/gfx/render_context.rs index 00ccdcabf32..89567f1fa3b 100644 --- a/src/components/gfx/render_context.rs +++ b/src/components/gfx/render_context.rs @@ -102,8 +102,8 @@ impl<'self> RenderContext<'self> { let pattern = ColorPattern(Color(1.0, 1.0, 1.0, 1.0)); let rect = Rect(Point2D(self.canvas.rect.origin.x as AzFloat, self.canvas.rect.origin.y as AzFloat), - Size2D(self.canvas.rect.size.width as AzFloat, - self.canvas.rect.size.height as AzFloat)); + Size2D(self.canvas.screen_pos.size.width as AzFloat, + self.canvas.screen_pos.size.height as AzFloat)); self.canvas.draw_target.make_current(); self.canvas.draw_target.fill_rect(&rect, &pattern); }